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dwm-flexipatch/patch/placedir.c

97 lines
1.9 KiB
C

void
placedir(const Arg *arg)
{
Client *s = selmon->sel, *f = NULL, *c, *next, *fprior, *sprior;
if (!s || s->isfloating)
return;
unsigned int score = -1;
unsigned int client_score;
int dist;
int dirweight = 20;
next = s->next;
if (!next)
next = s->mon->clients;
for (c = next; c != s; c = next) {
next = c->next;
if (!next)
next = s->mon->clients;
if (!ISVISIBLE(c)) // || HIDDEN(c)
continue;
switch (arg->i) {
case 0: // left
dist = s->x - c->x - c->w;
client_score =
dirweight * MIN(abs(dist), abs(dist + s->mon->ww)) +
abs(s->y - c->y);
break;
case 1: // right
dist = c->x - s->x - s->w;
client_score =
dirweight * MIN(abs(dist), abs(dist + s->mon->ww)) +
abs(c->y - s->y);
break;
case 2: // up
dist = s->y - c->y - c->h;
client_score =
dirweight * MIN(abs(dist), abs(dist + s->mon->wh)) +
abs(s->x - c->x);
break;
default:
case 3: // down
dist = c->y - s->y - s->h;
client_score =
dirweight * MIN(abs(dist), abs(dist + s->mon->wh)) +
abs(c->x - s->x);
break;
}
if (((arg->i == 0 || arg->i == 2) && client_score <= score) || client_score < score) {
score = client_score;
f = c;
}
}
if (f && f != s) {
for (fprior = f->mon->clients; fprior && fprior->next != f; fprior = fprior->next);
for (sprior = s->mon->clients; sprior && sprior->next != s; sprior = sprior->next);
if (s == fprior) {
next = f->next;
if (sprior)
sprior->next = f;
else
f->mon->clients = f;
f->next = s;
s->next = next;
} else if (f == sprior) {
next = s->next;
if (fprior)
fprior->next = s;
else
s->mon->clients = s;
s->next = f;
f->next = next;
} else { // clients are not adjacent to each other
next = f->next;
f->next = s->next;
s->next = next;
if (fprior)
fprior->next = s;
else
s->mon->clients = s;
if (sprior)
sprior->next = f;
else
f->mon->clients = f;
}
arrange(f->mon);
}
}