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koreader/frontend/ui/elements/screen_rotation_menu_table.lua

149 lines
7.2 KiB
Lua

local Device = require("device")
local Event = require("ui/event")
local FileManager = require("apps/filemanager/filemanager")
local UIManager = require("ui/uimanager")
local _ = require("gettext")
local C_ = _.pgettext
local Screen = Device.screen
return {
text = _("Rotation"),
sub_item_table_func = function()
local rotation_table = {}
if Device:hasGSensor() and Device:canToggleGSensor() then
table.insert(rotation_table, {
text = _("Ignore accelerometer rotation events"),
help_text = _("This will inhibit automatic rotations triggered by your device's gyro."),
checked_func = function()
return G_reader_settings:isTrue("input_ignore_gsensor")
end,
callback = function()
UIManager:broadcastEvent(Event:new("ToggleGSensor"))
end,
})
end
if Device:hasGSensor() then
table.insert(rotation_table, {
text = _("Lock auto rotation to current orientation"),
help_text = _([[
When checked, the gyro will only be honored when switching between the two inverse variants of your current rotation,
i.e., Portrait <-> Inverted Portrait OR Landscape <-> Inverted Landscape.
Switching between (Inverted) Portrait and (Inverted) Landscape will be inhibited.
If you need to do so, you'll have to use the UI toggles.]]),
enabled_func = function()
return G_reader_settings:nilOrFalse("input_ignore_gsensor")
end,
checked_func = function()
return G_reader_settings:isTrue("input_lock_gsensor")
end,
callback = function()
G_reader_settings:flipNilOrFalse("input_lock_gsensor")
Device:lockGSensor(G_reader_settings:isTrue("input_lock_gsensor"))
end,
})
end
table.insert(rotation_table, {
text = _("Keep current rotation across views"),
help_text = _([[
When checked, the current rotation will be kept when switching between the file browser and the reader, in both directions, and that no matter what the document's saved rotation or the default reader or file browser rotation may be.
This means that nothing will ever sneak a rotation behind your back, you choose your device's rotation, and it stays that way.
When unchecked, the default rotation of the file browser and the default/saved reader rotation will not affect each other (i.e., they will be honored), and may very well be different.]]),
checked_func = function()
return G_reader_settings:isTrue("lock_rotation")
end,
callback = function()
G_reader_settings:flipNilOrFalse("lock_rotation")
end,
separator = true,
})
if FileManager.instance then
table.insert(rotation_table, {
text_func = function()
local text = C_("Rotation", "⤹ 90°")
if G_reader_settings:readSetting("fm_rotation_mode") == Screen.ORIENTATION_LANDSCAPE_ROTATED then
text = text .. ""
end
return text
end,
checked_func = function()
return Screen:getRotationMode() == Screen.ORIENTATION_LANDSCAPE_ROTATED
end,
callback = function(touchmenu_instance)
UIManager:broadcastEvent(Event:new("SetRotationMode", Screen.ORIENTATION_LANDSCAPE_ROTATED))
if touchmenu_instance then touchmenu_instance:closeMenu() end
end,
hold_callback = function(touchmenu_instance)
G_reader_settings:saveSetting("fm_rotation_mode", Screen.ORIENTATION_LANDSCAPE_ROTATED)
if touchmenu_instance then touchmenu_instance:updateItems() end
end,
})
table.insert(rotation_table, {
text_func = function()
local text = C_("Rotation", "↑ 0°")
if G_reader_settings:readSetting("fm_rotation_mode") == Screen.ORIENTATION_PORTRAIT then
text = text .. ""
end
return text
end,
checked_func = function()
return Screen:getRotationMode() == Screen.ORIENTATION_PORTRAIT
end,
callback = function(touchmenu_instance)
UIManager:broadcastEvent(Event:new("SetRotationMode", Screen.ORIENTATION_PORTRAIT))
if touchmenu_instance then touchmenu_instance:closeMenu() end
end,
hold_callback = function(touchmenu_instance)
G_reader_settings:saveSetting("fm_rotation_mode", Screen.ORIENTATION_PORTRAIT)
if touchmenu_instance then touchmenu_instance:updateItems() end
end,
})
table.insert(rotation_table, {
text_func = function()
local text = C_("Rotation", "⤸ 90°")
if G_reader_settings:readSetting("fm_rotation_mode") == Screen.ORIENTATION_LANDSCAPE then
text = text .. ""
end
return text
end,
checked_func = function()
return Screen:getRotationMode() == Screen.ORIENTATION_LANDSCAPE
end,
callback = function(touchmenu_instance)
UIManager:broadcastEvent(Event:new("SetRotationMode", Screen.ORIENTATION_LANDSCAPE))
if touchmenu_instance then touchmenu_instance:closeMenu() end
end,
hold_callback = function(touchmenu_instance)
G_reader_settings:saveSetting("fm_rotation_mode", Screen.ORIENTATION_LANDSCAPE)
if touchmenu_instance then touchmenu_instance:updateItems() end
end,
})
table.insert(rotation_table, {
text_func = function()
local text = C_("Rotation", "↓ 180°")
if G_reader_settings:readSetting("fm_rotation_mode") == Screen.ORIENTATION_PORTRAIT_ROTATED then
text = text .. ""
end
return text
end,
checked_func = function()
return Screen:getRotationMode() == Screen.ORIENTATION_PORTRAIT_ROTATED
end,
callback = function(touchmenu_instance)
UIManager:broadcastEvent(Event:new("SetRotationMode", Screen.ORIENTATION_PORTRAIT_ROTATED))
if touchmenu_instance then touchmenu_instance:closeMenu() end
end,
hold_callback = function(touchmenu_instance)
G_reader_settings:saveSetting("fm_rotation_mode", Screen.ORIENTATION_PORTRAIT_ROTATED)
if touchmenu_instance then touchmenu_instance:updateItems() end
end,
})
end
return rotation_table
end,
}