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koreader/frontend/apps/reader/modules/readergoto.lua

199 lines
6.5 KiB
Lua

local Event = require("ui/event")
local InputDialog = require("ui/widget/inputdialog")
local SkimToWidget = require("ui/widget/skimtowidget")
local UIManager = require("ui/uimanager")
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2 years ago
local WidgetContainer = require("ui/widget/container/widgetcontainer")
local _ = require("gettext")
local T = require("ffi/util").template
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2 years ago
local ReaderGoto = WidgetContainer:extend{}
function ReaderGoto:init()
self.ui.menu:registerToMainMenu(self)
end
function ReaderGoto:addToMainMenu(menu_items)
menu_items.go_to = {
text = _("Go to page"),
callback = function()
self:onShowGotoDialog()
end,
}
menu_items.skim_to = {
text = _("Skim document"),
callback = function()
self:onShowSkimtoDialog()
end,
}
end
function ReaderGoto:onShowGotoDialog()
local curr_page
if self.document.info.has_pages then
curr_page = self.ui.paging.current_page
else
curr_page = self.document:getCurrentPage()
end
local input_hint
if self.ui.pagemap and self.ui.pagemap:wantsPageLabels() then
input_hint = T("@%1 (%2 - %3)", self.ui.pagemap:getCurrentPageLabel(true),
self.ui.pagemap:getFirstPageLabel(true),
self.ui.pagemap:getLastPageLabel(true))
else
input_hint = T("@%1 (1 - %2)", curr_page, self.document:getPageCount())
end
input_hint = input_hint .. string.format(" %.2f%%", curr_page / self.document:getPageCount() * 100)
self.goto_dialog = InputDialog:new{
title = _("Enter page number or percentage"),
input_hint = input_hint,
description = self.document:hasHiddenFlows() and
_([[
x for an absolute page number
[x] for a page number in the main (linear) flow
[x]y for a page number in the non-linear fragment y]])
or nil,
buttons = {
{
{
text = _("Skim"),
callback = function()
self:close()
self.skimto = SkimToWidget:new{
document = self.document,
ui = self.ui,
callback_switch_to_goto = function()
UIManager:close(self.skimto)
self:onShowGotoDialog()
end,
}
UIManager:show(self.skimto)
end,
},
{
text = _("Go to %"),
callback = function()
self:gotoPercent()
end,
}
},
{
{
text = _("Cancel"),
id = "close",
callback = function()
self:close()
end,
},
{
text = _("Go to page"),
is_enter_default = true,
callback = function()
self:gotoPage()
end,
}
},
},
input_type = "number",
}
UIManager:show(self.goto_dialog)
self.goto_dialog:onShowKeyboard()
end
function ReaderGoto:onShowSkimtoDialog()
self.skimto = SkimToWidget:new{
document = self.document,
ui = self.ui,
callback_switch_to_goto = function()
UIManager:close(self.skimto)
self:onShowGotoDialog()
end,
}
UIManager:show(self.skimto)
end
function ReaderGoto:close()
UIManager:close(self.goto_dialog)
end
function ReaderGoto:gotoPage()
local page_number = self.goto_dialog:getInputText()
local relative_sign = page_number:sub(1, 1)
local number = tonumber(page_number)
if number then
self.ui.link:addCurrentLocationToStack()
if relative_sign == "+" or relative_sign == "-" then
self.ui:handleEvent(Event:new("GotoRelativePage", number))
else
if self.ui.pagemap and self.ui.pagemap:wantsPageLabels() then
number = self.ui.pagemap:getRenderedPageNumber(page_number, true)
if number then -- found
self.ui:handleEvent(Event:new("GotoPage", number))
else
return -- avoid self:close()
end
else
self.ui:handleEvent(Event:new("GotoPage", number))
end
end
self:close()
elseif self.ui.document:hasHiddenFlows() then
-- if there are hidden flows, we accept the syntax [x]y
-- for page number x in flow number y (y defaults to 0 if not present)
local flow
number, flow = string.match(page_number, "^ *%[(%d+)%](%d*) *$")
flow = tonumber(flow) or 0
number = tonumber(number)
if number then
if self.ui.document.flows[flow] ~= nil then
if number < 1 or number > self.ui.document:getTotalPagesInFlow(flow) then
return
end
local page = 0
-- in flow 0 (linear), we count pages skipping non-linear flows,
-- in a non-linear flow the target page is immediate
if flow == 0 then
for i=1, number do
page = self.ui.document:getNextPage(page)
end
else
page = self.ui.document:getFirstPageInFlow(flow) + number - 1
end
if page > 0 then
self.ui:handleEvent(Event:new("GotoPage", page))
self:close()
end
end
end
end
end
function ReaderGoto:gotoPercent()
local number = self.goto_dialog:getInputValue()
if number then
self.ui.link:addCurrentLocationToStack()
self.ui:handleEvent(Event:new("GotoPercent", number))
self:close()
end
end
function ReaderGoto:onGoToBeginning()
local new_page = self.ui.document:getNextPage(0)
if new_page then
self.ui.link:addCurrentLocationToStack()
self.ui:handleEvent(Event:new("GotoPage", new_page))
end
return true
end
function ReaderGoto:onGoToEnd()
local new_page = self.ui.document:getPrevPage(0)
if new_page then
self.ui.link:addCurrentLocationToStack()
self.ui:handleEvent(Event:new("GotoPage", new_page))
end
return true
end
return ReaderGoto