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lokinet/llarp/service/endpoint.hpp

570 lines
15 KiB
C++

#pragma once
#include <llarp/dht/messages/gotrouter.hpp>
#include <llarp/ev/ev.hpp>
#include <llarp/exit/session.hpp>
#include <llarp/net/ip_range_map.hpp>
#include <llarp/net/net.hpp>
#include <llarp/path/path.hpp>
#include <llarp/path/pathbuilder.hpp>
#include "address.hpp"
#include "handler.hpp"
#include "identity.hpp"
#include "pendingbuffer.hpp"
#include "protocol.hpp"
#include "sendcontext.hpp"
#include "service/protocol_type.hpp"
#include "session.hpp"
#include "lookup.hpp"
#include <llarp/util/compare_ptr.hpp>
#include <optional>
3 years ago
#include <unordered_map>
#include <variant>
#include <oxenc/variant.h>
#include "endpoint_types.hpp"
#include "llarp/endpoint_base.hpp"
#include "auth.hpp"
#include <llarp/vpn/egres_packet_router.hpp>
#include <llarp/dns/server.hpp>
// minimum time between introset shifts
#ifndef MIN_SHIFT_INTERVAL
#define MIN_SHIFT_INTERVAL 5s
#endif
6 years ago
namespace llarp
{
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
3 years ago
namespace quic
{
class TunnelManager;
}
6 years ago
namespace service
{
struct AsyncKeyExchange;
struct Context;
struct EndpointState;
struct OutboundContext;
/// minimum interval for publishing introsets
static constexpr auto IntrosetPublishInterval = path::intro_path_spread / 2;
/// how agressively should we retry publishing introset on failure
static constexpr auto IntrosetPublishRetryCooldown = 1s;
/// how aggressively should we retry looking up introsets
static constexpr auto IntrosetLookupCooldown = 250ms;
struct Endpoint : public path::Builder,
public ILookupHolder,
public IDataHandler,
public EndpointBase
6 years ago
{
Endpoint(AbstractRouter* r, Context* parent);
~Endpoint() override;
6 years ago
/// return true if we are ready to recv packets from the void
bool
IsReady() const;
void
QueueRecvData(RecvDataEvent ev) override;
/// return true if our introset has expired intros
bool
IntrosetIsStale() const;
/// construct parameters for notify hooks
virtual std::unordered_map<std::string, std::string>
NotifyParams() const;
virtual util::StatusObject
ExtractStatus() const;
void
SetHandler(IDataHandler* h);
6 years ago
virtual bool
Configure(const NetworkConfig& conf, const DnsConfig& dnsConf);
6 years ago
void
Tick(llarp_time_t now) override;
/// return true if we have a resolvable ip address
virtual bool
HasIfAddr() const
{
return false;
}
virtual std::string
GetIfName() const = 0;
std::optional<ConvoTag>
GetBestConvoTagFor(std::variant<Address, RouterID> addr) const override;
/// get our ifaddr if it is set
5 years ago
virtual huint128_t
GetIfAddr() const
{
return {0};
}
/// get the exit policy for our exit if we have one
/// override me
virtual std::optional<net::TrafficPolicy>
GetExitPolicy() const
{
return std::nullopt;
};
/// get the ip ranges we claim to own
/// override me
virtual std::set<IPRange>
GetOwnedRanges() const
{
return {};
};
virtual void
Thaw(){};
void
ResetInternalState() override;
/// loop (via router)
/// use when sending any data on a path
const EventLoop_ptr&
Loop() override;
AbstractRouter*
Router();
virtual bool
LoadKeyFile();
6 years ago
virtual bool
6 years ago
Start();
std::string
Name() const override;
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AddressVariant_t
LocalAddress() const override;
std::optional<SendStat>
GetStatFor(AddressVariant_t remote) const override;
std::unordered_set<AddressVariant_t>
AllRemoteEndpoints() const override;
6 years ago
bool
ShouldPublishDescriptors(llarp_time_t now) const override;
6 years ago
void
SRVRecordsChanged() override;
void
HandlePathDied(path::Path_ptr p) override;
virtual vpn::EgresPacketRouter*
EgresPacketRouter()
{
return nullptr;
};
virtual vpn::NetworkInterface*
GetVPNInterface()
{
return nullptr;
}
6 years ago
bool
PublishIntroSet(const EncryptedIntroSet& i, AbstractRouter* r) override;
6 years ago
bool
PublishIntroSetVia(
const EncryptedIntroSet& i, AbstractRouter* r, path::Path_ptr p, uint64_t relayOrder);
bool
HandleGotIntroMessage(std::shared_ptr<const dht::GotIntroMessage> msg) override;
bool
HandleGotRouterMessage(std::shared_ptr<const dht::GotRouterMessage> msg) override;
bool
HandleGotNameMessage(std::shared_ptr<const dht::GotNameMessage> msg) override;
6 years ago
bool
HandleHiddenServiceFrame(path::Path_ptr p, const service::ProtocolFrame& msg);
6 years ago
void
SetEndpointAuth(std::shared_ptr<IAuthPolicy> policy);
/// sets how we authenticate with remote address
void
SetAuthInfoForEndpoint(Address remote, AuthInfo info);
virtual huint128_t ObtainIPForAddr(std::variant<Address, RouterID>) = 0;
/// get a key for ip address
virtual std::optional<std::variant<service::Address, RouterID>>
ObtainAddrForIP(huint128_t ip) const = 0;
6 years ago
// virtual bool
// HasServiceAddress(const AlignedBuffer< 32 >& addr) const = 0;
/// return true if we have a pending job to build to a hidden service but
/// it's not done yet
bool
HasPendingPathToService(const Address& remote) const;
bool
HandleDataMessage(
path::Path_ptr path, const PathID_t from, std::shared_ptr<ProtocolMessage> msg) override;
/// handle packet io from service node or hidden service to frontend
virtual bool
HandleInboundPacket(
const ConvoTag tag, const llarp_buffer_t& pkt, ProtocolType t, uint64_t seqno) = 0;
// virtual bool
// HandleWriteIPPacket(const llarp_buffer_t& pkt,
// std::function< huint128_t(void) > getFromIP) = 0;
bool
ProcessDataMessage(std::shared_ptr<ProtocolMessage> msg);
/// ensure that we know a router, looks up if it doesn't
void
EnsureRouterIsKnown(const RouterID& router);
/// lookup a router via closest path
bool
5 years ago
LookupRouterAnon(RouterID router, RouterLookupHandler handler);
void
LookupNameAsync(
std::string name,
std::function<void(std::optional<std::variant<Address, RouterID>>)> resultHandler)
override;
3 years ago
void
LookupServiceAsync(
std::string name,
std::string service,
std::function<void(std::vector<dns::SRVData>)> resultHandler) override;
5 years ago
/// called on event loop pump
virtual void
Pump(llarp_time_t now);
/// stop this endpoint
bool
Stop() override;
const Identity&
GetIdentity() const
{
return m_Identity;
}
void
MapExitRange(IPRange range, service::Address exit);
void
UnmapExitRange(IPRange range);
void
PutLookup(IServiceLookup* lookup, uint64_t txid) override;
void
HandlePathBuilt(path::Path_ptr path) override;
bool
HandleDataDrop(path::Path_ptr p, const PathID_t& dst, uint64_t s);
bool
CheckPathIsDead(path::Path_ptr p, llarp_time_t latency);
using PendingBufferQueue = std::deque<PendingBuffer>;
6 years ago
size_t
RemoveAllConvoTagsFor(service::Address remote);
4 years ago
bool
WantsOutboundSession(const Address&) const override;
/// this MUST be called if you want to call EnsurePathTo on the given address
void MarkAddressOutbound(AddressVariant_t) override;
4 years ago
bool
ShouldBundleRC() const override
{
return false;
}
void
BlacklistSNode(const RouterID snode) override;
/// maybe get an endpoint variant given its convo tag
std::optional<std::variant<Address, RouterID>>
GetEndpointWithConvoTag(ConvoTag t) const override;
5 years ago
bool
HasConvoTag(const ConvoTag& t) const override;
bool
ShouldBuildMore(llarp_time_t now) const override;
virtual llarp_time_t
PathAlignmentTimeout() const
{
constexpr auto DefaultPathAlignmentTimeout = 30s;
return DefaultPathAlignmentTimeout;
}
bool
EnsurePathTo(
std::variant<Address, RouterID> addr,
std::function<void(std::optional<ConvoTag>)> hook,
llarp_time_t timeout) override;
6 years ago
// passed a sendto context when we have a path established otherwise
// nullptr if the path was not made before the timeout
using PathEnsureHook = std::function<void(Address, OutboundContext*)>;
6 years ago
static constexpr auto DefaultPathEnsureTimeout = 2s;
6 years ago
/// return false if we have already called this function before for this
/// address
bool
EnsurePathToService(
const Address remote,
PathEnsureHook h,
llarp_time_t timeoutMS = DefaultPathEnsureTimeout);
6 years ago
using SNodeEnsureHook = std::function<void(const RouterID, exit::BaseSession_ptr, ConvoTag)>;
void
InformPathToService(const Address remote, OutboundContext* ctx);
/// ensure a path to a service node by public key
bool
EnsurePathToSNode(const RouterID remote, SNodeEnsureHook h);
/// return true if this endpoint is trying to lookup this router right now
bool
HasPendingRouterLookup(const RouterID remote) const;
bool
HasPathToSNode(const RouterID remote) const;
bool
HasFlowToService(const Address remote) const;
void
PutSenderFor(const ConvoTag& tag, const ServiceInfo& info, bool inbound) override;
bool
HasInboundConvo(const Address& addr) const override;
bool
HasOutboundConvo(const Address& addr) const override;
bool
GetCachedSessionKeyFor(const ConvoTag& remote, SharedSecret& secret) const override;
void
PutCachedSessionKeyFor(const ConvoTag& remote, const SharedSecret& secret) override;
bool
GetSenderFor(const ConvoTag& remote, ServiceInfo& si) const override;
void
PutIntroFor(const ConvoTag& remote, const Introduction& intro) override;
bool
GetIntroFor(const ConvoTag& remote, Introduction& intro) const override;
void
RemoveConvoTag(const ConvoTag& remote) override;
void
ConvoTagTX(const ConvoTag& remote) override;
void
ConvoTagRX(const ConvoTag& remote) override;
5 years ago
void
PutReplyIntroFor(const ConvoTag& remote, const Introduction& intro) override;
5 years ago
bool
GetReplyIntroFor(const ConvoTag& remote, Introduction& intro) const override;
5 years ago
bool
GetConvoTagsForService(const Address& si, std::set<ConvoTag>& tag) const override;
void
PutNewOutboundContext(const IntroSet& introset, llarp_time_t timeLeftToAlign);
std::optional<uint64_t>
GetSeqNoForConvo(const ConvoTag& tag);
/// count unique endpoints we are talking to
size_t
UniqueEndpoints() const;
bool
HasExit() const;
std::optional<std::vector<RouterContact>>
GetHopsForBuild() override;
std::optional<std::vector<RouterContact>>
GetHopsForBuildWithEndpoint(RouterID endpoint);
virtual void
PathBuildStarted(path::Path_ptr path) override;
6 years ago
virtual void
IntroSetPublishFail();
virtual void
IntroSetPublished();
void
4 years ago
AsyncProcessAuthMessage(
std::shared_ptr<ProtocolMessage> msg, std::function<void(AuthResult)> hook);
void
SendAuthResult(path::Path_ptr path, PathID_t replyPath, ConvoTag tag, AuthResult st);
uint64_t
GenTXID();
void
ResetConvoTag(ConvoTag tag, path::Path_ptr path, PathID_t from);
const std::set<RouterID>&
SnodeBlacklist() const;
// Looks up the ConvoTag and, if it exists, calls SendToOrQueue to send it to a remote client
// or a snode (or nothing, if the convo tag is unknown).
bool
SendToOrQueue(ConvoTag tag, const llarp_buffer_t& payload, ProtocolType t) override;
// Send a to (or queues for sending) to either an address or router id
bool
SendToOrQueue(
const std::variant<Address, RouterID>& addr,
const llarp_buffer_t& payload,
ProtocolType t);
// Sends to (or queues for sending) to a remote client
bool
SendToOrQueue(const Address& addr, const llarp_buffer_t& payload, ProtocolType t);
// Sends to (or queues for sending) to a router
bool
SendToOrQueue(const RouterID& addr, const llarp_buffer_t& payload, ProtocolType t);
std::optional<AuthInfo>
MaybeGetAuthInfoForEndpoint(service::Address addr);
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
3 years ago
/// Returns a pointer to the quic::Tunnel object handling quic connections for this endpoint.
/// Returns nullptr if quic is not supported.
quic::TunnelManager*
GetQUICTunnel() override;
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
3 years ago
protected:
/// parent context that owns this endpoint
Context* const context;
5 years ago
virtual bool
SupportsV6() const = 0;
void
RegenAndPublishIntroSet();
6 years ago
IServiceLookup*
GenerateLookupByTag(const Tag& tag);
void
PrefetchServicesByTag(const Tag& tag);
private:
void
HandleVerifyGotRouter(dht::GotRouterMessage_constptr msg, RouterID id, bool valid);
bool
OnLookup(
const service::Address& addr,
std::optional<IntroSet> i,
const RouterID& endpoint,
llarp_time_t timeLeft,
uint64_t relayOrder);
bool
6 years ago
DoNetworkIsolation(bool failed);
6 years ago
virtual bool
SetupNetworking()
{
// XXX: override me
return true;
}
6 years ago
virtual bool
IsolationFailed()
{
// XXX: override me
return false;
}
protected:
IDataHandler* m_DataHandler = nullptr;
Identity m_Identity;
net::IPRangeMap<service::Address> m_ExitMap;
bool m_PublishIntroSet = true;
std::unique_ptr<EndpointState> m_state;
4 years ago
std::shared_ptr<IAuthPolicy> m_AuthPolicy;
std::unordered_map<Address, AuthInfo> m_RemoteAuthInfos;
QUIC lokinet integration refactor Refactors how quic packets get handled: the actual tunnels now live in tunnel.hpp's TunnelManager which holds and manages all the quic<->tcp tunnelling. service::Endpoint now holds a TunnelManager rather than a quic::Server. We only need one quic server, but we need a separate quic client instance per outgoing quic tunnel, and TunnelManager handles all that glue now. Adds QUIC packet handling to get to the right tunnel code. This required multiplexing incoming quic packets, as follows: Adds a very small quic tunnel packet header of 4 bytes: [1, SPORT, ECN] for client->server packets, where SPORT is our source "port" (really: just a uint16_t unique quic instance identifier) or [2, DPORT, ECN] for server->client packets where the DPORT is the SPORT from above. (This also reworks ECN bits to get properly carried over lokinet.) We don't need a destination/source port for the server-side because there is only ever one quic server (and we know we're going to it when the first byte of the header is 1). Removes the config option for quic exposing ports; a full lokinet will simply accept anything incoming on quic and tunnel it to the requested port on the the local endpoint IP (this handler will come in a following commit). Replace ConvoTags with full addresses: we need to carry the port, as well, which the ConvoTag can't give us, so change those to more general SockAddrs from which we can extract both the ConvoTag *and* the port. Add a pending connection queue along with new quic-side handlers to call when a stream becomes available (TunnelManager uses this to wire up pending incoming conns with quic streams as streams open up). Completely get rid of tunnel_server/tunnel_client.cpp code; it is now moved to tunnel.hpp. Add listen()/forget() methods in TunnelManager for setting up quic listening sockets (for liblokinet usage). Add open()/close() methods in TunnelManager for spinning up new quic clients for outgoing quic connections.
3 years ago
std::unique_ptr<quic::TunnelManager> m_quic;
/// (lns name, optional exit range, optional auth info) for looking up on startup
std::unordered_map<std::string, std::pair<std::optional<IPRange>, std::optional<AuthInfo>>>
m_StartupLNSMappings;
RecvPacketQueue_t m_InboundTrafficQueue;
public:
SendMessageQueue_t m_SendQueue;
private:
llarp_time_t m_LastIntrosetRegenAttempt = 0s;
protected:
void
FlushRecvData();
friend struct EndpointUtil;
// clang-format off
const IntroSet& introSet() const;
IntroSet& introSet();
using ConvoMap = std::unordered_map<ConvoTag, Session>;
const ConvoMap& Sessions() const;
ConvoMap& Sessions();
// clang-format on
thread::Queue<RecvDataEvent> m_RecvQueue;
/// for rate limiting introset lookups
util::DecayingHashSet<Address> m_IntrosetLookupFilter;
6 years ago
};
using Endpoint_ptr = std::shared_ptr<Endpoint>;
6 years ago
} // namespace service
} // namespace llarp