Loïc Guilloux
a672813bb0
Add: [Script] Optional filter parameter to ScriptVehicleList constructor ( #11663 )
5 months ago
Michael Lutz
1c56991213
Add: [Script] Game script control of industry production level.
9 months ago
Andy
ce9305a5ee
Add: [Script] GSIndustry.GetConstructionDate() method ( #11145 )
10 months ago
mrmbernardi
35ef6c1723
Feature: [GS] Goal destination can be updated ( #10817 )
12 months ago
Patric Stout
6b1c38e303
Fix 3effb893: mention GSAsyncMode in changelog ( #10924 )
12 months ago
SamuXarick
f8b5661d28
Change: Allow GS access to ScriptGroup functions
1 year ago
SamuXarick
f225f36c3d
Change: Allow GS access to ScriptGameSettings.IsDisabledVehicleType
1 year ago
SamuXarick
fd26a44c9e
Change: Allow GS access to more ScriptCompany functions
1 year ago
Andy
8b1960a41c
Change: Allow GS access to more ScriptOrder functions
1 year ago
Rubidium
cada2ca310
Add: GSCompanyMode::IsValid and IsDeity, and precondition enforcement helpers
1 year ago
SamuXarick
3df9321a65
Fix: Some Script::IsValidVehicle checks need to be complemented with IsPrimaryVehicle
...
Add: [Script] ScriptVehicle.IsPrimaryVehicle
1 year ago
glx22
e735370318
Change: [Script] A ScriptText with too many parameters is now a fatal error
...
It should never happen as adding/setting parameters already checks that anyway.
1 year ago
SamuXarick
4fc4874a30
Add: [Script] Let random road layout be a choice
1 year ago
Michael Lutz
150f05dc15
Change: Heading for 14 now. ( #10302 )
1 year ago
dP
5e14a20b3b
Feature: [GS] Scriptable league tables ( #10001 )
2 years ago
SamuXarick
8d0d45c431
Add: ScriptCargo::GetWeight to get cargo weights
2 years ago
SamuXarick
3dda8c9bad
Fix: ScriptRoad::HasRoadType really check for RoadType
...
Script::HasRoadType was only checking if the tile had the same RoadTramType as that of the RoadType provided.
Now it really checks RoadType against RoadType.
2 years ago
Andy
b8a8891a86
Add: [Script] IndustryType::ResolveNewGRFID to resolve industry id from grfid and grf_local_id
2 years ago
Andy
26ac0c48f0
Add: [Script] ObjectType::ResolveNewGRFID to resolve object id from grfid and grf_local_id
2 years ago
Patric Stout
394c749b6b
Change: Heading for 13 now ( #9573 )
3 years ago
dP
39662aabef
Add: allow gamescripts to build neutral objects ( #9568 )
3 years ago
SamuXarick
37de878129
Feature: [AI/GS] Missing water related functions and objects ( #8390 )
3 years ago
Patric Stout
eca73a810c
Change: rebrand 1.12.0 to 12.0
...
One question that keeps popping up: "when do we release 2.0?".
NewGRF will force that at least 1.16 will be 2.0, but to not wait
for this, let's drop the "1." and be for ever done with that
conversation.
We are following in the footstep of giants here.
3 years ago
Michael Lutz
8706dcd9c1
Add: [Script] Basic information about loaded NewGRFs for scripts. ( #9464 )
...
Currently, scripts use various heuristics to detect loaded NewGRFs that are inherently unreliable.
The list of loaded NewGRFs is easily accessible to a human player, and thus giving
scripts the same information is consistent with the current approach to not give scripts
more information than a human player.
3 years ago
Patric Stout
9bfa7198fd
Change: Heading for 1.12 now ( #8862 )
3 years ago
dP
91cc414588
Feature: [GS] Allow non-question type windows to have no buttons
3 years ago
dP
bab7de6cf2
Feature: Allow GameScripts to add additional text to Industry view window
3 years ago
Pavel Stupnikov
4b42ecb0f6
Feature: Add tile parameter for GSCompany.ChangeBankBalance to show text effect if needed ( #8573 )
3 years ago
Patric Stout
218f40eea2
Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo ( #8544 )
...
Of course this translates into AICargo.GetName() for AIs and
GSCargo.GetName() for GameScripts.
3 years ago
Pavel Stupnikov
9a45a0f535
Feature: Set exclusive access to industry from GS ( #8115 )
3 years ago
Niels Martin Hansen
b7751c483e
Feature: Influence industry production changes from GS ( #7912 )
3 years ago
Michael Lutz
1c0ba07c3c
Add: [Script] Native priority queue; useful e.g. for pathfinders.
4 years ago
Niels Martin Hansen
800ade7702
Feature: Push-buttons on storybook pages ( #7896 )
...
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle.
Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
4 years ago
glx
2f264f2c92
Change: Heading for 1.11 now
4 years ago
Pavel Stupnikov
d7a928a08b
Feature: GS method to control engine availability for a specific company ( #7791 )
...
* Feature: GS method to allow company to use an engine before its introduction date
* Feature: GS method to retire an engine early for a specific company
4 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
5 years ago
glx
d0e8060182
Fix 6fc60d8c4f: forgot to update API changelog
5 years ago
frosch
a67ee02529
Change: Heading for 1.10 now ( #7319 )
5 years ago
SamuXarick
1e5a6765d9
Change: Give AI/GSBridge::GetName an extra parameter to refer the vehicle type ( #6988 )
5 years ago
Samu
1e68b9b3e6
Add: AI/GS GetMonthlyMaintenanceCost ( #6897 )
...
API addition which allows AI/GS scripts to retrieve the monthly maintenance cost of an airport type.
6 years ago
Pavel Stupnikov
913119487f
Feature: Add GS method to question a single client ( #6748 )
6 years ago
Pavel Stupnikov
8e4bce58ea
Feature: GS methods to scroll viewport for players ( #6745 )
6 years ago
Pavel Stupnikov
6ff81b908e
Feature #6459 : API for querying network clients from GS ( #6736 )
6 years ago
frosch
09d4735679
(svn r27993) -Change: Heading for 1.9 now
6 years ago
frosch
b69c0acca2
(svn r27950) -Merge: Documentation updates from 1.7 branch
7 years ago
frosch
afcef7faa6
(svn r27780) -Update: Numbers
7 years ago
frosch
9fa6e3d83a
(svn r27776) -Merge: Documentation updates from 1.6 branch
7 years ago
frosch
0c7c0ada78
(svn r27518) -Update: Numbers
8 years ago
frosch
ae1d96cc2f
(svn r27463) -Merge: Documentation updates from 1.5 branch
9 years ago