Commit Graph

329 Commits (d3b2a576de7db072a3ba2e080abeaa5d2d6aeec6)

Author SHA1 Message Date
Patric Stout d3b2a576de
Feature: Plugin framework for Social Integration with Steam, Discord, GOG, etc (#11628) 4 months ago
Patric Stout 0b7410d979
Codechange: compile-time validate the string format of IConsolePrint (#11804)
This means we can no longer use runtime picking what string to use.
5 months ago
Peter Nelson 33ff64ef74
Codechange: Simplify ConvertDateToYMD by returning YearMonthDay instead of outputting to a pointer. (#11637) 5 months ago
Peter Nelson da2d21f5b0
Fix: Left-over printf-style format passed to fmt. (#11584) 6 months ago
Peter Nelson 9602de474d Codechange: Use iterators and/or range-for on cargo related loops. 8 months ago
Peter Nelson 49dae08a3b Codechange: Add missing override specifiers. 8 months ago
frosch b6c8f301be Codechange: Silence warnings about intentionally unused parameters. 9 months ago
PeterN acd7d3c913
Codechange: Rename *Railtype* to *RailType* for consistency. (#11287) 9 months ago
Bouke Haarsma 7e54418022
Codechange: workaround CMake/Xcode duplicate file name issue (#11186)
Having a library with files with the same name isn't supported in CMake's Xcode project file generation: https://gitlab.kitware.com/cmake/cmake/-/issues/20501. One of the files is renamed to work around this bug.
9 months ago
Rubidium eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
11 months ago
Rubidium 70de70bdcd Codechange: refactor code to remove need for stredup 12 months ago
Rubidium d4c2043294 Codechange: remove a number of unneeded c_str() calls 12 months ago
Andrii f26de0d2f9
Fix #10982: No help text for gamelog command (#10984) 12 months ago
Rubidium 55dfca1936 Codechange: replace seprintf with C++ style formatting 1 year ago
Rubidium 324c43eeb2 Codechange: let FiosGetDiskFreeSpace only return disk space and split FiosGetCurrentPath off 1 year ago
Rubidium a19a43a4f7 Codechange: use fmt::format and time conversions over "custom" implementation 1 year ago
Rubidium 63d9bb93b8 Codechange: migrate from C-style GetString to C++-style GetString 1 year ago
Rubidium 07860e67e2 Codechange: use fmt::format_to to format the help message 1 year ago
Rubidium acec34a0fe Cleanup: remove MD5SumToString in lieu of FormatArrayAsHex 1 year ago
Patric Stout 1fe7bbba8a
Codechange: rework NewGRFProfiler to use ticks instead of calendar-days (#10815)
We are planning to allow things like freezing the calendar, which
makes this variable a bit problemetic. So instead, suggest to the
user how many ticks there are in a calendar day, and let them figure
out how many ticks they want.

Additionally, use a TimeoutTimer for this, instead of an end-date
variable which is checked in an IntervalTimer.
1 year ago
Tyler Trahan 98d809c33b
Codechange: Don't use macros for DAYS_TILL and friends (#10746) 1 year ago
Rubidium a312a6c1b2 Codechange: make md5sumToString std::string compatible 1 year ago
Tyler Trahan 6501f84b4a
Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 1 year ago
Peter Nelson 00bf42353a Codechange: Place gamelog into its own class, along with internal data.
Data is now stored in vectors to avoid manual memory management and
passing lengths around.
1 year ago
Rubidium 3a822fcd01 Codechange: Make FiosItem's name and title std::string 1 year ago
Rubidium ee723f26ba Codechange: Make FileToSaveLoad's title std::string and simplify assignments 1 year ago
Rubidium f0a1ddd81c Codechange: let FiosBrowseTo return a bool 1 year ago
Rubidium 4dd5f994be Codechange: replace strncasecmp with case ignoring variant of StrStarts/EndsWith 1 year ago
Rubidium 86786a7af6 Codechange: introduce StrEqualsIgnoreCase/StrCompareIgnoreCase to replace strcasecmp 1 year ago
Rubidium c8ff6a9f7c Codechange: replace str_fmt with std::string constructs 1 year ago
Charles Pigott 80bd5ad727
Codechange: Use std::strto* variants everywhere (#10720) 1 year ago
Patric Stout 7aa2b9ab0a
Codechange: move all date-related variables inside the timer (#10706) 1 year ago
Rubidium f5f6306af3 Codechange: use string/fmt instead of printf for ShowInfo(F) 1 year ago
Rubidium 4e65ec1dc4 Codechange: do not declare functions in blocks 1 year ago
Rubidium fe2bcd2a58 Codechange: migrate size related functions to Map structure 1 year ago
Rubidium 9c1a3b17e3 Codechange: use MapLogY() instead of FindFirstBit(MapSizeY()), MapSize() instead of MapSizeX() * MapSizeY() 1 year ago
Rubidium a4a819c983 Fix #9865: removing files with the console always failed 1 year ago
Rubidium 6dfd2cad69 Fix: comparison result is always the same warnings 1 year ago
PeterN b4f0450974
Change: Display font status as aa/noaa instead of true/false. (#10352) 1 year ago
Rubidium 90f1768006 Codechange: add non-nullptr asserts in cases where it should never be nullptr
Though where similar calls are checked for nullptr as in those instances of
the use of that function it can actually return nullptr. In other words, write
down the assumption that the function never returns nullptr in an assert.
1 year ago
Rubidium bcfe0fb076 Codechange: introduce GetMainWindow() to properly account for nullptr checks
Some nullptr checks have been removed as they were not triggered with nullptr
with the null video driver and in dedicated server mode.
1 year ago
glx22 04ee86d3ac Add: 'font' console command to configure fonts 1 year ago
larryfenn d738cd235f
Change: Automatic screenshot numbering with a filename ending in '#' (#9781) 2 years ago
Charles Pigott 9059215b3b Fix #10073: Stop truncating output of list_ai and friends commands 2 years ago
Charles Pigott 24f3022ee0 Fix #10074: list_ai console commands and friends were missing help text 2 years ago
Niels Martin Hansen c6953f13e4 Fix #9940: Print debuglevel parse errors to console when changed from console 2 years ago
Dave Shifflett 25ae42ae8a
Feature: Add/extend console commands to enable screenshot automation (#9771)
* Add: `zoomto` console command for main viewport

Similar in spirit to `scrollto`, `zoomto` takes an absolute zoom level
from the user and sets the main viewport to that level while respecting
both the absolute minimum and maximum zoom levels supported by the game
and any limitations imposed by the local client settings.

* Add: optional `instant` flag for `scrollto` command

Using this flag has two effects:

- if the user has smooth scrolling enabled, the scroll action will take
  place as if it were not enabled
- the viewport is redrawn immediately, so any successive `screenshot`
  command will actually work correctly

The original positional arguments are processed like same before.
2 years ago
Michael Lutz 13528bfcd0 Codechange: Un-bitstuff all remaining commands. 2 years ago
Michael Lutz 4f3ea3907e Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID). 2 years ago
Michael Lutz 0f64ee5ce1 Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2 years ago