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koreader/frontend/ui/reader/readerpaging.lua

550 lines
16 KiB
Lua

require "math"
ReaderPaging = InputContainer:new{
current_page = 0,
number_of_pages = 0,
visible_area = nil,
page_area = nil,
show_overlap_enable = true,
overlap = scaleByDPI(20),
}
function ReaderPaging:init()
if Device:hasKeyboard() then
self.key_events = {
GotoNextPage = {
{Input.group.PgFwd}, doc = "go to next page",
event = "GotoPageRel", args = 1 },
GotoPrevPage = {
{Input.group.PgBack}, doc = "go to previous page",
event = "GotoPageRel", args = -1 },
GotoFirst = {
{"1"}, doc = "go to start", event = "GotoPercent", args = 0},
Goto11 = {
{"2"}, doc = "go to 11%", event = "GotoPercent", args = 11},
Goto22 = {
{"3"}, doc = "go to 22%", event = "GotoPercent", args = 22},
Goto33 = {
{"4"}, doc = "go to 33%", event = "GotoPercent", args = 33},
Goto44 = {
{"5"}, doc = "go to 44%", event = "GotoPercent", args = 44},
Goto55 = {
{"6"}, doc = "go to 55%", event = "GotoPercent", args = 55},
Goto66 = {
{"7"}, doc = "go to 66%", event = "GotoPercent", args = 66},
Goto77 = {
{"8"}, doc = "go to 77%", event = "GotoPercent", args = 77},
Goto88 = {
{"9"}, doc = "go to 88%", event = "GotoPercent", args = 88},
GotoLast = {
{"0"}, doc = "go to end", event = "GotoPercent", args = 100},
}
end
self.number_of_pages = self.ui.document.info.number_of_pages
end
-- This method will be called in onSetDimensions handler
function ReaderPaging:initGesListener()
self.ges_events = {
TapForward = {
GestureRange:new{
ges = "tap",
range = Geom:new{
x = Screen:getWidth()/4,
y = Screen:getHeight()/4,
w = 3*Screen:getWidth()/4,
h = 5*Screen:getHeight()/8,
}
}
},
TapBackward = {
GestureRange:new{
ges = "tap",
range = Geom:new{
x = 0,
y = Screen:getHeight()/4,
w = Screen:getWidth()/4,
h = 5*Screen:getHeight()/8,
}
}
},
ToggleFlipping = {
GestureRange:new{
ges = "tap",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth()/8,
h = Screen:getHeight()/8
}
}
},
Swipe = {
GestureRange:new{
ges = "swipe",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
}
},
Pan = {
GestureRange:new{
ges = "pan",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
},
rate = 4.0,
}
},
PanRelease = {
GestureRange:new{
ges = "pan_release",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
},
}
},
}
end
function ReaderPaging:onReadSettings(config)
self:gotoPage(config:readSetting("last_page") or 1)
local soe = config:readSetting("show_overlap_enable")
if not soe then
self.show_overlap_enable = soe
end
end
function ReaderPaging:onCloseDocument()
self.ui.doc_settings:saveSetting("last_page", self.current_page)
self.ui.doc_settings:saveSetting("percent_finished", self.current_page/self.number_of_pages)
end
function ReaderPaging:onTapForward()
self:onPagingRel(1)
return true
end
function ReaderPaging:onTapBackward()
self:onPagingRel(-1)
return true
end
function ReaderPaging:onToggleFlipping()
self.view.flipping_visible = not self.view.flipping_visible
self.flipping_mode = self.view.flipping_visible
self.flipping_page = self.current_page
if self.flipping_mode then
self:updateOriginalPage(self.current_page)
else
self:updateOriginalPage(nil)
end
self.ui:handleEvent(Event:new("SetHinting", not self.flipping_mode))
UIManager:setDirty(self.view.dialog, "partial")
end
function ReaderPaging:updateOriginalPage(page)
self.original_page = page
end
function ReaderPaging:updateFlippingPage(page)
self.flipping_page = page
end
function ReaderPaging:flipping(flipping_page, flipping_ges)
local read = flipping_page - 1
local unread = self.number_of_pages - flipping_page
local whole = self.number_of_pages
local rel_proportion = flipping_ges.distance / Screen:getWidth()
local abs_proportion = flipping_ges.distance / Screen:getHeight()
if flipping_ges.direction == "right" then
self:gotoPage(flipping_page - math.floor(read*rel_proportion))
elseif flipping_ges.direction == "left" then
self:gotoPage(flipping_page + math.floor(unread*rel_proportion))
elseif flipping_ges.direction == "down" then
self:gotoPage(flipping_page - math.floor(whole*abs_proportion))
elseif flipping_ges.direction == "up" then
self:gotoPage(flipping_page + math.floor(whole*abs_proportion))
end
UIManager:setDirty(self.view.dialog, "partial")
end
function ReaderPaging:onSwipe(arg, ges)
if self.flipping_mode then
self:flipping(self.flipping_page, ges)
self:updateFlippingPage(self.current_page)
elseif self.original_page then
self:gotoPage(self.original_page)
self:updateOriginalPage(nil)
elseif ges.direction == "left" or ges.direction == "up" then
self:onPagingRel(1)
elseif ges.direction == "right" or ges.direction == "down" then
self:onPagingRel(-1)
end
return true
end
function ReaderPaging:onPan(arg, ges)
if self.flipping_mode then
self:flipping(self.flipping_page, ges)
end
return true
end
function ReaderPaging:onPanRelease(arg, ges)
if self.flipping_mode then
self:updateFlippingPage(self.current_page)
end
end
function ReaderPaging:onZoomModeUpdate(new_mode)
-- we need to remember zoom mode to handle page turn event
self.zoom_mode = new_mode
end
function ReaderPaging:onPageUpdate(new_page_no, orig)
self.current_page = new_page_no
if orig ~= "scrolling" then
self.ui:handleEvent(Event:new("InitScrollPageStates", orig))
end
end
function ReaderPaging:onViewRecalculate(visible_area, page_area)
-- we need to remember areas to handle page turn event
self.visible_area = visible_area:copy()
self.page_area = page_area
end
function ReaderPaging:onGotoPercent(percent)
DEBUG("goto document offset in percent:", percent)
local dest = math.floor(self.number_of_pages * percent / 100)
if dest < 1 then dest = 1 end
if dest > self.number_of_pages then
dest = self.number_of_pages
end
self:gotoPage(dest)
return true
end
function ReaderPaging:onPagingRel(diff)
if self.view.page_scroll then
self:onScrollPageRel(diff)
else
self:onGotoPageRel(diff)
end
return true
end
function ReaderPaging:onInitScrollPageStates(orig)
DEBUG("init scroll page states")
if self.view.page_scroll then
self.orig_page = self.current_page
self.view.page_states = {}
local blank_area = Geom:new{}
blank_area:setSizeTo(self.view.dimen)
while blank_area.h > 0 do
local state = self:getNextPageState(blank_area, Geom:new{})
--DEBUG("init new state", state)
table.insert(self.view.page_states, state)
if blank_area.h > 0 then
blank_area.h = blank_area.h - self.view.page_gap.height
end
if blank_area.h > 0 then
self:gotoPage(self.current_page + 1, "scrolling")
end
end
self:gotoPage(self.orig_page, "scrolling")
end
return true
end
function ReaderPaging:onUpdateScrollPageRotation(rotation)
for _, state in ipairs(self.view.page_states) do
state.rotation = rotation
end
return true
end
function ReaderPaging:onUpdateScrollPageGamma(gamma)
for _, state in ipairs(self.view.page_states) do
state.gamma = gamma
end
return true
end
function ReaderPaging:getNextPageState(blank_area, offset)
local page_area = self.view:getPageArea(
self.view.state.page,
self.view.state.zoom,
self.view.state.rotation)
local visible_area = Geom:new{x = 0, y = 0}
visible_area.w, visible_area.h = blank_area.w, blank_area.h
visible_area.x, visible_area.y = page_area.x, page_area.y
visible_area = visible_area:shrinkInside(page_area, offset.x, offset.y)
-- shrink blank area by the height of visible area
blank_area.h = blank_area.h - visible_area.h
return {
page = self.view.state.page,
zoom = self.view.state.zoom,
rotation = self.view.state.rotation,
gamma = self.view.state.gamma,
offset = Geom:new{ x = self.view.state.offset.x, y = 0},
visible_area = visible_area,
page_area = page_area,
}
end
function ReaderPaging:getPrevPageState(blank_area, offset)
local page_area = self.view:getPageArea(
self.view.state.page,
self.view.state.zoom,
self.view.state.rotation)
local visible_area = Geom:new{x = 0, y = 0}
visible_area.w, visible_area.h = blank_area.w, blank_area.h
visible_area.x = page_area.x
visible_area.y = page_area.y + page_area.h - visible_area.h
visible_area = visible_area:shrinkInside(page_area, offset.x, offset.y)
-- shrink blank area by the height of visible area
blank_area.h = blank_area.h - visible_area.h
return {
page = self.view.state.page,
zoom = self.view.state.zoom,
rotation = self.view.state.rotation,
gamma = self.view.state.gamma,
offset = Geom:new{ x = self.view.state.offset.x, y = 0},
visible_area = visible_area,
page_area = page_area,
}
end
function ReaderPaging:updateLastPageState(state, blank_area, offset)
local visible_area = Geom:new{x = 0, y = 0}
visible_area.w, visible_area.h = blank_area.w, blank_area.h
visible_area.x, visible_area.y = state.visible_area.x, state.visible_area.y
if state.page == self.number_of_pages then
visible_area:offsetWithin(state.page_area, offset.x, offset.y)
else
visible_area = visible_area:shrinkInside(state.page_area, offset.x, offset.y)
end
-- shrink blank area by the height of visible area
blank_area.h = blank_area.h - visible_area.h
state.visible_area = visible_area
return state
end
function ReaderPaging:updateFirstPageState(state, blank_area, offset)
local visible_area = Geom:new{x = 0, y = 0}
visible_area.w, visible_area.h = blank_area.w, blank_area.h
visible_area.x = state.page_area.x
visible_area.y = state.visible_area.y + state.visible_area.h - visible_area.h
if state.page == 1 then
visible_area:offsetWithin(state.page_area, offset.x, offset.y)
else
visible_area = visible_area:shrinkInside(state.page_area, offset.x, offset.y)
end
-- shrink blank area by the height of visible area
blank_area.h = blank_area.h - visible_area.h
state.visible_area = visible_area
return state
end
function ReaderPaging:onScrollPageRel(diff)
DEBUG("scroll relative page:", diff)
local blank_area = Geom:new{}
blank_area:setSizeTo(self.view.dimen)
if diff > 0 then
local last_page_state = table.remove(self.view.page_states)
local offset = Geom:new{
x = 0,
y = last_page_state.visible_area.h - self.overlap
}
-- Scroll down offset should always be greater than 0
-- otherwise if offset is less than 0 the height of blank area will be
-- larger than 0 even if page area is much larger than visible area,
-- which will trigger the drawing of next page leaving part of current
-- page undrawn. This should also be true for scroll up offset.
if offset.y < 0 then offset.y = 0 end
local state = self:updateLastPageState(last_page_state, blank_area, offset)
--DEBUG("updated state", state)
self.view.page_states = {}
if state.visible_area.h > 0 then
table.insert(self.view.page_states, state)
end
--DEBUG("blank area", blank_area)
local current_page = state.page
while blank_area.h > 0 do
blank_area.h = blank_area.h - self.view.page_gap.height
if blank_area.h > 0 then
if self.current_page == self.number_of_pages then break end
self:gotoPage(current_page + 1, "scrolling")
current_page = current_page + 1
local state = self:getNextPageState(blank_area, Geom:new{})
--DEBUG("new state", state)
table.insert(self.view.page_states, state)
end
end
end
if diff < 0 then
local first_page_state = table.remove(self.view.page_states, 1)
local offset = Geom:new{
x = 0,
y = -first_page_state.visible_area.h + self.overlap
}
-- scroll up offset should always be less than 0
if offset.y > 0 then offset.y = 0 end
local state = self:updateFirstPageState(first_page_state, blank_area, offset)
--DEBUG("updated state", state)
self.view.page_states = {}
if state.visible_area.h > 0 then
table.insert(self.view.page_states, state)
end
--DEBUG("blank area", blank_area)
local current_page = state.page
while blank_area.h > 0 do
blank_area.h = blank_area.h - self.view.page_gap.height
if blank_area.h > 0 then
if self.current_page == 1 then break end
self:gotoPage(current_page - 1, "scrolling")
current_page = current_page - 1
local state = self:getPrevPageState(blank_area, Geom:new{})
--DEBUG("new state", state)
table.insert(self.view.page_states, 1, state)
end
end
end
-- update current pageno to the very last part in current view
self:gotoPage(self.view.page_states[#self.view.page_states].page, "scrolling")
UIManager:setDirty(self.view.dialog)
end
function ReaderPaging:onGotoPageRel(diff)
DEBUG("goto relative page:", diff)
local new_va = self.visible_area:copy()
local x_pan_off, y_pan_off = 0, 0
if self.zoom_mode:find("width") then
y_pan_off = self.visible_area.h * diff
elseif self.zoom_mode:find("height") then
x_pan_off = self.visible_area.w * diff
else
-- must be fit content or page zoom mode
if self.visible_area.w == self.page_area.w then
y_pan_off = self.visible_area.h * diff
else
x_pan_off = self.visible_area.w * diff
end
end
-- adjust offset to help with page turn decision
-- we dont take overlap into account here yet, otherwise new_va will
-- always intersect with page_area
x_pan_off = math.roundAwayFromZero(x_pan_off)
y_pan_off = math.roundAwayFromZero(y_pan_off)
new_va.x = math.roundAwayFromZero(self.visible_area.x+x_pan_off)
new_va.y = math.roundAwayFromZero(self.visible_area.y+y_pan_off)
if new_va:notIntersectWith(self.page_area) then
-- view area out of page area, do a page turn
self:gotoPage(self.current_page + diff)
-- if we are going back to previous page, reset
-- view area to bottom of previous page
if x_pan_off < 0 then
self.view:PanningUpdate(self.page_area.w, 0)
elseif y_pan_off < 0 then
self.view:PanningUpdate(0, self.page_area.h)
end
-- reset dim_area
--self.view.dim_area.h = 0
--self.view.dim_area.w = 0
--
else
-- not end of page yet, goto next view
-- adjust panning step according to overlap
if self.show_overlap_enable then
if x_pan_off > self.overlap then
-- moving to next view, move view
x_pan_off = x_pan_off - self.overlap
elseif x_pan_off < -self.overlap then
x_pan_off = x_pan_off + self.overlap
end
if y_pan_off > self.overlap then
y_pan_off = y_pan_off - self.overlap
elseif y_pan_off < -self.overlap then
y_pan_off = y_pan_off + self.overlap
end
-- we have to calculate again to count into overlap
new_va.x = math.roundAwayFromZero(self.visible_area.x+x_pan_off)
new_va.y = math.roundAwayFromZero(self.visible_area.y+y_pan_off)
end
-- fit new view area into page area
new_va:offsetWithin(self.page_area, 0, 0)
-- calculate panning offsets
local panned_x = new_va.x - self.visible_area.x
local panned_y = new_va.y - self.visible_area.y
-- adjust for crazy float point overflow...
if math.abs(panned_x) < 1 then
panned_x = 0
end
if math.abs(panned_y) < 1 then
panned_y = 0
end
-- singal panning update
self.view:PanningUpdate(panned_x, panned_y)
-- update dime area in ReaderView
if self.show_overlap_enable then
self.view.dim_area.h = new_va.h - math.abs(panned_y)
self.view.dim_area.w = new_va.w - math.abs(panned_x)
if panned_y < 0 then
self.view.dim_area.y = new_va.y - panned_y
else
self.view.dim_area.y = 0
end
if panned_x < 0 then
self.view.dim_area.x = new_va.x - panned_x
else
self.view.dim_area.x = 0
end
end
-- update self.visible_area
self.visible_area = new_va
end
return true
end
function ReaderPaging:onRedrawCurrentPage()
self.ui:handleEvent(Event:new("PageUpdate", self.current_page))
return true
end
function ReaderPaging:onSetDimensions()
-- update listening according to new screen dimen
if Device:isTouchDevice() then
self:initGesListener()
end
end
-- wrapper for bounds checking
function ReaderPaging:gotoPage(number, orig)
if number == self.current_page then
return true
end
if number > self.number_of_pages
or number < 1 then
DEBUG("wrong page number: "..number.."!")
return false
end
DEBUG("going to page number", number)
-- this is an event to allow other controllers to be aware of this change
self.ui:handleEvent(Event:new("PageUpdate", number, orig))
return true
end