Commit Graph

7 Commits (ed1457dca335a68b74603b619584eff9f7231ef4)

Author SHA1 Message Date
glx22 ed1457dca3 Fix 55170ae: [Script] Building two-way signals could end up one-way 2 years ago
SamuXarick 37de878129
Feature: [AI/GS] Missing water related functions and objects (#8390) 3 years ago
SamuXarick 75b7bb5097 Fix: Remove semicolons from regression output 3 years ago
Patric Stout 218f40eea2
Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo (#8544)
Of course this translates into AICargo.GetName() for AIs and
GSCargo.GetName() for GameScripts.
3 years ago
Patric Stout 28c13ec90f
Fix #8168: allow relocating of HQ partial over existing HQ (#8510)
Just in case you want to move it SLIGHTLY to the right.
3 years ago
Tyler Trahan f2a93dba0d
Change: set the default setting for autorenew to on for new games (#8352) 3 years ago
Patric Stout 203a77c1dc Codechange: move regression outside of bin and make it work via CMake script
The tst_stationlist savegame had to be changed to start the correct
AI. In the old setup, all regression AIs had the same name, which
made it impossible to run both regressions in parallel. With the new
setup this is possible.

Although all files are available to run the regression, it won't
really work till CMake is introduced (which will happen in a few
commits from here)
4 years ago