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koreader/frontend/ui/widget/checkbutton.lua

147 lines
4.0 KiB
Lua

--[[--
Button widget that shows a checkmark (``) when checked and an empty box (``)
when unchecked.
Example:
local CheckButton = require("ui/widget/CheckButton")
local parent_widget = OverlapGroup:new{}
table.insert(parent_widget, CheckButton:new{
text = _("Show password"),
callback = function() end,
})
UIManager:show(parent_widget)
]]
local CheckMark = require("ui/widget/checkmark")
local Device = require("device")
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local GestureRange = require("ui/gesturerange")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local InputContainer = require("ui/widget/container/inputcontainer")
local TextWidget = require("ui/widget/textwidget")
local UIManager = require("ui/uimanager")
local Screen = Device.screen
local CheckButton = InputContainer:new{
callback = nil,
hold_callback = nil,
checked = false,
enabled = true,
face = Font:getFace("cfont"),
overlap_align = "right",
text = nil,
toggle_text = nil,
max_width = nil,
window = nil,
padding = Screen:scaleBySize(5),
margin = Screen:scaleBySize(5),
bordersize = Screen:scaleBySize(3),
}
function CheckButton:init()
self:initCheckButton(self.checked)
end
function CheckButton:initCheckButton(checked)
self.checked = checked
self._checkmark = CheckMark:new{
checked = self.checked,
parent = self.parent or self,
show_parent = self.show_parent or self,
}
self._textwidget = TextWidget:new{
text = self.text,
face = self.face,
max_width = self.max_width,
}
self._horizontalgroup = HorizontalGroup:new{
self._checkmark,
self._textwidget,
}
self._frame = FrameContainer:new{
bordersize = 0,
margin = 0,
padding = 0,
self._horizontalgroup,
}
self.dimen = self._frame:getSize()
self[1] = self._frame
if Device:isTouchDevice() then
self.ges_events = {
TapCheckButton = {
GestureRange:new{
ges = "tap",
range = self.dimen,
},
doc = "Tap Button",
},
HoldCheckButton = {
GestureRange:new{
ges = "hold",
range = self.dimen,
},
doc = "Hold Button",
}
}
end
end
function CheckButton:onTapCheckButton()
if self.enabled and self.callback then
if G_reader_settings:isFalse("flash_ui") then
self.callback()
else
Enable HW dithering in a few key places (#4541) * Enable HW dithering on supported devices (Clara HD, Forma; Oasis 2, PW4) * FileManager and co. (where appropriate, i.e., when covers are shown) * Book Status * Reader, where appropriate: * CRe: on pages whith image content (for over 7.5% of the screen area, should hopefully leave stuff like bullet points or small scene breaks alone). * Other engines: on user-request (in the gear tab of the bottom menu), via the new "Dithering" knob (will only appear on supported devices). * ScreenSaver * ImageViewer * Minimize repaints when flash_ui is enabled (by, almost everywhere, only repainting the flashing element, and not the toplevel window which hosts it). (The first pass of this involved fixing a few Button instances whose show_parent was wrong, in particular, chevrons in the FM & TopMenu). * Hunted down a few redundant repaints (unneeded setDirty("all") calls), either by switching the widget to nil when only a refresh was needed, and not a repaint, or by passing the appropritate widget to setDirty. (Note to self: Enable *verbose* debugging to catch broken setDirty calls via its post guard). There were also a few instances of 'em right behind a widget close. * Don't repaint the underlying widget when initially showing TopMenu & ConfigDialog. We unfortunately do need to do it when switching tabs, because of their variable heights. * On Kobo, disabled the extra and completely useless full refresh before suspend/reboot/poweroff, as well as on resume. No more double refreshes! * Fix another debug guard in Kobo sysfs_light * Switch ImageWidget & ImageViewer mostly to "ui" updates, which will be better suited to image content pretty much everywhere, REAGL or not. PS: (Almost :100: commits! :D)
5 years ago
self[1].invert = true
UIManager:widgetRepaint(self[1], self.dimen.x, self.dimen.y)
UIManager:setDirty(nil, function()
return "fast", self.dimen
end)
UIManager:tickAfterNext(function()
self.callback()
Enable HW dithering in a few key places (#4541) * Enable HW dithering on supported devices (Clara HD, Forma; Oasis 2, PW4) * FileManager and co. (where appropriate, i.e., when covers are shown) * Book Status * Reader, where appropriate: * CRe: on pages whith image content (for over 7.5% of the screen area, should hopefully leave stuff like bullet points or small scene breaks alone). * Other engines: on user-request (in the gear tab of the bottom menu), via the new "Dithering" knob (will only appear on supported devices). * ScreenSaver * ImageViewer * Minimize repaints when flash_ui is enabled (by, almost everywhere, only repainting the flashing element, and not the toplevel window which hosts it). (The first pass of this involved fixing a few Button instances whose show_parent was wrong, in particular, chevrons in the FM & TopMenu). * Hunted down a few redundant repaints (unneeded setDirty("all") calls), either by switching the widget to nil when only a refresh was needed, and not a repaint, or by passing the appropritate widget to setDirty. (Note to self: Enable *verbose* debugging to catch broken setDirty calls via its post guard). There were also a few instances of 'em right behind a widget close. * Don't repaint the underlying widget when initially showing TopMenu & ConfigDialog. We unfortunately do need to do it when switching tabs, because of their variable heights. * On Kobo, disabled the extra and completely useless full refresh before suspend/reboot/poweroff, as well as on resume. No more double refreshes! * Fix another debug guard in Kobo sysfs_light * Switch ImageWidget & ImageViewer mostly to "ui" updates, which will be better suited to image content pretty much everywhere, REAGL or not. PS: (Almost :100: commits! :D)
5 years ago
self[1].invert = false
UIManager:widgetRepaint(self[1], self.dimen.x, self.dimen.y)
UIManager:setDirty(nil, function()
return "fast", self.dimen
end)
end)
end
elseif self.tap_input then
self:onInput(self.tap_input)
elseif type(self.tap_input_func) == "function" then
self:onInput(self.tap_input_func())
end
return true
end
function CheckButton:onHoldCheckButton()
if self.enabled and self.hold_callback then
self.hold_callback()
elseif self.hold_input then
self:onInput(self.hold_input)
elseif type(self.hold_input_func) == "function" then
self:onInput(self.hold_input_func())
end
return true
end
function CheckButton:check()
self:initCheckButton(true)
UIManager:setDirty(self.parent, function()
return "fast", self.dimen
end)
end
function CheckButton:unCheck()
self:initCheckButton(false)
UIManager:setDirty(self.parent, function()
return "fast", self.dimen
end)
end
return CheckButton