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koreader/frontend/ui/widget/screensaverwidget.lua

115 lines
3.6 KiB
Lua

local Device = require("device")
local Event = require("ui/event")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local FrameContainer = require("ui/widget/container/framecontainer")
local InputContainer = require("ui/widget/container/inputcontainer")
local UIManager = require("ui/uimanager")
local _ = require("gettext")
local Screen = Device.screen
local ScreenSaverWidget = InputContainer:extend{
name = "ScreenSaver",
widget = nil,
background = nil,
}
function ScreenSaverWidget:init()
if Device:hasKeys() then
self.key_events.AnyKeyPressed = { { Device.input.group.Any } }
end
if Device:isTouchDevice() then
local range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
self.ges_events.Tap = { GestureRange:new{ ges = "tap", range = range } }
end
self:update()
end
function ScreenSaverWidget:update()
self.height = Screen:getHeight()
self.width = Screen:getWidth()
self.region = Geom:new{
x = 0, y = 0,
w = self.width,
h = self.height,
}
self.main_frame = FrameContainer:new{
radius = 0,
bordersize = 0,
padding = 0,
margin = 0,
background = self.background,
width = self.width,
height = self.height,
self.widget,
}
self.dithered = true
self[1] = self.main_frame
end
function ScreenSaverWidget:onShow()
UIManager:setDirty(self, function()
return "full", self.main_frame.dimen
end)
return true
end
function ScreenSaverWidget:onTap(_, ges)
if ges.pos:intersectWith(self.main_frame.dimen) then
self:onClose()
end
return true
end
function ScreenSaverWidget:onClose()
-- If we happened to shortcut a delayed close via user input, unschedule it to avoid a spurious refresh.
local Screensaver = require("ui/screensaver")
if Screensaver.delayed_close then
UIManager:unschedule(Screensaver.close_widget)
end
UIManager:close(self)
return true
end
ScreenSaverWidget.onAnyKeyPressed = ScreenSaverWidget.onClose
ScreenSaverWidget.onExitScreensaver = ScreenSaverWidget.onClose
function ScreenSaverWidget:onCloseWidget()
-- Restore to previous rotation mode, if need be.
if Device.orig_rotation_mode then
Screen:setRotationMode(Device.orig_rotation_mode)
Device.orig_rotation_mode = nil
end
-- Make it full-screen (self.main_frame.dimen might be in a different orientation, and it's already full-screen anyway...)
UIManager:setDirty(nil, "full")
-- Will come after the Resume event, iff screensaver_delay is set.
-- Comes *before* it otherwise.
UIManager:broadcastEvent(Event:new("OutOfScreenSaver"))
-- NOTE: ScreenSaver itself is neither a Widget nor an instantiated object, so make sure we cleanup behind us...
local Screensaver = require("ui/screensaver")
Screensaver:cleanup()
end
function ScreenSaverWidget:onResume()
-- If we actually catch this event, it means screensaver_delay is set.
-- Tell Device about it, so that further power button presses while we're still shown send us back to suspend.
-- NOTE: This only affects devices where we handle Power events ourselves (i.e., rely on Device -> Generic's onPowerEvent),
-- and it *always* implies that Device.screen_saver_mode is true.
Device.screen_saver_lock = true
end
function ScreenSaverWidget:onSuspend()
-- Also flip this back on suspend, in case we suspend again on a delayed screensaver (e.g., via SleepCover or AutoSuspend).
Device.screen_saver_lock = false
end
return ScreenSaverWidget