Codechange: remove _realtime_tick variable

pull/221/head
Patric Stout 3 years ago committed by Patric Stout
parent 853bfc3562
commit fe451b8dc7

@ -45,8 +45,6 @@ int _debug_console_level;
int _debug_random_level;
#endif
uint32 _realtime_tick = 0;
struct DebugLevel {
const char *name;
int *level;

@ -121,7 +121,4 @@ void CDECL ShowInfoF(const char *str, ...) WARN_FORMAT(1, 2);
const char *GetLogPrefix();
/** The real time in the game. */
extern uint32 _realtime_tick;
#endif /* DEBUG_H */

@ -20,17 +20,6 @@ bool VideoDriver::Tick()
{
auto cur_ticks = std::chrono::steady_clock::now();
/* If more than a millisecond has passed, increase the _realtime_tick. */
if (cur_ticks - this->last_realtime_tick > std::chrono::milliseconds(1)) {
auto delta = std::chrono::duration_cast<std::chrono::milliseconds>(cur_ticks - this->last_realtime_tick);
_realtime_tick += delta.count();
this->last_realtime_tick += delta;
/* Keep the interactive randomizer a bit more random by requesting
* new values when-ever we can. */
InteractiveRandom();
}
if (cur_ticks >= this->next_game_tick || (_fast_forward && !_pause_mode)) {
if (_fast_forward && !_pause_mode) {
this->next_game_tick = cur_ticks + this->GetGameInterval();
@ -60,6 +49,10 @@ bool VideoDriver::Tick()
/* Avoid next_draw_tick getting behind more and more if it cannot keep up. */
if (this->next_draw_tick < cur_ticks - ALLOWED_DRIFT * this->GetDrawInterval()) this->next_draw_tick = cur_ticks;
/* Keep the interactive randomizer a bit more random by requesting
* new values when-ever we can. */
InteractiveRandom();
while (this->PollEvent()) {}
this->InputLoop();
::InputLoop();

@ -276,7 +276,6 @@ protected:
return std::chrono::microseconds(1000000 / _settings_client.gui.refresh_rate);
}
std::chrono::steady_clock::time_point last_realtime_tick;
std::chrono::steady_clock::time_point next_game_tick;
std::chrono::steady_clock::time_point next_draw_tick;
};

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