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lokinet/llarp/ev/ev.hpp

236 lines
8.4 KiB
C++

#pragma once
#include <llarp/util/buffer.hpp>
#include <llarp/util/time.hpp>
#include <llarp/util/thread/threading.hpp>
#include <llarp/constants/evloop.hpp>
#include <llarp/net/interface_info.hpp>
#include <algorithm>
#include <deque>
#include <list>
#include <future>
#include <utility>
namespace uvw
{
class Loop;
}
namespace llarp
{
struct SockAddr;
struct UDPHandle;
namespace vpn
{
class NetworkInterface;
}
namespace net
{
class Platform;
struct IPPacket;
} // namespace net
/// distinct event loop waker upper; used to idempotently schedule a task on the next event loop
///
/// Created via EventLoop::make_waker(...).
class EventLoopWakeup
{
public:
/// Destructor: remove the task from the event loop task. (Note that destruction here only
/// initiates removal of the task from the underlying event loop: it is *possible* for the
/// callback to fire again if already triggered depending on the underlying implementation).
virtual ~EventLoopWakeup() = default;
/// trigger this task to run on the next event loop iteration; does nothing if already
/// triggered.
virtual void
Trigger() = 0;
};
/// holds a repeated task on the event loop; the task is removed on destruction
class EventLoopRepeater
{
public:
// Destructor: if the task has been started then it is removed from the event loop. Note
// that it is possible for a task to fire *after* destruction of this container;
// destruction only initiates removal of the periodic task.
virtual ~EventLoopRepeater() = default;
// Starts the repeater to call `task` every `every` period.
virtual void
start(llarp_time_t every, std::function<void()> task) = 0;
};
// this (nearly!) abstract base class
// is overriden for each platform
class EventLoop
{
public:
// Runs the event loop. This does not return until sometime after `stop()` is called (and so
// typically you want to run this in its own thread).
virtual void
run() = 0;
virtual bool
running() const = 0;
// Returns a current steady clock time value representing the current time with event loop tick
// granularity. That is, the value is typically only updated at the beginning of an event loop
// tick.
virtual llarp_time_t
time_now() const = 0;
// Calls a function/lambda/etc. If invoked from within the event loop itself this calls the
// given lambda immediately; otherwise it passes it to `call_soon()` to be queued to run at the
// next event loop iteration.
template <typename Callable>
void
call(Callable&& f)
{
if (inEventLoop())
{
f();
wakeup();
}
else
call_soon(std::forward<Callable>(f));
}
// Queues a function to be called on the next event loop cycle and triggers it to be called as
// soon as possible; can be called from any thread. Note that, unlike `call()`, this queues the
// job even if called from the event loop thread itself and so you *usually* want to use
// `call()` instead.
virtual void
call_soon(std::function<void(void)> f) = 0;
// Adds a timer to the event loop to invoke the given callback after a delay.
virtual void
call_later(llarp_time_t delay_ms, std::function<void(void)> callback) = 0;
// Created a repeated timer that fires ever `repeat` time unit. Lifetime of the event
// is tied to `owner`: callbacks will be invoked so long as `owner` remains alive, but
// the first time it repeats after `owner` has been destroyed the internal timer object will
// be destroyed and no more callbacks will be invoked.
//
// Intended to be used as:
//
// loop->call_every(100ms, weak_from_this(), [this] { some_func(); });
//
// Alternative, when shared_from_this isn't available for a type, you can use a local member
// shared_ptr (or even create a simple one, for more fine-grained control) to tie the lifetime:
//
// m_keepalive = std::make_shared<int>(42);
// loop->call_every(100ms, m_keepalive, [this] { some_func(); });
//
template <typename Callable> // Templated so that the compiler can inline the call
void
call_every(llarp_time_t repeat, std::weak_ptr<void> owner, Callable f)
{
auto repeater = make_repeater();
auto& r = *repeater; // reference *before* we pass ownership into the lambda below
r.start(
repeat,
[repeater = std::move(repeater), owner = std::move(owner), f = std::move(f)]() mutable {
if (auto ptr = owner.lock())
f();
else
repeater.reset(); // Trigger timer removal on tied object destruction (we should be
// the only thing holding the repeater; ideally it would be a
// unique_ptr, but std::function says nuh-uh).
});
}
// Wraps a lambda with a lambda that triggers it to be called via loop->call()
// when invoked. E.g.:
//
// auto x = loop->make_caller([] (int a) { std::cerr << a; });
// x(42);
// x(99);
//
// will schedule two calls of the inner lambda (with different arguments) in the event loop.
// Arguments are forwarded to the inner lambda (allowing moving arguments into it).
template <typename Callable>
auto
make_caller(Callable f)
{
return [this, f = std::move(f)](auto&&... args) {
if (inEventLoop())
return f(std::forward<decltype(args)>(args)...);
// This shared pointer in a pain in the ass but needed because this lambda is going into a
// std::function that only accepts copyable lambdas. I *want* to simply capture:
// args=std::make_tuple(std::forward<decltype(args)>(args)...) but that fails if any given
// arguments aren't copyable (because of std::function). Dammit.
auto args_tuple_ptr = std::make_shared<std::tuple<std::decay_t<decltype(args)>...>>(
std::forward<decltype(args)>(args)...);
call_soon([f, args = std::move(args_tuple_ptr)]() mutable {
// Moving away the tuple args here is okay because this lambda will only be invoked once
std::apply(f, std::move(*args));
});
};
}
virtual bool
add_network_interface(
std::shared_ptr<vpn::NetworkInterface> netif,
std::function<void(net::IPPacket)> packetHandler) = 0;
virtual bool
add_ticker(std::function<void(void)> ticker) = 0;
virtual void
stop() = 0;
virtual ~EventLoop() = default;
virtual const net::Platform*
Net_ptr() const;
using UDPReceiveFunc = std::function<void(UDPHandle&, SockAddr src, llarp::OwnedBuffer buf)>;
// Constructs a UDP socket that can be used for sending and/or receiving
virtual std::shared_ptr<UDPHandle>
make_udp(UDPReceiveFunc on_recv) = 0;
/// Make a thread-safe event loop waker (an "async" in libuv terminology) on this event loop;
/// you can call `->Trigger()` on the returned shared pointer to fire the callback at the next
/// available event loop iteration. (Multiple Trigger calls invoked before the call is actually
/// made are coalesced into one call).
virtual std::shared_ptr<EventLoopWakeup>
make_waker(std::function<void()> callback) = 0;
// Initializes a new repeated task object. Note that the task is not actually added to the event
// loop until you call start() on the returned object. Typically invoked via call_every.
virtual std::shared_ptr<EventLoopRepeater>
make_repeater() = 0;
// Constructs and initializes a new default (libuv) event loop
static std::shared_ptr<EventLoop>
create(size_t queueLength = event_loop_queue_size);
// Returns true if called from within the event loop thread, false otherwise.
virtual bool
inEventLoop() const = 0;
// Returns the uvw::Loop *if* this event loop is backed by a uvw event loop (i.e. the default),
// nullptr otherwise. (This base class default always returns nullptr).
virtual std::shared_ptr<uvw::Loop>
MaybeGetUVWLoop()
{
return nullptr;
}
// Triggers an event loop wakeup; use when something has been done that requires the event loop
// to wake up (e.g. adding to queues). This is called implicitly by call() and call_soon().
// Idempotent and thread-safe.
virtual void
wakeup() = 0;
};
using EventLoop_ptr = std::shared_ptr<EventLoop>;
} // namespace llarp