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koreader/frontend/device/sdl/device.lua

422 lines
14 KiB
Lua

local Event = require("ui/event")
local Generic = require("device/generic/device")
local SDL = require("ffi/SDL2_0")
local ffi = require("ffi")
local logger = require("logger")
local time = require("ui/time")
-- SDL computes WM_CLASS on X11/Wayland based on process's binary name.
-- Some desktop environments rely on WM_CLASS to name the app and/or to assign the proper icon.
if jit.os == "Linux" or jit.os == "BSD" or jit.os == "POSIX" then
if not os.getenv("SDL_VIDEO_WAYLAND_WMCLASS") then ffi.C.setenv("SDL_VIDEO_WAYLAND_WMCLASS", "KOReader", 1) end
if not os.getenv("SDL_VIDEO_X11_WMCLASS") then ffi.C.setenv("SDL_VIDEO_X11_WMCLASS", "KOReader", 1) end
end
local function yes() return true end
local function no() return false end
local function notOSX() return jit.os ~= "OSX" end
4 years ago
local function isUrl(s)
return type(s) == "string" and s:match("*?://")
end
4 years ago
local function isCommand(s)
return os.execute("which "..s.." >/dev/null 2>&1") == 0
end
4 years ago
local function runCommand(command)
local env = jit.os ~= "OSX" and 'env -u LD_LIBRARY_PATH ' or ""
return os.execute(env..command) == 0
end
local function getDesktopDicts()
local t = {
{ "Goldendict", "Goldendict", false, "goldendict" },
}
-- apple dict is always present in osx
if jit.os == "OSX" then
table.insert(t, 1, { "Apple", "AppleDict", false, "dict://" })
end
return t
end
4 years ago
local function getLinkOpener()
if jit.os == "Linux" and isCommand("xdg-open") then
return true, "xdg-open"
elseif jit.os == "OSX" and isCommand("open") then
return true, "open"
end
return false
end
-- thirdparty app support
local external = require("device/thirdparty"):new{
dicts = getDesktopDicts(),
check = function(self, app)
if (isUrl(app) and getLinkOpener()) or isCommand(app) then
return true
end
return false
end,
}
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2 years ago
local Device = Generic:extend{
model = "SDL",
isSDL = yes,
home_dir = os.getenv("XDG_DOCUMENTS_DIR") or os.getenv("HOME"),
hasBattery = SDL.getPowerInfo,
hasKeyboard = yes,
hasKeys = yes,
hasDPad = yes,
hasWifiToggle = no,
isTouchDevice = yes,
isDefaultFullscreen = no,
needsScreenRefreshAfterResume = no,
hasColorScreen = yes,
hasEinkScreen = no,
hasSystemFonts = yes,
canSuspend = no,
canStandby = no,
startTextInput = SDL.startTextInput,
stopTextInput = SDL.stopTextInput,
canOpenLink = getLinkOpener,
openLink = function(self, link)
local enabled, tool = getLinkOpener()
if not enabled or not tool or not link or type(link) ~= "string" then return end
4 years ago
return runCommand(tool .. " '" .. link .. "'")
end,
canExternalDictLookup = yes,
getExternalDictLookupList = function() return external.dicts end,
doExternalDictLookup = function(self, text, method, callback)
external.when_back_callback = callback
local ok, app = external:checkMethod("dict", method)
if app then
if isUrl(app) and getLinkOpener() then
ok = self:openLink(app..text)
elseif isCommand(app) then
ok = runCommand(app .. " " .. text .. " &")
end
end
if ok and external.when_back_callback then
external.when_back_callback()
external.when_back_callback = nil
end
end,
window = G_reader_settings:readSetting("sdl_window", {}),
}
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2 years ago
local AppImage = Device:extend{
model = "AppImage",
hasMultitouch = no,
hasOTAUpdates = yes,
isDesktop = yes,
}
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2 years ago
local Desktop = Device:extend{
model = SDL.getPlatform(),
isDesktop = yes,
canRestart = notOSX,
hasExitOptions = notOSX,
}
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2 years ago
local Emulator = Device:extend{
model = "Emulator",
isEmulator = yes,
hasBattery = yes,
hasEinkScreen = yes,
hasFrontlight = yes,
hasNaturalLight = yes,
hasNaturalLightApi = yes,
hasWifiToggle = yes,
hasWifiManager = yes,
-- Not really, Device:reboot & Device:powerOff are not implemented, so we just exit ;).
canPowerOff = yes,
canReboot = yes,
-- NOTE: Via simulateSuspend
canSuspend = yes,
canStandby = no,
}
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2 years ago
local UbuntuTouch = Device:extend{
model = "UbuntuTouch",
hasFrontlight = yes,
isDefaultFullscreen = yes,
}
function Device:init()
-- allows to set a viewport via environment variable
-- syntax is Lua table syntax, e.g. EMULATE_READER_VIEWPORT="{x=10,w=550,y=5,h=790}"
local viewport = os.getenv("EMULATE_READER_VIEWPORT")
4 years ago
if viewport then
self.viewport = require("ui/geometry"):new(loadstring("return " .. viewport)())
end
local touchless = os.getenv("DISABLE_TOUCH") == "1"
4 years ago
if touchless then
self.isTouchDevice = no
end
local portrait = os.getenv("EMULATE_READER_FORCE_PORTRAIT")
4 years ago
if portrait then
self.isAlwaysPortrait = yes
end
self.hasClipboard = yes
self.screen = require("ffi/framebuffer_SDL2_0"):new{
device = self,
debug = logger.dbg,
w = self.window.width,
h = self.window.height,
x = self.window.left,
y = self.window.top,
is_always_portrait = self.isAlwaysPortrait(),
}
self.powerd = require("device/sdl/powerd"):new{device = self}
local ok, re = pcall(self.screen.setWindowIcon, self.screen, "resources/koreader.png")
if not ok then logger.warn(re) end
local input = require("ffi/input")
self.input = require("device/input"):new{
device = self,
event_map = require("device/sdl/event_map_sdl2"),
handleSdlEv = function(device_input, ev)
local Geom = require("ui/geometry")
local UIManager = require("ui/uimanager")
-- SDL events can remain cdata but are almost completely transparent
local SDL_TEXTINPUT = 771
local SDL_MOUSEWHEEL = 1027
local SDL_MULTIGESTURE = 2050
local SDL_DROPFILE = 4096
local SDL_WINDOWEVENT_MOVED = 4
local SDL_WINDOWEVENT_RESIZED = 5
if ev.code == SDL_MOUSEWHEEL then
local scrolled_x = ev.value.x
local scrolled_y = ev.value.y
local up = 1
local down = -1
local pos = Geom:new{
x = 0,
y = 0,
w = 0, h = 0,
}
local fake_ges = {
ges = "pan",
distance = 200,
relative = {
x = 50*scrolled_x,
y = 100*scrolled_y,
},
pos = pos,
time = time.timeval(ev.time),
mousewheel_direction = scrolled_y,
}
local fake_ges_release = {
ges = "pan_release",
distance = fake_ges.distance,
relative = fake_ges.relative,
pos = pos,
time = time.timeval(ev.time),
from_mousewheel = true,
}
local fake_pan_ev = Event:new("Pan", nil, fake_ges)
local fake_release_ev = Event:new("Gesture", fake_ges_release)
if scrolled_y == down then
fake_ges.direction = "north"
UIManager:broadcastEvent(fake_pan_ev)
UIManager:broadcastEvent(fake_release_ev)
elseif scrolled_y == up then
fake_ges.direction = "south"
UIManager:broadcastEvent(fake_pan_ev)
UIManager:broadcastEvent(fake_release_ev)
end
elseif ev.code == SDL_MULTIGESTURE then
-- no-op for now
do end -- luacheck: ignore 541
elseif ev.code == SDL_DROPFILE then
local dropped_file_path = ev.value
if dropped_file_path and dropped_file_path ~= "" then
local ReaderUI = require("apps/reader/readerui")
ReaderUI:doShowReader(dropped_file_path)
end
elseif ev.code == SDL_WINDOWEVENT_RESIZED then
device_input.device.screen.screen_size.w = ev.value.data1
device_input.device.screen.screen_size.h = ev.value.data2
device_input.device.screen.resize(device_input.device.screen, ev.value.data1, ev.value.data2)
self.window.width = ev.value.data1
self.window.height = ev.value.data2
local new_size = device_input.device.screen:getSize()
logger.dbg("Resizing screen to", new_size)
-- try to catch as many flies as we can
-- this means we can't just return one ScreenResize or SetDimensons event
UIManager:broadcastEvent(Event:new("SetDimensions", new_size))
UIManager:broadcastEvent(Event:new("ScreenResize", new_size))
--- @todo Toggle this elsewhere based on ScreenResize?
-- this triggers paged media like PDF and DjVu to redraw
-- CreDocument doesn't need it
UIManager:broadcastEvent(Event:new("RedrawCurrentPage"))
local FileManager = require("apps/filemanager/filemanager")
if FileManager.instance then
FileManager.instance:reinit(FileManager.instance.path,
FileManager.instance.focused_file)
end
elseif ev.code == SDL_WINDOWEVENT_MOVED then
self.window.left = ev.value.data1
self.window.top = ev.value.data2
elseif ev.code == SDL_TEXTINPUT then
UIManager:sendEvent(Event:new("TextInput", tostring(ev.value)))
end
end,
hasClipboardText = function()
return input.hasClipboardText()
end,
getClipboardText = function()
return input.getClipboardText()
end,
setClipboardText = function(text)
return input.setClipboardText(text)
end,
gameControllerRumble = function(left_intensity, right_intensity, duration)
return input.gameControllerRumble(left_intensity, right_intensity, duration)
end,
file_chooser = input.file_chooser,
}
self.keyboard_layout = require("device/sdl/keyboard_layout")
if self.input.gameControllerRumble(0, 0, 0) then
self.isHapticFeedbackEnabled = yes
self.performHapticFeedback = function(type)
self.input.gameControllerRumble()
end
end
4 years ago
if portrait then
self.input:registerEventAdjustHook(self.input.adjustTouchSwitchXY)
self.input:registerEventAdjustHook(
self.input.adjustTouchMirrorX,
(self.screen:getScreenWidth() - 1)
)
end
Generic.init(self)
end
function Device:setDateTime(year, month, day, hour, min, sec)
if hour == nil or min == nil then return true end
local command
if year and month and day then
command = string.format("date -s '%d-%d-%d %d:%d:%d'", year, month, day, hour, min, sec)
else
command = string.format("date -s '%d:%d'",hour, min)
end
if os.execute(command) == 0 then
os.execute('hwclock -u -w')
return true
else
return false
end
end
function Device:isAlwaysFullscreen()
-- return true on embedded devices, which should default to fullscreen
return self:isDefaultFullscreen()
end
function Device:toggleFullscreen()
local current_mode = self.fullscreen or self:isDefaultFullscreen()
local new_mode = not current_mode
local ok, err = SDL.setWindowFullscreen(new_mode)
if not ok then
logger.warn("Unable to toggle fullscreen mode to", new_mode, "\n", err)
else
self.fullscreen = new_mode
end
end
function Device:setEventHandlers(UIManager)
Assorted bag'o tweaks & fixes (#9569) * UIManager: Support more specialized update modes for corner-cases: * A2, which we'll use for the VirtualKeyboards keys (they'd... inadvertently switched to UI with the highlight refactor). * NO_MERGE variants of ui & partial (for sunxi). Use `[ui]` in ReaderHighlight's popup, because of a Sage kernel bug that could otherwise make it translucent, sometimes completely so (*sigh*). * UIManager: Assorted code cleanups & simplifications. * Logger & dbg: Unify logging style, and code cleanups. * SDL: Unbreak suspend/resume outside of the emulator (fix #9567). * NetworkMgr: Cache the network status, and allow it to be queried. (Used by AutoSuspend to avoid repeatedly poking the system when computing the standby schedule delay). * OneTimeMigration: Don't forget about `NETWORK_PROXY` & `STARDICT_DATA_DIR` when migrating `defaults.persistent.lua` (fix #9573) * WakeupMgr: Workaround an apparent limitation of the RTC found on i.MX5 Kobo devices, where setting a wakealarm further than UINT16_MAX seconds in the future would apparently overflow and wraparound... (fix #8039, many thanks to @yfede for the extensive deep-dive and for actually accurately pinpointing the issue!). * Kobo: Handle standby transitions at full CPU clock speeds, in order to limit the latency hit. * UIManager: Properly quit on reboot & exit. This ensures our exit code is preserved, as we exit on our own terms (instead of being killed by the init system). This is important on platforms where exit codes are semantically meaningful (e.g., Kobo). * UIManager: Speaking of reboot & exit, make sure the Screensaver shows in all circumstances (e.g., autoshutdown, re: #9542)), and that there aren't any extraneous refreshes triggered. (Additionally, fix a minor regression since #9448 about tracking this very transient state on Kobo & Cervantes). * Kindle: ID the upcoming Scribe. * Bump base (https://github.com/koreader/koreader-base/pull/1524)
2 years ago
if not self:canSuspend() then
-- If we can't suspend, we have no business even trying to, as we may not have overloaded `Device:simulateResume`,
-- and since the empty Generic prototype doesn't flip `Device.screen_saver_mode`, we'd be stuck if we tried...
-- Instead, rely on the Generic Suspend/Resume handlers, which are sane ;).
return
end
UIManager.event_handlers.Suspend = function()
self:_beforeSuspend()
self:simulateSuspend()
end
Assorted bag'o tweaks & fixes (#9569) * UIManager: Support more specialized update modes for corner-cases: * A2, which we'll use for the VirtualKeyboards keys (they'd... inadvertently switched to UI with the highlight refactor). * NO_MERGE variants of ui & partial (for sunxi). Use `[ui]` in ReaderHighlight's popup, because of a Sage kernel bug that could otherwise make it translucent, sometimes completely so (*sigh*). * UIManager: Assorted code cleanups & simplifications. * Logger & dbg: Unify logging style, and code cleanups. * SDL: Unbreak suspend/resume outside of the emulator (fix #9567). * NetworkMgr: Cache the network status, and allow it to be queried. (Used by AutoSuspend to avoid repeatedly poking the system when computing the standby schedule delay). * OneTimeMigration: Don't forget about `NETWORK_PROXY` & `STARDICT_DATA_DIR` when migrating `defaults.persistent.lua` (fix #9573) * WakeupMgr: Workaround an apparent limitation of the RTC found on i.MX5 Kobo devices, where setting a wakealarm further than UINT16_MAX seconds in the future would apparently overflow and wraparound... (fix #8039, many thanks to @yfede for the extensive deep-dive and for actually accurately pinpointing the issue!). * Kobo: Handle standby transitions at full CPU clock speeds, in order to limit the latency hit. * UIManager: Properly quit on reboot & exit. This ensures our exit code is preserved, as we exit on our own terms (instead of being killed by the init system). This is important on platforms where exit codes are semantically meaningful (e.g., Kobo). * UIManager: Speaking of reboot & exit, make sure the Screensaver shows in all circumstances (e.g., autoshutdown, re: #9542)), and that there aren't any extraneous refreshes triggered. (Additionally, fix a minor regression since #9448 about tracking this very transient state on Kobo & Cervantes). * Kindle: ID the upcoming Scribe. * Bump base (https://github.com/koreader/koreader-base/pull/1524)
2 years ago
UIManager.event_handlers.Resume = function()
self:simulateResume()
self:_afterResume()
end
Assorted bag'o tweaks & fixes (#9569) * UIManager: Support more specialized update modes for corner-cases: * A2, which we'll use for the VirtualKeyboards keys (they'd... inadvertently switched to UI with the highlight refactor). * NO_MERGE variants of ui & partial (for sunxi). Use `[ui]` in ReaderHighlight's popup, because of a Sage kernel bug that could otherwise make it translucent, sometimes completely so (*sigh*). * UIManager: Assorted code cleanups & simplifications. * Logger & dbg: Unify logging style, and code cleanups. * SDL: Unbreak suspend/resume outside of the emulator (fix #9567). * NetworkMgr: Cache the network status, and allow it to be queried. (Used by AutoSuspend to avoid repeatedly poking the system when computing the standby schedule delay). * OneTimeMigration: Don't forget about `NETWORK_PROXY` & `STARDICT_DATA_DIR` when migrating `defaults.persistent.lua` (fix #9573) * WakeupMgr: Workaround an apparent limitation of the RTC found on i.MX5 Kobo devices, where setting a wakealarm further than UINT16_MAX seconds in the future would apparently overflow and wraparound... (fix #8039, many thanks to @yfede for the extensive deep-dive and for actually accurately pinpointing the issue!). * Kobo: Handle standby transitions at full CPU clock speeds, in order to limit the latency hit. * UIManager: Properly quit on reboot & exit. This ensures our exit code is preserved, as we exit on our own terms (instead of being killed by the init system). This is important on platforms where exit codes are semantically meaningful (e.g., Kobo). * UIManager: Speaking of reboot & exit, make sure the Screensaver shows in all circumstances (e.g., autoshutdown, re: #9542)), and that there aren't any extraneous refreshes triggered. (Additionally, fix a minor regression since #9448 about tracking this very transient state on Kobo & Cervantes). * Kindle: ID the upcoming Scribe. * Bump base (https://github.com/koreader/koreader-base/pull/1524)
2 years ago
UIManager.event_handlers.PowerRelease = function()
-- Resume if we were suspended
if self.screen_saver_mode then
Assorted bag'o tweaks & fixes (#9569) * UIManager: Support more specialized update modes for corner-cases: * A2, which we'll use for the VirtualKeyboards keys (they'd... inadvertently switched to UI with the highlight refactor). * NO_MERGE variants of ui & partial (for sunxi). Use `[ui]` in ReaderHighlight's popup, because of a Sage kernel bug that could otherwise make it translucent, sometimes completely so (*sigh*). * UIManager: Assorted code cleanups & simplifications. * Logger & dbg: Unify logging style, and code cleanups. * SDL: Unbreak suspend/resume outside of the emulator (fix #9567). * NetworkMgr: Cache the network status, and allow it to be queried. (Used by AutoSuspend to avoid repeatedly poking the system when computing the standby schedule delay). * OneTimeMigration: Don't forget about `NETWORK_PROXY` & `STARDICT_DATA_DIR` when migrating `defaults.persistent.lua` (fix #9573) * WakeupMgr: Workaround an apparent limitation of the RTC found on i.MX5 Kobo devices, where setting a wakealarm further than UINT16_MAX seconds in the future would apparently overflow and wraparound... (fix #8039, many thanks to @yfede for the extensive deep-dive and for actually accurately pinpointing the issue!). * Kobo: Handle standby transitions at full CPU clock speeds, in order to limit the latency hit. * UIManager: Properly quit on reboot & exit. This ensures our exit code is preserved, as we exit on our own terms (instead of being killed by the init system). This is important on platforms where exit codes are semantically meaningful (e.g., Kobo). * UIManager: Speaking of reboot & exit, make sure the Screensaver shows in all circumstances (e.g., autoshutdown, re: #9542)), and that there aren't any extraneous refreshes triggered. (Additionally, fix a minor regression since #9448 about tracking this very transient state on Kobo & Cervantes). * Kindle: ID the upcoming Scribe. * Bump base (https://github.com/koreader/koreader-base/pull/1524)
2 years ago
UIManager.event_handlers.Resume()
else
Assorted bag'o tweaks & fixes (#9569) * UIManager: Support more specialized update modes for corner-cases: * A2, which we'll use for the VirtualKeyboards keys (they'd... inadvertently switched to UI with the highlight refactor). * NO_MERGE variants of ui & partial (for sunxi). Use `[ui]` in ReaderHighlight's popup, because of a Sage kernel bug that could otherwise make it translucent, sometimes completely so (*sigh*). * UIManager: Assorted code cleanups & simplifications. * Logger & dbg: Unify logging style, and code cleanups. * SDL: Unbreak suspend/resume outside of the emulator (fix #9567). * NetworkMgr: Cache the network status, and allow it to be queried. (Used by AutoSuspend to avoid repeatedly poking the system when computing the standby schedule delay). * OneTimeMigration: Don't forget about `NETWORK_PROXY` & `STARDICT_DATA_DIR` when migrating `defaults.persistent.lua` (fix #9573) * WakeupMgr: Workaround an apparent limitation of the RTC found on i.MX5 Kobo devices, where setting a wakealarm further than UINT16_MAX seconds in the future would apparently overflow and wraparound... (fix #8039, many thanks to @yfede for the extensive deep-dive and for actually accurately pinpointing the issue!). * Kobo: Handle standby transitions at full CPU clock speeds, in order to limit the latency hit. * UIManager: Properly quit on reboot & exit. This ensures our exit code is preserved, as we exit on our own terms (instead of being killed by the init system). This is important on platforms where exit codes are semantically meaningful (e.g., Kobo). * UIManager: Speaking of reboot & exit, make sure the Screensaver shows in all circumstances (e.g., autoshutdown, re: #9542)), and that there aren't any extraneous refreshes triggered. (Additionally, fix a minor regression since #9448 about tracking this very transient state on Kobo & Cervantes). * Kindle: ID the upcoming Scribe. * Bump base (https://github.com/koreader/koreader-base/pull/1524)
2 years ago
UIManager.event_handlers.Suspend()
end
end
end
function Emulator:supportsScreensaver() return true end
4 years ago
function Emulator:simulateSuspend()
local Screensaver = require("ui/screensaver")
Screensaver:setup()
Screensaver:show()
self.screen_saver_mode = true
end
4 years ago
function Emulator:simulateResume()
local Screensaver = require("ui/screensaver")
Screensaver:close()
self.screen_saver_mode = false
end
-- fake network manager for the emulator
function Emulator:initNetworkManager(NetworkMgr)
local UIManager = require("ui/uimanager")
local connectionChangedEvent = function()
if G_reader_settings:nilOrTrue("emulator_fake_wifi_connected") then
UIManager:broadcastEvent(Event:new("NetworkConnected"))
else
UIManager:broadcastEvent(Event:new("NetworkDisconnected"))
end
end
function NetworkMgr:turnOffWifi(complete_callback)
G_reader_settings:flipNilOrTrue("emulator_fake_wifi_connected")
UIManager:scheduleIn(2, connectionChangedEvent)
end
function NetworkMgr:turnOnWifi(complete_callback)
G_reader_settings:flipNilOrTrue("emulator_fake_wifi_connected")
UIManager:scheduleIn(2, connectionChangedEvent)
end
function NetworkMgr:isWifiOn()
return G_reader_settings:nilOrTrue("emulator_fake_wifi_connected")
end
end
io.write("Starting SDL in " .. SDL.getBasePath() .. "\n")
-------------- device probe ------------
if os.getenv("APPIMAGE") then
return AppImage
elseif os.getenv("KO_MULTIUSER") then
return Desktop
elseif os.getenv("UBUNTU_APPLICATION_ISOLATION") then
return UbuntuTouch
else
return Emulator
end