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koreader/frontend/ui/widget/container/framecontainer.lua

113 lines
3.6 KiB
Lua

--[[--
A FrameContainer is some graphics content (1 widget) that is surrounded by a
frame
Example:
local frame
frame = FrameContainer:new{
radius = Size.radius.window,
bordersize = Size.border.window,
padding = 0,
margin = 0,
background = Blitbuffer.COLOR_WHITE,
VerticalGroup:new{
-- etc
}
}
--]]
local BD = require("ui/bidi")
local Blitbuffer = require("ffi/blitbuffer")
local Geom = require("ui/geometry")
local Size = require("ui/size")
local WidgetContainer = require("ui/widget/container/widgetcontainer")
local FrameContainer = WidgetContainer:new{
background = nil,
color = Blitbuffer.COLOR_BLACK,
margin = 0,
radius = 0,
inner_bordersize = 0,
bordersize = Size.border.window,
padding = Size.padding.default,
padding_top = nil,
padding_right = nil,
padding_bottom = nil,
padding_left = nil,
width = nil,
height = nil,
invert = false,
allow_mirroring = true,
_mirroredUI = BD.mirroredUILayout(),
}
function FrameContainer:getSize()
local content_size = self[1]:getSize()
self._padding_top = self.padding_top or self.padding
self._padding_right = self.padding_right or self.padding
self._padding_bottom = self.padding_bottom or self.padding
self._padding_left = self.padding_left or self.padding
if self._mirroredUI and self.allow_mirroring then
self._padding_left, self._padding_right = self._padding_right, self._padding_left
end
return Geom:new{
w = content_size.w + ( self.margin + self.bordersize ) * 2 + self._padding_left + self._padding_right,
h = content_size.h + ( self.margin + self.bordersize ) * 2 + self._padding_top + self._padding_bottom
}
end
function FrameContainer:paintTo(bb, x, y)
local my_size = self:getSize()
self.dimen = Geom:new{
x = x, y = y,
w = my_size.w,
h = my_size.h
}
local container_width = self.width or my_size.w
local container_height = self.height or my_size.h
local shift_x = 0
if self._mirroredUI and self.allow_mirroring then
shift_x = container_width - my_size.w
end
--- @todo get rid of margin here? 13.03 2013 (houqp)
if self.background then
bb:paintRoundedRect(x, y,
container_width, container_height,
self.background, self.radius)
end
if self.inner_bordersize > 0 then
--- @warning This doesn't actually support radius, it'll always be a square.
bb:paintInnerBorder(x + self.margin, y + self.margin,
container_width - self.margin * 2,
container_height - self.margin * 2,
self.inner_bordersize, self.color, self.radius)
end
if self.bordersize > 0 then
bb:paintBorder(x + self.margin, y + self.margin,
container_width - self.margin * 2,
container_height - self.margin * 2,
self.bordersize, self.color, self.radius)
end
if self[1] then
self[1]:paintTo(bb,
x + self.margin + self.bordersize + self._padding_left + shift_x,
y + self.margin + self.bordersize + self._padding_top)
end
if self.invert then
bb:invertRect(x + self.bordersize, y + self.bordersize,
container_width - 2*self.bordersize,
container_height - 2*self.bordersize)
end
if self.dim then
bb:dimRect(x + self.bordersize, y + self.bordersize,
container_width - 2*self.bordersize,
container_height - 2*self.bordersize)
end
end
return FrameContainer