OpenTTD - http://www.openttd.org/ - with additional patches
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truelight 3b60676e64 (svn r1269) - Updated changelog.txt and readme.txt for 0.3.5
- Marked docs/console.txt as out-dated
20 years ago
data (svn r1254) - Fix: [ 993500 ] High bridge rendering error 20 years ago
docs (svn r1269) - Updated changelog.txt and readme.txt for 0.3.5 20 years ago
lang (svn r1267) -Fix: fix the wrong language file postfix strings...if you do such a change in english.txt, please also update the other language as well too! 20 years ago
makefiledir (svn r972) Makefile: added make release (currently only works on mac) 20 years ago
media (svn r260) Added updated linux RPM stuff 20 years ago
os (svn r1249) -Fix: new files in the last commit had double content 20 years ago
scripts (svn r1077) Implements scripts/autoexec.scr to get executed on game starting (sign_de) 20 years ago
strgen (svn r1249) -Fix: new files in the last commit had double content 20 years ago
table (svn r1254) - Fix: [ 993500 ] High bridge rendering error 20 years ago
COPYING (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
Makefile (svn r1268) -Fix: some warnings in gfx.c fixed 20 years ago
StdAfx.c (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
ai.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 20 years ago
ai.h (svn r166) -Codechange: change 74 for constant DAY_TICKS 20 years ago
ai_build.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 20 years ago
ai_new.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 20 years ago
ai_pathfinder.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 20 years ago
ai_shared.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 20 years ago
aircraft_cmd.c (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized 20 years ago
aircraft_gui.c (svn r1232) Plug memory leak 20 years ago
airport.c (svn r1149) Fix hack which abuses first TileIndex of airport depot array as number of depots (similar change as in map branch) 20 years ago
airport.h (svn r1149) Fix hack which abuses first TileIndex of airport depot array as number of depots (similar change as in map branch) 20 years ago
airport_gui.c (svn r1262) -Fix: [1088996] kill some warnings for MinGW (luzi82) 20 years ago
airport_movement.h (svn r1149) Fix hack which abuses first TileIndex of airport depot array as number of depots (similar change as in map branch) 20 years ago
aystar.c (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 20 years ago
aystar.h (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 20 years ago
bridge_gui.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 20 years ago
callback_table.c (svn r942) -Merged branch/network back into the trunk 20 years ago
callback_table.h (svn r942) -Merged branch/network back into the trunk 20 years ago
changelog.txt (svn r1269) - Updated changelog.txt and readme.txt for 0.3.5 20 years ago
clear_cmd.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 20 years ago
command.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 20 years ago
command.h (svn r942) -Merged branch/network back into the trunk 20 years ago
console.c (svn r1110) -Fix: Empty console commands were executed and returned error message (sign_de for GeniusDex) 20 years ago
console.h (svn r1077) Implements scripts/autoexec.scr to get executed on game starting (sign_de) 20 years ago
console_cmds.c (svn r1252) -Add: [Network] With 'set restart_game_date' you can set the date for in 20 years ago
dedicated.c (svn r1266) -Fix: fix some cygwin/mingw warnings 20 years ago
disaster_cmd.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 20 years ago
dock_gui.c (svn r1254) - Fix: [ 993500 ] High bridge rendering error 20 years ago
dummy_land.c (svn r815) Include strings.h only in the files which need it. 20 years ago
economy.c (svn r1247) -Fix: [ 1090313 ] Shares are now also sold when a company goes bankrupt 20 years ago
economy.h (svn r241) -Fix: Trailing spaces :O 20 years ago
endian_check.c (svn r201) -Fix: [1025836] Company values bigger dan int32 were put to negative 20 years ago
engine.c (svn r1196) -Fix: Preview Vehicle had a small glitch. Fixed now. 20 years ago
engine.h (svn r923) Forgot s/rail_vehinfo/RailVehInfo/ 20 years ago
engine_gui.c (svn r901) Small step in the process to clean up the DPARAM mess: 20 years ago
extmidi.c (svn r518) Merge extmidi.c r441 to trunk: 20 years ago
fileio.c (svn r970) Added 2nd data path for all non-windows OSes 20 years ago
fileio.h (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
functions.h (svn r1248) -Add: initial OS/2 support (read docs/ReadMe_OS2.txt) (orudge) 20 years ago
gfx.c (svn r1268) -Fix: some warnings in gfx.c fixed 20 years ago
gfx.h (svn r1091) Fix: Finally station names use 100% the correct color in transparent mode 20 years ago
graph_gui.c (svn r901) Small step in the process to clean up the DPARAM mess: 20 years ago
gui.h (svn r1215) Feature: You can now make a custom currency by chosing "Custom..." 20 years ago
hal.h (svn r942) -Merged branch/network back into the trunk 20 years ago
industry.h (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
industry_cmd.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 20 years ago
industry_gui.c (svn r1214) -Feature: Stickified Industries (list & window), Smallmaps (all three), Stations (list & window) and Towns (list & window). I hope I didn't forget to update a widget somewhere :O 20 years ago
intro_gui.c (svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled. 20 years ago
landscape.c (svn r1144) Don't rely on sizeof() to determine the map size, use MapSize() instead 20 years ago
langs.dsp (svn r802) -add latvian to VS.net Project (bociusz) 20 years ago
langs.vcproj (svn r802) -add latvian to VS.net Project (bociusz) 20 years ago
lzoconf.h (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
macros.h (svn r1153) -Fix: FindCatchmentRadius is now a function that uses the enums instead 20 years ago
main_gui.c (svn r1263) -Fix: [Network] Client-names are limited (serverside) to 25 chars 20 years ago
mainicon.ico (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
map.c (svn r1130) Add helper functions to query map size 20 years ago
map.h (svn r1144) Don't rely on sizeof() to determine the map size, use MapSize() instead 20 years ago
md5.c (svn r1078) md5.c vc6 + vs.net fix for release builds (sign_de) 20 years ago
md5.h (svn r1026) -Add: [Network] Added unique id, so in network, each client has an 20 years ago
minilzo.c (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
minilzo.h (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
misc.c (svn r1252) -Add: [Network] With 'set restart_game_date' you can set the date for in 20 years ago
misc_cmd.c (svn r942) -Merged branch/network back into the trunk 20 years ago
misc_gui.c (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized 20 years ago
music_gui.c (svn r1088) Strings cleanup. Renamed some strings to reflect their content. 20 years ago
namegen.c (svn r627) Merge r439 to trunk: 20 years ago
network.c (svn r1239) -Feature: Added gui option of setting company password. It can be found in the 'company information' window 20 years ago
network.h (svn r1263) -Fix: [Network] Client-names are limited (serverside) to 25 chars 20 years ago
network_client.c (svn r1246) -Fix: [ 1090099 ] Company-messages did crash the game, because 20 years ago
network_client.h (svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const' 20 years ago
network_core.h (svn r1266) -Fix: fix some cygwin/mingw warnings 20 years ago
network_data.c (svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const' 20 years ago
network_data.h (svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers) 20 years ago
network_gamelist.c (svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key. 20 years ago
network_gamelist.h (svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key. 20 years ago
network_gui.c (svn r1263) -Fix: [Network] Client-names are limited (serverside) to 25 chars 20 years ago
network_server.c (svn r1263) -Fix: [Network] Client-names are limited (serverside) to 25 chars 20 years ago
network_server.h (svn r1252) -Add: [Network] With 'set restart_game_date' you can set the date for in 20 years ago
network_udp.c (svn r1228) -Add: [Network] When a server normally shuts down, it removed itself 20 years ago
network_udp.h (svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled. 20 years ago
newgrf.c (svn r939) -Fix: Fixed compiler errors 20 years ago
newgrf.h (svn r687) Export InitNewGRFFile() and DecodeSpecialSprite() properly. 20 years ago
news.h (svn r1167) Feature: Added the possibility to add validation functions to NewsItems. This is now done for "Train in depot" messages. Before displaying such a message, it checks if the train really still is in the depot. Can be applied to other news items as well. 20 years ago
news_gui.c (svn r1201) -Fix: I forgot to add a * in r1183 ;) 20 years ago
oldloader.c (svn r1145) Remove stray line which crept in in last commit 20 years ago
openttd.tgt (svn r1249) -Fix: new files in the last commit had double content 20 years ago
order_cmd.c (svn r1177) Enable non-stop flag for waypoints 20 years ago
order_gui.c (svn r1248) -Add: initial OS/2 support (read docs/ReadMe_OS2.txt) (orudge) 20 years ago
os2.c (svn r1249) -Fix: new files in the last commit had double content 20 years ago
pathfind.c (svn r1209) -Fix: fix compiler warning (sorry) 20 years ago
pathfind.h (svn r202) -Codechange: I missed some files with trailing spaces.. this should be 20 years ago
player.h (svn r201) -Fix: [1025836] Company values bigger dan int32 were put to negative 20 years ago
player_gui.c (svn r1260) -Fix: [1090357] Patch for braindead MinGW compiler (luzi82) 20 years ago
players.c (svn r1169) -Fix: [Network] [ 1087591 ] When you want to be a spectator, you now 20 years ago
queue.c (svn r202) -Codechange: I missed some files with trailing spaces.. this should be 20 years ago
queue.h (svn r202) -Codechange: I missed some files with trailing spaces.. this should be 20 years ago
rail_cmd.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 20 years ago
rail_gui.c (svn r1254) - Fix: [ 993500 ] High bridge rendering error 20 years ago
readme.txt (svn r1269) - Updated changelog.txt and readme.txt for 0.3.5 20 years ago
resource.h (svn r202) -Codechange: I missed some files with trailing spaces.. this should be 20 years ago
road_cmd.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 20 years ago
road_gui.c (svn r1254) - Fix: [ 993500 ] High bridge rendering error 20 years ago
roadveh_cmd.c (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized 20 years ago
roadveh_gui.c (svn r1232) Plug memory leak 20 years ago
saveload.c (svn r1248) -Add: initial OS/2 support (read docs/ReadMe_OS2.txt) (orudge) 20 years ago
saveload.h (svn r959) -Fix: fix previous typo for workaround of braindead MSVC6 (Tron) 20 years ago
screenshot.c (svn r901) Small step in the process to clean up the DPARAM mess: 20 years ago
screenshot.h (svn r631) Merge r440, r444, r485, r630 to trunk: 20 years ago
sdl.c (svn r1268) -Fix: some warnings in gfx.c fixed 20 years ago
settings.c (svn r1264) Fix: Default currency is GBP again and the currency identifier is displayed correctly in the config file 20 years ago
settings.h (svn r1215) Feature: You can now make a custom currency by chosing "Custom..." 20 years ago
settings_gui.c (svn r1255) Renamed "postfix" to "suffix", for strings and variable names 20 years ago
ship_cmd.c (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized 20 years ago
ship_gui.c (svn r1232) Plug memory leak 20 years ago
smallmap_gui.c (svn r1214) -Feature: Stickified Industries (list & window), Smallmaps (all three), Stations (list & window) and Towns (list & window). I hope I didn't forget to update a widget somewhere :O 20 years ago
sound.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 20 years ago
sound.h (svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk 20 years ago
sprite.c (svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) 20 years ago
sprite.h (svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) 20 years ago
spritecache.c (svn r1038) Feature: OpenTTD runs with the grf files of the DOS version 20 years ago
station.h (svn r979) Allow more realistically sized catchment areas 20 years ago
station_cmd.c (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized 20 years ago
station_gui.c (svn r1214) -Feature: Stickified Industries (list & window), Smallmaps (all three), Stations (list & window) and Towns (list & window). I hope I didn't forget to update a widget somewhere :O 20 years ago
stdafx.h (svn r1266) -Fix: fix some cygwin/mingw warnings 20 years ago
strings.c (svn r1255) Renamed "postfix" to "suffix", for strings and variable names 20 years ago
subsidy_gui.c (svn r901) Small step in the process to clean up the DPARAM mess: 20 years ago
svnup.sh (svn r504) The Bourne Shell ist spelled 'sh', not 'bash'; even if there is a 'bash', on most systems it's not in /bin 20 years ago
terraform_gui.c (svn r1212) -Feature: sticky windows all build-toolbars 20 years ago
texteff.c (svn r1082) Feature: Chat toolbar 20 years ago
town.h (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 20 years ago
town_cmd.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 20 years ago
town_gui.c (svn r1214) -Feature: Stickified Industries (list & window), Smallmaps (all three), Stations (list & window) and Towns (list & window). I hope I didn't forget to update a widget somewhere :O 20 years ago
train_cmd.c (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized 20 years ago
train_gui.c (svn r1232) Plug memory leak 20 years ago
tree_cmd.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 20 years ago
ttd.c (svn r1265) -Fix: the server can also no longer use the money cheat if the 20 years ago
ttd.dsp (svn r1135) -Fix: added map.c/h to vc6 project file (bociusz) 20 years ago
ttd.dsw (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
ttd.h (svn r1215) Feature: You can now make a custom currency by chosing "Custom..." 20 years ago
ttd.rc (svn r251) -Project ready for 0.3.4 release. Updated installer, readme and fileinformation 20 years ago
ttd.sln (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
ttd.vcproj (svn r1121) -Feature: Added sticky windows feature. A small pin allows the user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San) 20 years ago
tunnelbridge_cmd.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 20 years ago
unix.c (svn r1236) MorphOS: added make release like in OSX (tokai) 20 years ago
unmovable_cmd.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 20 years ago
variables.h (svn r1255) Renamed "postfix" to "suffix", for strings and variable names 20 years ago
vehicle.c (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized 20 years ago
vehicle.h (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized 20 years ago
vehicle_gui.c (svn r1016) Make the cargo sorter not consider the number of wagons of a particular cargo type but the sum of their capacity. 20 years ago
vehicle_gui.h (svn r1009) -Feature: per-station vehicle lists 20 years ago
viewport.c (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 20 years ago
viewport.h (svn r1237) -Fix: Viewports crash when too many viewports are open. Their amount was not updated to reflect the updated windows amount (thx lefti) 20 years ago
w32dm.c (svn r224) -Fix: Music now finally works on WinXP. DirectMusic is now default for an OS >= WinNT4 (WinNT4, Win2k, WinXP), and MIDI driver for lower OS's (Win95, Win98, WinME, etc). 20 years ago
w32dm2.cpp (svn r224) -Fix: Music now finally works on WinXP. DirectMusic is now default for an OS >= WinNT4 (WinNT4, Win2k, WinXP), and MIDI driver for lower OS's (Win95, Win98, WinME, etc). 20 years ago
water_cmd.c (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized 20 years ago
widget.c (svn r1121) -Feature: Added sticky windows feature. A small pin allows the user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San) 20 years ago
win32.c (svn r1266) -Fix: fix some cygwin/mingw warnings 20 years ago
window.c (svn r1225) -Feature: SHIFT+DEL now deletes all non-vital windows (only status bar and main bar remain) 20 years ago
window.h (svn r1225) -Feature: SHIFT+DEL now deletes all non-vital windows (only status bar and main bar remain) 20 years ago

readme.txt

OpenTTD README
Last updated:    $LastChangedDate: 2004-12-24 00:25:11 +0100 $
Release version: 0.3.5
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.


2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can find a forum for OpenTTD at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a save game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	Windows - Win32 GDI (faster) or SDL
	Linux - SDL
	FreeBSD - SDL
	MacOS - SDL
	BeOS - SDL
	MorphOS - SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase
to be detected correctly. A few minor graphical glitches with the DOS
graphics remain. E.g. the autorail button in the rail toolbar doesn't look
as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in Makefile.config
by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Currently there is unfortunately no comprehensive list of features. You could
check the features list on the web, and some optional features can be
controlled through the Configure patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place presignals
* Ctrl-d toggles double mode on win32
* Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple windows-like
.INI format. It's mostly undocumented.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you don't build with SDL,
  you need to remove WITH_SDL from the project settings.
  (see also docs/Readme_Windows_MSVC6.0.txt)

  You can also build it using the Makefile with MSys/MingW or Cygwin/MingW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built either with "make" or with "jam". To build with
  "make", just type "make", or "gmake" on non-gnu systems. To build with "jam",
  first run "./configure" and then "jam". Note that you need SDL to compile
  OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS:
  Use "make".

BeOS:
  Use "jam".

FreeBSD
  Use "gmake".

MorphOS
  Use "make". Note that you need the MorphOS SDK and the
  powersdl.library SDK.

8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at http://translator.openttd.org.
For a username password combo you should contact the development team, either by mail, irc
or the forums. The system is straight-forward to use, if you have any troubles, read the
online help located there.

If for some reason the website is down for a longer period of time, the information below
might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before begining the translation process!
      This avoids double work, as someone else may have already started translating to the same language.
    * Translators must use the charater set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to translate
(You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository
under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language file
with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the english strings. Note that it looks for english.txt
in the lang subdirectory, which is where your language file should also be.

That's all! You should now be able to select the language in the game options.


X.X) Credits:
---- --------
The OpenTTD team:
  Dominik Scherer (dominik81)    - Lead coder
  Tamas Farago (Darkvater)       - Lead coder
  Patric Stout (TrueLight)       - Coder, network guru, SVN-repository and website host
  Owen Rudge (orudge)            - Contributor, forum host, masterserver host
  Bjarni Corfitzen (Bjarni)      - MacOS port
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Cian Duffy (MYOB)              - BeOS port / manual writing
  Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)

Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
  Mike Ragsdale - OpenTTD installer
  Celestar - For his many patches, suggestions and fixes
  blathijs - For his many patches, suggestions and code documentation
  Tron - For his many patches, suggestions and relentless correcting of the code
  Stefan Mei<65>ner (sign_de) - For his work on the console
  pasky - Many patches, newgrf support, etc.
  Michael Polnick - Some patches
  Michael Blunck - Nice graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports
  Chris Sawyer - For an amazing game!