[fix] Add hold_callback to IconButton (#3271)

Also fix path display update.

Fixes #3270.
pull/3277/head
Frans de Jonge 7 years ago committed by GitHub
parent 5da6624ec6
commit 0d7999e7a5

@ -116,7 +116,7 @@ function FileManager:init()
function file_chooser:onPathChanged(path) -- luacheck: ignore function file_chooser:onPathChanged(path) -- luacheck: ignore
FileManager.instance.path_text:setText(filemanagerutil.abbreviate(path)) FileManager.instance.path_text:setText(filemanagerutil.abbreviate(path))
UIManager:setDirty(FileManager.instance, function() UIManager:setDirty(FileManager.instance, function()
return "ui", FileManager.instance.banner.dimen return "ui", FileManager.instance.path_text.dimen
end) end)
return true return true
end end
@ -364,7 +364,7 @@ end
function FileManager:goHome() function FileManager:goHome()
local home_dir = G_reader_settings:readSetting("home_dir") local home_dir = G_reader_settings:readSetting("home_dir")
if home_dir then if home_dir then
self:showFiles(home_dir) self.file_chooser:changeToPath(home_dir)
else else
self:setHome() self:setHome()
end end

@ -2,6 +2,7 @@
Button with a big icon image! Designed for touch devices. Button with a big icon image! Designed for touch devices.
--]] --]]
local Device = require("device")
local HorizontalGroup = require("ui/widget/horizontalgroup") local HorizontalGroup = require("ui/widget/horizontalgroup")
local HorizontalSpan = require("ui/widget/horizontalspan") local HorizontalSpan = require("ui/widget/horizontalspan")
local InputContainer = require("ui/widget/container/inputcontainer") local InputContainer = require("ui/widget/container/inputcontainer")
@ -24,7 +25,8 @@ local IconButton = InputContainer:new{
padding_right = nil, padding_right = nil,
padding_bottom = nil, padding_bottom = nil,
padding_left = nil, padding_left = nil,
callback = function() end, enabled = true,
callback = nil,
} }
function IconButton:init() function IconButton:init()
@ -69,17 +71,27 @@ function IconButton:update()
end end
function IconButton:initGesListener() function IconButton:initGesListener()
self.ges_events = { if Device:isTouchDevice() then
TapClickButton = { self.ges_events = {
GestureRange:new{ TapIconButton = {
ges = "tap", GestureRange:new{
range = self.dimen, ges = "tap",
range = self.dimen,
},
doc = "Tap IconButton",
},
HoldIconButton = {
GestureRange:new{
ges = "hold",
range = self.dimen,
},
doc = "Hold IconButton",
} }
}, }
} end
end end
function IconButton:onTapClickButton() function IconButton:onTapIconButton()
UIManager:scheduleIn(0.0, function() UIManager:scheduleIn(0.0, function()
self.image.invert = true self.image.invert = true
UIManager:setDirty(self.show_parent, function() UIManager:setDirty(self.show_parent, function()
@ -97,6 +109,17 @@ function IconButton:onTapClickButton()
return true return true
end end
function IconButton:onHoldIconButton()
if self.enabled and self.hold_callback then
self.hold_callback()
elseif self.hold_input then
self:onInput(self.hold_input)
elseif type(self.hold_input_func) == "function" then
self:onInput(self.hold_input_func())
end
return true
end
function IconButton:onSetDimensions(new_dimen) function IconButton:onSetDimensions(new_dimen)
self.dimen = new_dimen self.dimen = new_dimen
end end

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