Commit Graph

41 Commits (7210fb478d8d0c6aa5bb8e0ae3e0fc67dd730874)

Author SHA1 Message Date
NiLuJe 8189945be9
A few graphics fixes after #4541 (#4554)
* Various FocusManager related tweaks to limit its usage to devices with a DPad, and prevent initial button highlights in Dialogs on devices where it makes no sense (i.e., those without a DPad. And even on DPad devices, I'm not even sure how we'd go about making one of those pop up anyway, because no Touch ;)!).
* One mysterious fix to text-only Buttons so that the flash_ui highlight always works, and always honors `FrameContainer`'s pill shape. (Before that, an unhighlight on a text button with a callback that didn't repaint anything [say, the find first/find last buttons in the Reader's search bar when you're already on the first/last match] would do a square black highlight, and a white pill-shaped unhighlight (leaving the black corners visible)).
The workaround makes *absolutely* no sense to me (as `self[1] -> self.frame`, AFAICT), but it works, and ensures all highlights/unhighlights are pill-shaped, so at least we're not doing maths for rounded corners for nothing ;).
5 years ago
poire-z 850be52177
Keep some menus open when Tap or Hold (#4189)
TouchMenu: added options to menu items with the following defaults:
    keep_menu_open = false
    hold_keep_menu_open = true
So, default for Tap callback is to close menu, and for Hold callback
to keep menu open.
In both cases, provide the TouchMenu instance as the 1st argument to
the callback functions (instead of a refresh_menu_func I added in #3941)
so the callback can do more things, like closing, refreshing,
changing menu items text and re-ordering...

ReaderZooming: show symbol for default (like it was done for
ReaderFont, ReaderHyphenation...)
TextEditor plugin: update the previously opened files list in real
time, so the menu can be kept open and used as the TextEditor main
interface.
SSH plugin: keep menu open and update the Start/Stop state in real time
ReadTimer plugin: tried to do what feels right (but I don't use it)

Also remove forgotten cp in the move/paste file code
6 years ago
poire-z adceda15b7
TextEditor: allow scrolling by lines with Pan (#4145)
Feature of ScrollTextWidget, only used for now by TextEditor.
Pan is like Swipe, but wait a bit at end of gesture to release:
the line on which Pan was started will be moved to where Pan is
released.

May conflict with MovableContainer (so not enabled for DictQuickLookup,
where it could have been nice - but it would work only with text
dictionaries, not with HTML ones, as ScrollHtmlWidget can't really
do that).
6 years ago
poire-z 6e35e683dd
Text editor plugin, InputDialog enhancements (#4135)
This plugin mostly sets up a "Text editor>" submenu, that allows
browsing files, creating a new file, and managing a history of
previously opened file for easier re-opening.
It restore previous scroll and cursor positions on re-opening.
Additional "Check lua" syntax button is added when editing
a .lua file, and prevent saving if errors.
The text editing is mainly provided by the enhanced InputDialog.

InputDialog: added a few more options, the main one being
'save_callback', which will add a Save and Close buttons
and manage saving/discarding/exiting.
If "fullscreen" and "add_nav_bar", will add a show/hide keyboard
button to it.
Moved the preset buttons setup code in their own InputDialog
methods for clarity of the main init code.
Buttons are now enabled/disabled depending on context for feedback
(eg: Save is disabled as long as text has not been modified).

Added util.checkLuaSyntax(lua_string), might be useful elsewhere.
6 years ago
poire-z 620542b055
Text input related fixes & enhancements (#4124)
InputText: checks whether provided content can be given
back unaltered, which may not be the case after it is
splitted to UTF8 chars if the text is binary content.
Prevent editing text if that is the case.
Adds InputText and InputDialog :isEditable() and :isEdited()
methods.
Also accounts for the scrollbar width when measuring text
to prevent it from being displayed when not needed.
Also ensure a minimal size of the scrollbar thumb so it is
rendered when huge text with many lines is displayed.

Virtual keyboard: Hold on Backspace: delete from cursor
to start of line instead of clearing all text content.
6 years ago
poire-z 0d66ea7555
Text input fixes and enhancements (#4084)
InputText, ScrollTextWidget, TextBoxWidget:
- proper line scrolling when moving cursor or inserting/deleting text
  to behave like most text editors do
- fix cursor navigation, optimize refreshes when moving only the cursor,
  don't recreate the textwidget when moving cursor up/down
- optimize refresh areas, stick to "ui" to avoid a "partial" black
  flash every 6 appended or deleted chars

InputText:
- fix issue when toggling Show password multiple times
- new option: InputText.cursor_at_end (default: true)
- if no InputText.height provided, measure the text widget height
  that we would start with, and use a ScrollTextWidget with that
  fixed height, so widget does not overflow container if we extend
  the text and increase the number of lines
- as we are using "ui" refreshes while text editing, allows refreshing
  the InputText with a diagonal swipe on it (actually, refresh the
  whole screen, which allows refreshing the keyboard too if needed)

ScrollTextWidget:
- properly align scrollbar with its TextBoxWidget

TextBoxWidget:
- some cleanup (added new properties to avoid many method calls), added
  proxy methods for upper widgets to get them
- reordered/renamed/refactored the *CharPos* methods for easier reading
  (sorry for the diff that won't help reviewing, but that was needed)

InputDialog:
- new options:
   allow_newline = false, -- allow entering new lines
   cursor_at_end = true, -- starts with cursor at end of text, ready to append
   fullscreen = false, -- adjust to full screen minus keyboard
   condensed = false, -- true will prevent adding air and balance between elements
   add_scroll_buttons = false, -- add scroll Up/Down buttons to first row of buttons
   add_nav_bar = false, -- append a row of page navigation buttons
- find the most adequate text height, when none provided or fullscreen, to
  not overflow screen (and not be stuck with Cancel/Save buttons hidden)
- had to disable the use of a MovableContainer (many issues like becoming
  transparent when a PathChooser comes in front, Hold to paste from
  clipboard, moving the InputDialog under the keyboard and getting stuck...)

GestureRange: fix possible crash (when event processed after widget
destruction ?)

LoginDialog: fix some ui stack increase and possible crash when switching
focus many times.
6 years ago
onde2rock e502bf04d3 [feat, UX] Support the virtualKeyboard on non touch-device (#3796)
* [VirtualKeyboard] Add support for keynaviguation

Also rename the variable "layout" to "keyboard_layout" because conflict
with the layout from the focusmanager

* Make the goto dialog compatible with key naviguation

My solution is to change the order of the widget. The last one will the
virtualkeybard so it catch all the keybinding, and below it, make the
dialog "is_always_active = true" so it can receive touch event.

* Correctly show the virtual keyboard on dpad devices

* change the order to call the virtualKeyboard so it end up on top

* Handle the multi input dialog

* Support reopening the virtualKeyboard by the Press key

* add check focusmanager

* Fix https://github.com/koreader/koreader/issues/3797

* MultiInputDialog : Now work on non touch-device

* Set the virtualkeyboard to be a modal widget

* Fix the layout in multiinputwidget

* Fix for the various combination of
hasKeys,hasDpad,isTouchDevice

* [Focusmanager] Better handling of malformed layout
6 years ago
poire-z 43a6cf4b2e Add MovableContainer: allow moving some widgets (#3636) 6 years ago
poire-z 9443098e98 Normalize some widgets appearance (those using ButtonTable)
This makes button heights similar in all uses of ButtonTable.
It depended on how the ButtonTable was used in each widget
(previously, first and last row may have different sizes than
the others).

buttontable.lua: more even buttons height whether zero_sep or not
framecontainer.lua: added padding_top/bottom/left/right (similar to
what was done for iconbutton)

The following widgets have been adapted for this, with some
additional fixes:

buttondialog.lua
buttondialogtitle.lua: wider title with adequate padding
confirmbox.lua + multiconfirmbox.lua: dismissable via tap outside
inputdialog.lua + multiinputdialog.lua: more even vertical padding between elements
imageviewer.lua
textviewer.lua
datewidget.lua
timewidget.lua

Additionaly: frontlightwidget.lua: fixed width of progress bar that
was exceeding window width since the Size scaling adjustements
7 years ago
Frans de Jonge a6be301695 Added Size module 7 years ago
Frans de Jonge 9eb073a524 [travis] Add protection against unscaled sizes
As pointed out by @poire-z

* [fix, UX] SkimToWidget scaling

* [fix] Button scaling

* [fix, UX] Scale ProgressWidget

* [fix, UX] Scale confirmbox

* [fix, UX] Scale just about everything
7 years ago
Frans de Jonge 63241a20ea [UX] Add CheckButton and use it for show password
Normal textinputs stay the same, password textinputs automatically gain a show password checkbutton underneath.

Thanks to @robert00s for the idea.
7 years ago
Robert b883979fba Option to make password visible when entering (#3040)
* Option to make password visible when entering
7 years ago
Frans de Jonge e1aa57f27e Font: unify font styling 7 years ago
Frans de Jonge e9df73f6dc Developer documentation improvements
* Fixed up all of util and added when absent
* Updated widget examples to new coding style
7 years ago
Frans de Jonge 1c25d0fd1b Language: improve confirmboxes
Generic "OK" buttons should be avoided. Thanks to @lightonflux for pointing this out https://github.com/koreader/koreader/issues/2555#issuecomment-291039945
7 years ago
Hzj_jie ed461c7f30 InputDialog is broken by #2672 (#2690)
This change also adds a tap_input_func in both TouchMenu and Button.
7 years ago
Hzj_jie 0318a048b4 Read timer plugin (#2672)
A countdown timer to notify user.
7 years ago
Qingping Hou f95ad00b9e feat: add logger module & rewrite kobo suspend script in lua 7 years ago
Qingping Hou ca21ab4be5 fix(defaults): type casting for user input 8 years ago
Qingping Hou 20eb36a03d feat: add network management UI for kobo 8 years ago
Qingping Hou 476e35708d inputdialog(feat): add is_enter_default attribute to buttons 8 years ago
Qingping Hou 60587e08c6 defaults(refactor): remove global hack in filemanagersetdefaults
also added screensaver folder setting dialog for kobo
8 years ago
Qingping Hou 4598284bbb fix(readerfontlight): crash in toggle 8 years ago
Alex Pletnev 0f9bfbf147 #1730 Create complete book feature 8 years ago
Qingping Hou 72b0b8197b style(inputdialog): rename self.input to self.input_widget 8 years ago
chrox 8b85cbf157 add support for password protected zip/cbz documents 9 years ago
NiLuJe 50dbf6b581 Switch a few widgets to ui refresh modes
More closely matches native behavior on REAGL devices.
Closing those widgets should still trigger a partial refresh though,
because we usually get back to the reader, and text, so we want REAGL
;).
9 years ago
Hans-Werner Hilse 94ce08937a clean up refreshes
This is a larger clean-up of the refresh situation.
The general shift is that refreshes are now mainly triggered by
the (top-level) widgets when they get shown or closed via UIManager.

All refreshes for the widgets when they are in use were handled by
themselves before. This adds the case of showing/closing.

It is the desired result of not having UIManager:show()/:close()
do (full screen) refreshes on its own.
10 years ago
Hans-Werner Hilse 82c26b1f18 adapt widgets to new refresh/repaint API 10 years ago
Hans-Werner Hilse 22697adf20 switch from scaleByDPI() to scaleBySize() 10 years ago
Hans-Werner Hilse 3066c86e38 Refactoring hardware abstraction
This is a major overhaul of the hardware abstraction layer.
A few notes:

General platform distinction happens in
  frontend/device.lua
which will delegate everything else to
  frontend/device/<platform_name>/device.lua
which should extend
  frontend/device/generic/device.lua

Screen handling is implemented in
  frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.

The same goes for input handling.
10 years ago
Hans-Werner Hilse 5982e24d57 unify color specification
colors were a mixture of 4bpp integers (0=white, 15=black) and
fractional blackness levels (0=white, 1.0=black) before. This is
now unified to use the color specification of the Blitbuffer API.
10 years ago
chrox c12cb0367b title truncation in input dialog 10 years ago
chrox 877cff2933 invert button on tap 10 years ago
chrox 5c1d5c3314 add Evernote plugin to export highlights and notes
The "My Clipping" file that storing highlights and notes for Kindle
native readers could also be parsed and exported. The parser is
implemented in `evernote.koplugin/clip.lua`.

Parsed highlights and notes in one book will be packed and rendered
into html node with a slt2 template `note.tpl` that complies with
evernote markup language(ENML).

Finally the evernote client will create or update note entries and
push them to Evernote cloud.
10 years ago
chrox 92219a1f1e cleanup: expand tab to 4 spaces 10 years ago
HW 748a443cd5 Merge remote-tracking branch 'upstream/master'
resolved conflicts with refactored structure
11 years ago
HW ef111b99c6 Refactored to use strictly locals 11 years ago
chrox d7d2b9a20b press Enter in Goto Dialog will goto page/location directly 11 years ago
chrox fb4b6979f5 add on-screen keyboard widget 11 years ago