When not provided, the cursor stays at its initial position,
which might not be the best if replacing the whole content,
where we would prefer to have it at start or end.
Move as much of the state tracking as possible inside VirtualKeyboard itself.
InputDialog unfortunately needs an internal tracking of this state because it needs to know about it *before* the VK is shown, so we have to keep a bit of duplication in there, although we do try much harder to keep everything in sync (at least at function call edges), and to keep the damage contained to, essentially, the toggle button's handler.
(Followup to #10803 & #10850)
Fix issue introduced by 976aaf5f: with full screen
text editor and hiding the keyboard, a tap in the
text area would show a new keyboard hiding the
buttons allowing to save/close the text editor,
getting us stuck there.
Get rid of the doc & seqtext fields, as they are not actually used (nor
are they particularly useful, the event handler's name should be pretty
self-explanatory).
Also, tweak the key_events documentation to highlight the quirks of the
API, especially as far as array nesting is involved...
Random drive-by cleanup of the declarations of key_events & ges_events
to re-use the existing instance object (now that we know they're sane
;p) for tables with a single member (less GC pressure).
Basically:
* Use `extend` for class definitions
* Use `new` for object instantiations
That includes some minor code cleanups along the way:
* Updated `Widget`'s docs to make the semantics clearer.
* Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283)
* Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass).
* Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events.
* Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier.
* Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references.
* ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak).
* Terminal: Make sure the shell is killed on plugin teardown.
* InputText: Fix Home/End/Del physical keys to behave sensibly.
* InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...).
* OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of.
* ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed!
* Kobo: Minor code cleanups.
FocusManager: fix round x use y layout
FocusManager: add tab and shift tab focus navigation support
FocusManager: handle Press key by default
FocusManager: make sure selected in instance level
FocusManager: add hold event support
FocusManager: Half move instead of edge move
FocusManager: add keymap override support
FocusManager: refocusWidget will delegate to parent FocusManager
Focusmanager: refocusWidget can execute on next tick
inputtext: can move out of focus on back
inputtext: fix cannot exit for non-touch device
inputtext: fix cannot input text with kindle dx physical keyboard
fontlightwidget: add non-touch support
datetimewidget: add non-touch support
datetimewidget: fix set date failed in kindle DX, fix datetimewidget month range to 1~23 by default
datetimewidget: make hour max value to 23
multiinputdialog: add non-touch support
checkbox: focusable and focus style
virtualkeyboard: no need to press two back to unfocus inputtext
virtualkeyboard: collect FocusManager event key names to let VirtualKeyboard disable them
openwithdialog: add non-touch support
inputdialog: can close via back button
enable all InputDialog and MultiInputDialog can be close by back
keyboardlayoutdialog: non-touch support
readertoc: non touch device can expand/collapse in toc
bookstatuswidget: non touch support
keyvaluepage: non-touch support
calendarview: non-touch support
New real terminal emulator, replacing the old plugin.
The emulator is basically a vt52 terminal (enriched with
some ANSI-sequences, as ash, vi and mksh don't behave well
on a vt52 term).
So far working: ash, mksh, bash, nano, vi, busybox, watch...
The input supports: tab-completion; cursor movement;
backspace; start of line, end of line (long press);
page up, page down (long press).
User scripts may be placed in the koterm.koplugin/scripts/
folder, aliases can be put in the file aliases and startup
command in the file profile.user in that folder.
Also: Text editor now closes its keyboard when calling Find
and Go to line (which open their own keyboards) to avoid
conflicts between multiple keyboards.
- New way to hide the VirtualKeyboard: to hide the keyboard
tap any point of the screen outside the inputbox and above
the keyboard; to show the keyboard tap the inputbox.
(Removed hacky "holding the arrow-down key" which is no
longer needed).
- InputDialog windows are movable/translucent by default
- Redesign of the Clipboard dialog
The hyphenation of a word can be changed from its default
by long pressing for 3 seconds and selecting 'Hyphenate'.
These overrides are stored in a per-language file, i.e:
koreader/settings/user-German.hyph.
Searches for a string in the edited text.
Available in the Text editor and other input dialogs with the navigation bar enabled.
Find first searches from the beginning of the text.
Find next searches from the next to cursor position, used for continious search.
By now, the Search input window is closed after the search. You need to press the Find button again for continious search, the search string is kept in the input.
Is it better to keep the dialog open for the comfortable continious search? And close it with the Cancel only?
Case insensitive. Cursor jumps to the beginning of the found string.
Notifications are shown for better results visibility.
Unfortunately, violated our standartization to "search", couldn't invent better short wordings.
* Simplify flash_ui handling (by handling the unhighlight pre-callback, c.f., #7262 for more details).
* UIManager: Handle translucent window-level widgets (and those wrapped in a translucent MovableContainer) properly in setDirty directly, making sure what's *underneath* them gets repainted to avoid alpha layering glitches. (This was previously handled via localized hacks).
* Update UIManager's documentation, and format it properly for ldoc parsing, making the HTML docs more useful.
* ReaderView: Reinitialize the various page areas when opening a new document, to prevent poisoning from the previous document.
* Event: Handle nils in an event's arguments.
* CheckButton/RadioButton: Switch to simple inversion to handle highlighting
* CheckButton: Make the highlight span the inner frame's width, instead of just the text's width, if possible.
* AlphaContainer: Fix & simplify, given the UIManager alpha handling.
* MovableContainer: When translucent, cache the canvas bb used for composition.
* Avoid spurious refreshes in a few widgets using various dummy *TextWidgets in order to first compute a text height.
* KeyValuePage: Avoid floats in size computations.
* QuickDictLookup, ImageViewer, NumberPicker: Smarter `update` that will re-use most of the widget's layout instead of re-instantiating all the things.
* SpinWidget/DoubleSpinWidget: The NumberPicker change above renders a hack to preserve alpha on these widgets almost unnecessary. Also fixed said hack to also apply to the center, value button.
* Button: Don't re-instantiate the frame in setText/setIcon when unnecessary (e.g., no change at all, or no layout change).
* Button: Add a refresh method that repaints and refreshes a *specific* Button (provided it's been painted once) all on its lonesome.
* ConfigDialog: Free everything that's going to be re-instatiated on update
* A few more post #7118 fixes:
* SkimTo: Always flag the chapter nav buttons as vsync
* Button: Fix the highlight on rounded buttons when vsync is enabled (e.g., it's now entirely visible, instead of showing a weird inverted corner glitch).
* Some more heuristic tweaks in Menu/TouchMenu/Button/IconButton
* ButtonTable: fix the annoying rounding issue I'd noticed in #7054 ;).
* Enable dithering in TextBoxWidget (e.g., in the Wikipedia full view). This involved moving the HW dithering align fixup to base, where it always ought to have been ;).
* Switch a few widgets that were using "partial" on close to "ui", or, more rarely, "flashui". The intent being to limit "partial" purely to the Reader, because it has a latency cost when mixed with other refreshes, which happens often enough in UI ;).
* Minor documentation tweaks around UIManager's `setDirty` to reflect that change.
* ReaderFooter: Force a footer repaint on resume if it is visible (otherwise, just update it).
* ReaderBookmark: In the same vein, don't repaint an invisible footer on bookmark count changes.
* I'd failed to notice that ButtonTable *also* instantiates seven billion Buttons on each update. Unfortunately, that one is way trickier to fix properly, so, work around its behavior in Button. (This fixes multiple issues with stuff using ButtonTable, which is basically anything with a persistent set of buttons. A good and easy test-case is the dictionary popup, e.g., the Highlight button changes text, and the next/prev dic buttons change state. All that, and more, was broken ;p).
* Handle corner-cases related to VirtualKeyboard (e.g., Terminal & Text Editor), which screwed with both TouchMenu & Button heuristics because it's weird.
* Flag a the dictionary switch buttons as vsync
(They trigger a partial repaint of the dictionary content).
* Flag the ReaderSearch buttons as vsync
They very obviously trigger a partial repaint, much like SkimTo ;p.
Make Notification have toast=true, and UIManager deal
specifically with such widget:
a "toast" widget gets closed by any event, and let
the event be handled by a lower widget.
This should allow us to not wait or tap to get rid
of a notification, and just go on with what we're
doing.
Also make them have a default timeout of 2s,
used with all existing ones.
Allows editing a CSS snippet to be applied to this
book only, without the need to create and edit
a User style tweak.
Allows copying any other tweak CSS by just taping
on it (and pasting into this with Hold).
Limit User style tweaks nb of items per menu page
to 6 (like we try to do for other tweaks menus).
Allow TextBoxWidget new text direction/lang parameters to be
set on upper widgets, and propagate them all the way to it
(ScrollTextWidget, InputText, InputDialog, TextViewer).
Use specific non-default ones in some specific cases:
- Force LTR text direction when showing HTML and CSS, and
configuration files (in some plugins).
- Use Wikipedia server language and text direction when
showing an article.
- Use auto with Dictionary results, as we don't know the
dictionary language, and they may contain mixed content.
- Force LTR when showing some paths (still needs more of them)
TextEditor plugin: add 2 new options "Auto paragraph direction"
and "Force paragraph direction LTR".
Footnotes popup: grab HTML direction, and forward it
to MuPDF for proper display.
The japanese keyboard being taller than the others, when
switching to/from it from/to another layout:
- re-init InputDialog for proper sizing and positionning
- refresh the whole screen, to remove any trace of
a previous taller keyboard
Also add calls to :free() here and there to free keyboard
keys' TextWidgets' XText C objects without waiting for GC.
Lots of code was doing some renderText calls to get the size
of some text string, and truncate it to some width if needed,
with or without an added ellipsis, before instantiating
a TextWidget with that tweaked text string.
This PR fixes/adds some properties and methods to TextWidget
so all that can be done by it. It makes the calling code
simpler, as they don't need to use RenderText directly.
(Additionally, when we go at using Harfbuzz for text rendering,
we'll just have to update or replace textwidget.lua without
the need to update any higher level code.)
Also:
- RenderText: removed the space added by truncateTextByWidth
after the ellipsis, as it doesn't feel needed, and break
right alignment of the ellipsis with other texts.
- KeyValuePage: fix some subtle size and alignment issues.
- NumberPickerWidget: fix font size (provided font size was
not used)
* Various FocusManager related tweaks to limit its usage to devices with a DPad, and prevent initial button highlights in Dialogs on devices where it makes no sense (i.e., those without a DPad. And even on DPad devices, I'm not even sure how we'd go about making one of those pop up anyway, because no Touch ;)!).
* One mysterious fix to text-only Buttons so that the flash_ui highlight always works, and always honors `FrameContainer`'s pill shape. (Before that, an unhighlight on a text button with a callback that didn't repaint anything [say, the find first/find last buttons in the Reader's search bar when you're already on the first/last match] would do a square black highlight, and a white pill-shaped unhighlight (leaving the black corners visible)).
The workaround makes *absolutely* no sense to me (as `self[1] -> self.frame`, AFAICT), but it works, and ensures all highlights/unhighlights are pill-shaped, so at least we're not doing maths for rounded corners for nothing ;).
TouchMenu: added options to menu items with the following defaults:
keep_menu_open = false
hold_keep_menu_open = true
So, default for Tap callback is to close menu, and for Hold callback
to keep menu open.
In both cases, provide the TouchMenu instance as the 1st argument to
the callback functions (instead of a refresh_menu_func I added in #3941)
so the callback can do more things, like closing, refreshing,
changing menu items text and re-ordering...
ReaderZooming: show symbol for default (like it was done for
ReaderFont, ReaderHyphenation...)
TextEditor plugin: update the previously opened files list in real
time, so the menu can be kept open and used as the TextEditor main
interface.
SSH plugin: keep menu open and update the Start/Stop state in real time
ReadTimer plugin: tried to do what feels right (but I don't use it)
Also remove forgotten cp in the move/paste file code
Feature of ScrollTextWidget, only used for now by TextEditor.
Pan is like Swipe, but wait a bit at end of gesture to release:
the line on which Pan was started will be moved to where Pan is
released.
May conflict with MovableContainer (so not enabled for DictQuickLookup,
where it could have been nice - but it would work only with text
dictionaries, not with HTML ones, as ScrollHtmlWidget can't really
do that).