Added Breadth First Search

pull/27/head
dwij2812 4 years ago
parent b17b4cbb39
commit d7efb7b1e3

@ -34,7 +34,7 @@ Algorithms
* [binary search](https://en.wikipedia.org/wiki/Binary_search_algorithm)
* [linear search](https://en.wikipedia.org/wiki/Linear_search)
* [jump search](https://en.wikipedia.org/wiki/Jump_search)
* [interpolation search](https://en.wikipedia.org/wiki/Interpolation_search)
* [breadth-first search](https://en.wikipedia.org/wiki/Breadth-first_search)
#### Collections

@ -0,0 +1,72 @@
package main
import "fmt"
func getIdx(target int, nodes []int) int {
for i := 0; i < len(nodes); i++ {
if nodes[i] == target {
return i
}
}
return -1
}
func notExist(target int, slice []int) bool {
for i := 0; i < len(slice); i++ {
if slice[i] == target {
return false
}
}
return true
}
func breadthFirstSearch(start, end int, nodes []int, edges [][]bool) bool {
var route []int
var queue []int
startIdx := getIdx(start, nodes)
queue = append(queue, startIdx)
for len(queue) > 0 {
now := queue[0]
route = append(route, nodes[now])
if len(queue) > 1 {
queue = queue[1:]
} else {
queue = queue[0:]
}
for i := 0; i < len(edges[now]); i++ {
if edges[now][i] && notExist(i, queue) {
queue = append(queue, i)
}
edges[now][i] = false
edges[i][now] = false
}
if route[len(route)-1] == end {
return true
}
}
return false
}
func main() {
nodes := []int{
1, 2, 3, 4, 5, 6,
}
/*
sample graph
-
| |
---
*/
edges := [][]bool{
{false, true, true, false, false, false},
{true, false, false, true, false, false},
{true, false, false, true, false, false},
{false, true, true, false, true, false},
{false, false, false, true, false, true},
{false, false, false, false, true, false},
}
start := 1
end := 6
result := breadthFirstSearch(start, end, nodes, edges)
fmt.Println(result)
}

@ -1,65 +0,0 @@
package main
import "fmt"
func InterpolationSearch(array []int, key int) int {
min, max := array[0], array[len(array)-1]
low, high := 0, len(array)-1
for {
if key < min {
return low
}
if key > max {
return high + 1
}
// make a guess of the location
var guess int
if high == low {
guess = high
} else {
size := high - low
offset := int(float64(size-1) * (float64(key-min) / float64(max-min)))
guess = low + offset
}
// maybe we found it?
if array[guess] == key {
// scan backwards for start of value range
for guess > 0 && array[guess-1] == key {
guess--
}
return guess
}
// if we guessed to high, guess lower or vice versa
if array[guess] > key {
high = guess - 1
max = array[high]
} else {
low = guess + 1
min = array[low]
}
}
}
func main() {
searchValue := 0
arr := []int{1, 5, 100, 0, -100, 15, 4, 102, 30, 1000}
fmt.Println(arr)
var index = InterpolationSearch(arr, searchValue)
if index < 0 {
fmt.Println("Not found")
return
} else {
fmt.Println("Found at position: ", index)
return
}
}
Loading…
Cancel
Save