You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
koreader/frontend/ui/widget/imageviewer.lua

890 lines
34 KiB
Lua

--[[--
ImageViewer displays an image with some simple manipulation options.
]]
local BD = require("ui/bidi")
local Blitbuffer = require("ffi/blitbuffer")
local ButtonTable = require("ui/widget/buttontable")
local CenterContainer = require("ui/widget/container/centercontainer")
local Device = require("device")
local Event = require("ui/event")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local FrameContainer = require("ui/widget/container/framecontainer")
local ImageWidget = require("ui/widget/imagewidget")
local InputContainer = require("ui/widget/container/inputcontainer")
local ProgressWidget = require("ui/widget/progresswidget")
local Screenshoter = require("ui/widget/screenshoter")
local Size = require("ui/size")
local TitleBar = require("ui/widget/titlebar")
local VerticalGroup = require("ui/widget/verticalgroup")
local WidgetContainer = require("ui/widget/container/widgetcontainer")
local UIManager = require("ui/uimanager")
local logger = require("logger")
local _ = require("gettext")
local Screen = Device.screen
local ImageViewer = InputContainer:extend{
-- Allow for providing same different input types as ImageWidget :
-- a path to a file
file = nil,
-- or an already made BlitBuffer (ie: made by Mupdf.renderImageFile())
image = nil,
-- whether the provided BlitBuffer should be free'd. Usually true,
-- unless our caller wants to reuse the image it provided
image_disposable = true,
-- 'image' can alternatively be a table (list) of multiple BlitBuffers
-- (or functions returning BlitBuffers).
-- The table will have its .free() called onClose according to
-- the image_disposable provided here.
-- Each BlitBuffer in the table (or returned by functions) will be free'd
-- if the table itself has an image_disposable field set to true.
images_list_nb = nil, -- if set, overrides #self.image
-- With images list, when switching image, whether to keep previous
-- image pan & zoom
images_keep_pan_and_zoom = true,
fullscreen = false, -- false will add some padding around widget (so footer can be visible)
with_title_bar = true,
title_text = _("Viewing image"), -- default title text
-- A caption can be toggled with tap on title_text (so, it needs with_title_bar=true):
caption = nil,
caption_visible = true, -- caption visible by default
-- Start with buttons hidden (tap on screen will toggle their visibility)
buttons_visible = false,
width = nil,
height = nil,
scale_factor = 0, -- start with image scaled for best fit
rotated = false,
image_padding = Size.margin.small,
button_padding = Size.padding.default,
-- sensitivity for hold (trigger full refresh) vs pan (move image)
pan_threshold = Screen:scaleBySize(5),
_scale_to_fit = nil, -- state of toggle between our 2 pre-defined scales (scale to fit / original size)
_panning = false,
-- Default centering on center of image if oversized
_center_x_ratio = 0.5,
_center_y_ratio = 0.5,
-- Reference to current ImageWidget instance, for cleaning
_image_wg = nil,
_images_list = nil,
_images_list_disposable = nil,
_scaled_image_func = nil,
}
function ImageViewer:init()
if Device:hasKeys() then
if type(self.image) == "table" then
-- if self.image is a table, then use hardware keys to change image
self.key_events = {
Close = { { Device.input.group.Back } },
ShowPrevImage = { { Device.input.group.PgBack } },
ShowNextImage = { { Device.input.group.PgFwd } },
}
else
-- otherwise, use hardware keys to zoom in/out
self.key_events = {
Close = { { Device.input.group.Back } },
ZoomIn = { { Device.input.group.PgBack } },
ZoomOut = { { Device.input.group.PgFwd } },
}
end
end
if Device:isTouchDevice() then
local range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
local diagonal = math.sqrt(Screen:getWidth()^2 + Screen:getHeight()^2)
self.ges_events = {
Tap = { GestureRange:new{ ges = "tap", range = range } },
-- Zoom in/out (Pinch & Spread are not triggered if user is too
-- slow and Hold event is decided first)
Spread = { GestureRange:new{ ges = "spread", range = range } },
Pinch = { GestureRange:new{ ges = "pinch", range = range } },
-- All the following gestures will allow easy panning
-- Hold happens if we hold at start
-- Pan happens if we don't hold at start, but hold at end
-- Swipe happens if we don't hold at any moment
Hold = { GestureRange:new{ ges = "hold", range = range } },
HoldRelease = { GestureRange:new{ ges = "hold_release", range = range } },
Pan = { GestureRange:new{ ges = "pan", range = range } },
PanRelease = { GestureRange:new{ ges = "pan_release", range = range } },
Swipe = { GestureRange:new{ ges = "swipe", range = range } },
-- Allow saving the image as Screenshoter does (with two fingers tap,
-- swipe being reserved for panning - on non multitouch Devices, this
-- is also available with a tap in the bottom left corner)
TapDiagonal = { GestureRange:new{ ges = "two_finger_tap",
scale = {diagonal - Screen:scaleBySize(200), diagonal}, rate = 1.0,
}
},
-- Allow closing with any multiswipe
MultiSwipe = { GestureRange:new{ ges = "multiswipe", range = range } },
}
end
if self.fullscreen then
self.covers_fullscreen = true -- hint for UIManager:_repaint()
end
-- if self.image is a list of images, swap it with first image to be displayed
if type(self.image) == "table" then
self._images_list = self.image
self.image = self._images_list[1]
if type(self.image) == "function" then
self.image = self.image()
end
self._images_list_cur = 1
self._images_list_nb = self.images_list_nb or #self._images_list
self._images_orig_scale_factor = self.scale_factor
-- also swap disposable status
self._images_list_disposable = self.image_disposable
self.image_disposable = self._images_list.image_disposable
end
-- If self.image is a function (scalable SVG image object provided by crengine),
-- it can be used to get the perfect bb for any scale_factor
if type(self.image) == "function" then
self._scaled_image_func = self.image
self.image = self._scaled_image_func(1) -- native image size, that we need to know
end
if self.image and G_reader_settings:isTrue("imageviewer_rotate_auto_for_best_fit") then
self.rotated = (Screen:getWidth() > Screen:getHeight()) ~= (self.image:getWidth() > self.image:getHeight())
end
-- Widget layout
if self._scale_to_fit == nil then -- initialize our toggle
self._scale_to_fit = self.scale_factor == 0
end
self.align = "center"
self.region = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
if self.fullscreen then
self.height = Screen:getHeight()
self.width = Screen:getWidth()
else
self.height = Screen:getHeight() - Screen:scaleBySize(40)
self.width = Screen:getWidth() - Screen:scaleBySize(40)
end
-- Build all the widgets we may have to show
local buttons = {
{
{
id = "scale",
text = self._scale_to_fit and _("Original size") or _("Scale"),
callback = function()
self.scale_factor = self._scale_to_fit and 1 or 0
self._scale_to_fit = not self._scale_to_fit
-- Reset center ratio (may have been modified if some panning was done)
self._center_x_ratio = 0.5
self._center_y_ratio = 0.5
self:update()
end,
},
{
id = "rotate",
text = self.rotated and _("No rotation") or _("Rotate"),
callback = function()
self.rotated = not self.rotated and true or false
self:update()
end,
},
{
id = "close",
text = _("Close"),
callback = function()
self:onClose()
end,
},
},
}
self.button_table = ButtonTable:new{
width = self.width - 2*self.button_padding,
buttons = buttons,
zero_sep = true,
show_parent = self,
}
self.button_container = CenterContainer:new{
dimen = Geom:new{
w = self.width,
h = self.button_table:getSize().h,
},
self.button_table,
}
if self.with_title_bar then
-- (We don't provide fullscreen=true so to use the non-fullscreen smaller font size)
if self.caption then
-- Toggling caption will have us swap these two title bars
self.title_bar = TitleBar:new{ -- when caption hidden
width = self.width,
align = "left",
title = self.title_text,
title_multilines = true,
with_bottom_line = true,
left_icon = "triangle",
left_icon_rotation_angle = BD.mirroredUILayout() and 90 or 270,
left_icon_tap_callback = function()
self.caption_visible = not self.caption_visible
self:update()
end,
close_callback = function() self:onClose() end,
show_parent = self,
}
self.captioned_title_bar = TitleBar:new{ -- when caption shown
width = self.width,
align = "left",
title = self.title_text,
title_multilines = true,
subtitle = self.caption,
subtitle_multilines = true,
subtitle_fullwidth = true,
with_bottom_line = true,
left_icon = "triangle",
left_icon_rotation_angle = 180,
left_icon_tap_callback = function()
self.caption_visible = not self.caption_visible
self:update()
end,
close_callback = function() self:onClose() end,
show_parent = self,
}
else
self.title_bar = TitleBar:new{
width = self.width,
align = "left",
title = self.title_text,
title_multilines = true,
with_bottom_line = true,
close_callback = function() self:onClose() end,
show_parent = self,
}
end
end
if self._images_list and self._images_list_nb > 1 then
-- progress bar
local percent = (self._images_list_cur - 1) / (self._images_list_nb - 1)
self.progress_bar = ProgressWidget:new{
width = self.width - 2*self.button_padding,
height = Screen:scaleBySize(5),
percentage = percent,
margin_h = 0,
margin_v = 0,
radius = 0,
ticks = nil,
last = nil,
}
self.progress_container = CenterContainer:new{
dimen = Geom:new{
w = self.width,
h = self.progress_bar:getSize().h + Size.padding.small,
},
self.progress_bar
}
end
-- Container for the above elements, that we will reset and refill
self.frame_elements = VerticalGroup:new{ align = "left" }
self.main_frame = FrameContainer:new{
radius = not self.fullscreen and 8 or nil,
padding = 0,
margin = 0,
background = Blitbuffer.COLOR_WHITE,
self.frame_elements,
}
self[1] = WidgetContainer:new{
align = self.align,
dimen = self.region,
self.main_frame,
}
self:update()
end
function ImageViewer:update()
-- Free our ImageWidget, which is the only thing we'll replace (we reuse
-- all the other text widgets and containers)
self:_clean_image_wg()
-- Update window geometry (fullscreen can be toggled, but without any title
-- and buttons, which allow us to not have to update their width)
local orig_dimen = self.main_frame.dimen
if self.fullscreen then
self.height = Screen:getHeight()
self.width = Screen:getWidth()
else
self.height = Screen:getHeight() - Screen:scaleBySize(40)
self.width = Screen:getWidth() - Screen:scaleBySize(40)
end
-- Remove elements (not freeing them) from frame_elements
while table.remove(self.frame_elements) do end
self.frame_elements:resetLayout()
-- And put back those that we should show
-- Title bar
if self.with_title_bar then
if self.caption and self.caption_visible then
table.insert(self.frame_elements, self.captioned_title_bar)
else
table.insert(self.frame_elements, self.title_bar)
end
end
-- Image container (we'll insert it once all others are added and we know the height remaining)
local image_container_idx = #self.frame_elements + 1
-- Progress bar
if self._images_list and self._images_list_nb > 1 then
local percent = (self._images_list_cur - 1) / (self._images_list_nb - 1)
self.progress_bar:setPercentage(percent)
table.insert(self.frame_elements, self.progress_container)
end
-- Bottom buttons
if self.buttons_visible then
local scale_btn = self.button_table:getButtonById("scale")
scale_btn:setText(self._scale_to_fit and _("Original size") or _("Scale"), scale_btn.width)
local rotate_btn = self.button_table:getButtonById("rotate")
rotate_btn:setText(self.rotated and _("No rotation") or _("Rotate"), rotate_btn.width)
table.insert(self.frame_elements, self.button_container)
end
-- Get the available height and update the image widget itself
self.img_container_h = self.height - self.frame_elements:getSize().h
self:_new_image_wg()
-- Insert image widget in our vertical group
table.insert(self.frame_elements, image_container_idx, self.image_container)
self.frame_elements:resetLayout()
self.main_frame.radius = not self.fullscreen and 8 or nil
-- NOTE: We use UI instead of partial, because we do NOT want to end up using a REAGL waveform...
-- NOTE: Disabling dithering here makes for a perfect test-case of how well it works:
-- page turns will show color quantization artefacts (i.e., banding) like crazy,
-- while a long touch will trigger a dithered, flashing full-refresh that'll make everything shiny :).
self.dithered = true
UIManager:setDirty(self, function()
local update_region = self.main_frame.dimen:combine(orig_dimen)
return "ui", update_region, true
end)
end
function ImageViewer:_clean_image_wg()
-- To be called before re-using / disposing of self._image_wg,
-- otherwise resources used by its blitbuffer won't be free'd
if self._image_wg then
logger.dbg("ImageViewer:_clean_image_wg")
self._image_wg:free()
self._image_wg = nil
end
end
-- Used in init & update to instantiate a new ImageWidget & its container
function ImageViewer:_new_image_wg()
-- If no buttons and no title are shown, use the full screen
local max_image_h = self.img_container_h
local max_image_w = self.width
-- Otherwise, add paddings around image
if self.buttons_visible or self.with_title_bar then
max_image_h = self.img_container_h - self.image_padding*2
max_image_w = self.width - self.image_padding*2
end
local rotation_angle = 0
if self.rotated then
local rotate_clockwise
if Screen:getWidth() <= Screen:getHeight() then
-- In portraite mode, the default is to rotate the image counterclockwise, so devices
-- with hardware buttons on their thick right side get to be rotated clockwise
-- with that thicker side at the bottom in the hand of the user.
rotate_clockwise = false
if G_reader_settings:isTrue("imageviewer_rotation_portrait_invert") then
rotate_clockwise = true
end
else
-- In landscape mode, the default is to rotate the image clockwise, so such devices
-- (see above) get back to their original orientation with their thick side on the right.
rotate_clockwise = true
if G_reader_settings:isTrue("imageviewer_rotation_landscape_invert") then
rotate_clockwise = false
end
end
rotation_angle = rotate_clockwise and 270 or 90 -- (unintuitive, but this does it)
end
if self._scaled_image_func then
local scale_factor_used
self.image, scale_factor_used = self._scaled_image_func(self.scale_factor, max_image_w, max_image_h)
if self.scale_factor == 0 then
-- onZoomIn/Out need to know the current scale factor, that they won't be
-- able to fetch from _image_wg as we force it to be 1. So, remember it.
self._scale_factor_0 = scale_factor_used
end
end
self._image_wg = ImageWidget:new{
file = self.file,
image = self.image,
image_disposable = false, -- we may re-use self.image
file_do_cache = false,
alpha = true, -- we might be showing images with an alpha channel (e.g., from Wikipedia)
width = max_image_w,
height = max_image_h,
rotation_angle = rotation_angle,
scale_factor = self._scaled_image_func and 1 or self.scale_factor,
center_x_ratio = self._center_x_ratio,
center_y_ratio = self._center_y_ratio,
}
self.image_container = CenterContainer:new{
dimen = Geom:new{
w = self.width,
h = self.img_container_h,
},
self._image_wg,
}
end
function ImageViewer:onShow()
self.dithered = true
UIManager:setDirty(self, function()
return "full", self.main_frame.dimen, true
end)
return true
end
function ImageViewer:switchToImageNum(image_num)
if self.image and self.image_disposable and self.image.free then
logger.dbg("ImageViewer:switchToImageNum: free self.image", self.image)
self.image:free()
self.image = nil
end
self.image = self._images_list[image_num]
if type(self.image) == "function" then
self.image = self.image()
end
self._images_list_cur = image_num
if not self.images_keep_pan_and_zoom then
self._center_x_ratio = 0.5
self._center_y_ratio = 0.5
self.scale_factor = self._images_orig_scale_factor
end
self:update()
end
-- Image switching events
function ImageViewer:onShowNextImage()
if self._images_list_cur < self._images_list_nb then
self:switchToImageNum(self._images_list_cur + 1)
end
end
function ImageViewer:onShowPrevImage()
if self._images_list_cur > 1 then
self:switchToImageNum(self._images_list_cur - 1)
end
end
function ImageViewer:onTap(_, ges)
if ges.pos:notIntersectWith(self.main_frame.dimen) then
self:onClose()
return true
end
if not Device:hasMultitouch() then
-- Allow saving screenshot with tap in bottom left corner
if not self.buttons_visible and ges.pos.x < Screen:getWidth()/10 and ges.pos.y > Screen:getHeight()*9/10 then
return self:onSaveImageView()
end
end
if self.with_title_bar then
-- Ignore tap in title/caption (button and caption toggler are managed by TitleBar itself),
-- the user is most probably trying to toggle caption, but failed hitting the toggle: don't
-- have this toggle bottom buttons.
if ges.pos.y < self.frame_elements[1]:getSize().h then
return true
end
end
if self._images_list then
-- If it's a list of image (e.g. animated gifs), tap left/right 1/3 of screen to navigate
local show_prev_image, show_next_image
if ges.pos.x < Screen:getWidth()/3 then
show_prev_image = not BD.mirroredUILayout()
show_next_image = BD.mirroredUILayout()
elseif ges.pos.x > Screen:getWidth()*2/3 then
show_prev_image = BD.mirroredUILayout()
show_next_image = not BD.mirroredUILayout()
end
if show_prev_image then
self:onShowPrevImage()
elseif show_next_image then
self:onShowNextImage()
else -- toggle buttons when tap on middle 1/3 of screen width
self.buttons_visible = not self.buttons_visible
self:update()
end
else
-- No image list: tap on any part of screen toggles buttons visibility
self.buttons_visible = not self.buttons_visible
self:update()
end
return true
end
function ImageViewer:panBy(x, y)
if self._image_wg then
-- ImageWidget:panBy() returns new center ratio, so we update ours,
-- so we'll be centered the same way when we zoom in or out
self._center_x_ratio, self._center_y_ratio = self._image_wg:panBy(x, y)
end
end
-- Panning events
function ImageViewer:onSwipe(_, ges)
-- Panning with swipe is less accurate, as we don't get both coordinates,
-- only start point + direction (with only 45° granularity)
local direction = ges.direction
local distance = ges.distance
local sq_distance = math.sqrt(distance*distance/2)
if direction == "north" then
if ges.pos.x < Screen:getWidth() * 1/8 or ges.pos.x > Screen:getWidth() * 7/8 then
-- allow for zooming with vertical swipe on screen sides
-- (for devices without multi touch where pinch and spread don't work)
-- c.f., onSpread for details about the choice between screen & scaled image height.
local inc = ges.distance / math.min(Screen:getHeight(), self._image_wg:getCurrentHeight())
self:onZoomIn(inc)
else
self:panBy(0, distance)
end
elseif direction == "south" then
if ges.pos.x < Screen:getWidth() * 1/8 or ges.pos.x > Screen:getWidth() * 7/8 then
-- allow for zooming with vertical swipe on screen sides
local dec = ges.distance / math.min(Screen:getHeight(), self._image_wg:getCurrentHeight())
self:onZoomOut(dec)
elseif self.scale_factor == 0 then
-- When scaled to fit (on initial launch, or after one has tapped
-- "Scale"), as we are then sure that there is no use for panning,
-- allow swipe south to close the widget.
self:onClose()
else
self:panBy(0, -distance)
end
elseif direction == "east" then
self:panBy(-distance, 0)
elseif direction == "west" then
self:panBy(distance, 0)
elseif direction == "northeast" then
self:panBy(-sq_distance, sq_distance)
elseif direction == "northwest" then
self:panBy(sq_distance, sq_distance)
elseif direction == "southeast" then
self:panBy(-sq_distance, -sq_distance)
elseif direction == "southwest" then
self:panBy(sq_distance, -sq_distance)
end
return true
end
function ImageViewer:onMultiSwipe(_, ges)
-- As swipe south to close is only enabled when scaled to fit, but not
-- when we are zoomed in/out, allow any multiswipe to close.
self:onClose()
return true
end
function ImageViewer:onHold(_, ges)
-- Start of pan
self._panning = true
self._pan_relative_x = ges.pos.x
self._pan_relative_y = ges.pos.y
return true
end
function ImageViewer:onHoldRelease(_, ges)
-- End of pan
if self._panning then
self._panning = false
self._pan_relative_x = ges.pos.x - self._pan_relative_x
self._pan_relative_y = ges.pos.y - self._pan_relative_y
if math.abs(self._pan_relative_x) < self.pan_threshold and math.abs(self._pan_relative_y) < self.pan_threshold then
-- Hold with no move (or less than pan_threshold): use this to trigger full refresh
self.dithered = true
UIManager:setDirty(nil, "full", nil, true)
else
self:panBy(-self._pan_relative_x, -self._pan_relative_y)
end
end
return true
end
function ImageViewer:onPan(_, ges)
self._panning = true
self._pan_relative_x = ges.relative.x
self._pan_relative_y = ges.relative.y
return true
end
function ImageViewer:onPanRelease(_, ges)
if self._panning then
self._panning = false
self:panBy(-self._pan_relative_x, -self._pan_relative_y)
end
return true
end
-- Zoom events
function ImageViewer:_refreshScaleFactor()
if self.scale_factor == 0 then
-- Get the scale_factor made out for best fit
self.scale_factor = self._scale_factor_0 or self._image_wg:getScaleFactor()
end
end
function ImageViewer:_applyNewScaleFactor(new_factor)
-- Make sure self.scale_factor is up-to-date
self:_refreshScaleFactor()
-- We destroy ImageWidget on update, so only request this the first time,
-- in order to avoid jitter in the results given differing memory consumption at different zoom levels...
if not self._min_scale_factor or not self._max_scale_factor then
self._min_scale_factor, self._max_scale_factor = self._image_wg:getScaleFactorExtrema()
end
-- Clamp to sane values
new_factor = math.min(new_factor, self._max_scale_factor)
new_factor = math.max(new_factor, self._min_scale_factor)
if new_factor ~= self.scale_factor then
self.scale_factor = new_factor
self:update()
else
if self.scale_factor == self._min_scale_factor then
logger.dbg("ImageViewer: Hit the min scaling factor:", self.scale_factor)
elseif self.scale_factor == self._max_scale_factor then
logger.dbg("ImageViewer: Hit the max scaling factor:", self.scale_factor)
else
logger.dbg("ImageViewer: No change in scaling factor:", self.scale_factor)
end
end
end
function ImageViewer:onZoomIn(inc)
self:_refreshScaleFactor()
if not inc then
-- default for key zoom event
inc = 0.2
end
-- Compute new scale factor for rescaled image dimensions
local new_factor = self.scale_factor * (1 + inc)
self:_applyNewScaleFactor(new_factor)
return true
end
function ImageViewer:onZoomOut(dec)
self:_refreshScaleFactor()
if not dec then
dec = 0.2
elseif dec >= 0.75 then
-- Larger reductions tend to be fairly jarring, so limit to 75%.
-- (Also, we can't go above 1 because maths).
dec = 0.75
end
local new_factor = self.scale_factor * (1 - dec)
self:_applyNewScaleFactor(new_factor)
return true
end
--[[
function ImageViewer:onZoomToHeight(height)
local new_factor = height / self._image_wg:getOriginalHeight()
self:_applyNewScaleFactor(new_factor)
return true
end
function ImageViewer:onZoomToWidth(width)
local new_factor = width / self._image_wg:getOriginalWidth()
self:_applyNewScaleFactor(new_factor)
return true
end
function ImageViewer:onZoomToDiagonal(d)
-- It's trigonometry time!
-- c.f., https://math.stackexchange.com/a/3369637
local r = self._image_wg:getOriginalWidth() / self._image_wg:getOriginalHeight()
local h = math.sqrt(d^2 / (r^2 + 1))
local w = h * r
-- Matches ImageWidget's best-fit computation in _render
local new_factor = math.min(w / self._image_wg:getOriginalWidth(), h / self._image_wg:getOriginalHeight())
self:_applyNewScaleFactor(new_factor)
return true
end
--]]
function ImageViewer:onSpread(_, ges)
if not self._image_wg then
return
end
-- We get the position where spread was done
-- First, get center ratio we would have had if we did a pan to there,
-- so we can have the zoom centered on there
self._center_x_ratio, self._center_y_ratio = self._image_wg:getPanByCenterRatio(ges.pos.x - Screen:getWidth()/2, ges.pos.y - Screen:getHeight()/2)
-- We compute a scaling percentage (which will *modify* the current scaling factor),
-- based on the gesture distance (it's the sum of the travel of both fingers).
-- Making this distance relative to the smallest dimension between
-- the currently scaled image or the Screen makes it less annoying when approaching both very small scale factors
-- (where the image dimensions are many times smaller than the screen),
-- meaning using the image dimensions here takes less zoom steps to get it back to a sensible size;
-- *and* large scale factors (where the image dimensions are larger than the screen),
-- meaning using the screen dimensions here makes zoom steps, again, slightly more potent.
if ges.direction == "vertical" then
local img_h = self._image_wg:getCurrentHeight()
local screen_h = Screen:getHeight()
self:onZoomIn(ges.distance / math.min(screen_h, img_h))
elseif ges.direction == "horizontal" then
local img_w = self._image_wg:getCurrentWidth()
local screen_w = Screen:getWidth()
self:onZoomIn(ges.distance / math.min(screen_w, img_w))
else
local img_d = self._image_wg:getCurrentDiagonal()
local screen_d = math.sqrt(Screen:getWidth()^2 + Screen:getHeight()^2)
self:onZoomIn(ges.distance / math.min(screen_d, img_d))
end
return true
end
function ImageViewer:onPinch(_, ges)
if not self._image_wg then
return
end
-- With Pinch, unlike Spread, it feels more natural if we keep the same center point.
if ges.direction == "vertical" then
local img_h = self._image_wg:getCurrentHeight()
local screen_h = Screen:getHeight()
self:onZoomOut(ges.distance / math.min(screen_h, img_h))
elseif ges.direction == "horizontal" then
local img_w = self._image_wg:getCurrentWidth()
local screen_w = Screen:getWidth()
self:onZoomOut(ges.distance / math.min(screen_w, img_w))
else
local img_d = self._image_wg:getCurrentDiagonal()
local screen_d = math.sqrt(Screen:getWidth()^2 + Screen:getHeight()^2)
self:onZoomOut(ges.distance / math.min(screen_d, img_d))
end
return true
end
function ImageViewer:onTapDiagonal()
return self:onSaveImageView()
end
function ImageViewer:onSaveImageView()
-- We save the currently displayed blitbuffer (panned or zoomed)
-- after getting fullscreen and removing UI elements if needed.
local restore_settings_func
if self.with_title_bar or self.buttons_visible or not self.fullscreen then
local with_title_bar = self.with_title_bar
local buttons_visible = self.buttons_visible
local fullscreen = self.fullscreen
restore_settings_func = function()
self.with_title_bar = with_title_bar
self.buttons_visible = buttons_visible
self.fullscreen = fullscreen
self:update()
end
self.with_title_bar = false
self.buttons_visible = false
self.fullscreen = true
self:update()
UIManager:forceRePaint()
end
local screenshot_dir = Screenshoter:getScreenshotDir()
local screenshot_name = os.date(screenshot_dir .. "/ImageViewer_%Y-%m-%d_%H%M%S.png")
UIManager:sendEvent(Event:new("Screenshot", screenshot_name, restore_settings_func))
return true
end
function ImageViewer:onClose()
UIManager:close(self)
return true
end
function ImageViewer:onCloseWidget()
-- Our ImageWidget (self._image_wg) is always a proper child widget, so it'll receive this event,
-- and attempt to free its resources accordingly.
-- But, if it didn't have to touch the original BB (self.image) passed to ImageViewer (e.g., no scaling needed),
-- it will *re-use* self.image, and flag it as non-disposable, meaning it will not have been free'd earlier.
-- Since we're the ones who ultimately truly know whether we should dispose of self.image or not, do that now ;).
if self.image and self.image_disposable and self.image.free then
logger.dbg("ImageViewer:onCloseWidget: free self.image", self.image)
self.image:free()
self.image = nil
end
-- also clean _images_list if it provides a method for that
if self._images_list and self._images_list_disposable and self._images_list.free then
logger.dbg("ImageViewer:onCloseWidget: free self._images_list", self._images_list)
self._images_list:free()
end
if self._scaled_image_func then
self._scaled_image_func(false) -- invoke :free() on the creimage object
self._scaled_image_func = nil
end
-- Those, on the other hand, are always initialized, but may not actually be in our widget tree right now,
-- depending on what we needed to show, so they might not get sent a CloseWidget event.
-- They (and their FFI/C resources) would eventually get released by the GC, but let's be pedantic ;).
if self.with_title_bar then
self.title_bar:free()
if self.caption then
self.captioned_title_bar:free()
end
end
if self._images_list and self._images_list_nb > 1 then
self.progress_container:free()
end
self.button_container:free()
-- NOTE: Assume there's no image beneath us, so, no dithering request
UIManager:setDirty(nil, function()
return "flashui", self.main_frame.dimen
end)
end
-- Register DocumentRegistry auxiliary provider.
function ImageViewer:register(registry)
registry:addAuxProvider({
provider_name = _("Image viewer"),
provider = "imageviewer",
order = 10, -- order in OpenWith dialog
enabled_func = function(file)
return registry:isImageFile(file)
end,
callback = ImageViewer.openFile,
disable_file = true,
disable_type = false,
})
end
function ImageViewer.openFile(file)
UIManager:show(ImageViewer:new{
file = file,
fullscreen = true,
with_title_bar = false,
})
end
return ImageViewer