Commit Graph

25110 Commits (799eb31ff199745888ffecf76a37e0d7cce437dd)
 

Author SHA1 Message Date
Loïc Guilloux 799eb31ff1
Change: [CMake] Copy AI/GS compatibility files to build dir (#8906) 3 years ago
Didac Perez Parera e760c9fbec
Fix: adjust object and rail station selection window padding to be consistent (#8929)
consistent
3 years ago
Jonathan G Rennison 83ac5aa27a
Fix: Memory leak of airport tile layout in AirportChangeInfo (prop 0A) (#8928) 3 years ago
Tyler Trahan adb9fa3b36
Feature: Press ctrl to build diagonal rivers in Scenario Editor (#8880) 3 years ago
stormcone bde5396d11 Add: Hotkey to focus the build object class name filter editbox. 3 years ago
stormcone c56e9a546d Add: Hotkey to focus the rail station class name filter editbox. 3 years ago
milek7 295f34a9df Fix: Freeing LanguagePack with wrong size. 3 years ago
Charles Pigott dd798d688b
Fix #8919: Release builds with asserts enabled (#8925) 3 years ago
Charles Pigott 2a9825b8de
Add: [Actions] Debian Bullseye release build (#8921) 3 years ago
translators c5cb44e138 Update: Translations from eints
catalan: 1 change by J0anJosep
spanish: 3 changes by MontyMontana
3 years ago
Patric Stout 4d501655ad
Fix: building on Raspberry Pi failed because of const vs constexpr (#8924) 3 years ago
Patric Stout 501087058e Fix: [CMake] if the regex for STABLETAG is empty, it means it is stable
This feels a bit inside out, but it makes sense: if there are no
"beta1" or "RC1" mentions, it means it is a stable release.
3 years ago
Patric Stout 9639e77297 Fix: [Actions] "is-tag" variable is the 5th element, not 6th
The 6th is "is-stable-tag", but it is currently broken in meaning.
Betas and RCs are considered "stable", but final releases are not.
This is the reason it was working for RC1, but not for the final
release.
3 years ago
Patric Stout fece1c57ca
Codechange: Suppress warnings when asserts are disabled (#8917) 3 years ago
translators 9eb6c78a02 Update: Translations from eints
catalan: 2 changes by J0anJosep
3 years ago
Charles Pigott 591ea9862d
Codechange: Suppress warnings when asserts are disabled (#8916) 3 years ago
translators 088964a091 Update: Translations from eints
luxembourgish: 1 change by phreeze83
serbian: 59 changes by nkrs
3 years ago
Charles Pigott 086c95718d
Fix #8803: Only auto-remove signals when rail can be built (#8904) 3 years ago
translators 50cd6e135e Update: Translations from eints
english (us): 23 changes by 2TallTyler
luxembourgish: 63 changes by phreeze83
ukrainian: 72 changes by StepanIvasyn
catalan: 5 changes by J0anJosep
turkish: 5 changes by nullaf
3 years ago
Mike 49c89cb5f6
Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901) 3 years ago
translators e23ccc95f5 Update: Translations from eints
english (us): 7 changes by HAJDog247
czech: 18 changes by PatrikSamuelTauchim
luxembourgish: 99 changes by phreeze83
serbian: 4 changes by nkrs
catalan: 20 changes by J0anJosep
french: 1 change by arikover
portuguese: 30 changes by azulcosta
3 years ago
translators a1230b932c Update: Translations from eints
swedish: 30 changes by kustridaren
spanish (mexican): 1 change by absay
japanese: 13 changes by Azusa257
vietnamese: 1 change by KhoiCanDev
estonian: 12 changes by siimsoni
czech: 6 changes by PatrikSamuelTauchim, 2 changes by tomas-vl
chinese (simplified): 88 changes by clzls
arabic (egypt): 16 changes by AviationGamerX
luxembourgish: 4 changes by phreeze83
korean: 34 changes by telk5093
italian: 16 changes by AlphaJack
german: 1 change by danidoedel, 1 change by Wuzzy2
slovak: 30 changes by FuryPapaya
catalan: 35 changes by J0anJosep
tamil: 16 changes by Aswn
dutch: 32 changes by Afoklala
portuguese (brazilian): 14 changes by Greavez, 5 changes by jpsl00
3 years ago
Charles Pigott 2d7b34bc68 Fix #8886: Don't try to resolve folders within tars named '.' 3 years ago
translators a36b286e04 Update: Translations from eints
norwegian (bokmal): 28 changes by Anolitt
spanish (mexican): 29 changes by absay
galician: 1 change by JohnBoyFan
vietnamese: 30 changes by KhoiCanDev
estonian: 31 changes by siimsoni
czech: 6 changes by tomas-vl
arabic (egypt): 73 changes by AviationGamerX
hungarian: 37 changes by pnpBrumi
german: 24 changes by danidoedel, 4 changes by matthiasradde, 2 changes by SecretIdetity
russian: 2 changes by SecretIdetity
finnish: 40 changes by lanurmi
catalan: 47 changes by J0anJosep
lithuanian: 30 changes by devbotas
spanish: 29 changes by JohnBoyFan
french: 30 changes by MalaGaM
portuguese (brazilian): 7 changes by jpsl00, 5 changes by Greavez
polish: 31 changes by Milek7
3 years ago
translators 76e92f6751 Update: Translations from eints 3 years ago
Patric Stout d0ed656fd1 Change: scale heightmaps we export to highest peak and inform the user of this value
Before this commit, it scaled to map-height-limit. Recently this
could also be set to "auto", meaning players don't really know
or care about this value.

This also means that if a player exported a heightmap and wanted
to import it again, looking like the exact same map, he did not
know what value for "highest peak" to use.
3 years ago
Patric Stout 13a5264438 Fix: store the recent new game_creation settings in savegames
This allows us to later on see what someone did, and makes sure
that "restart" command still knows how the game was created.
3 years ago
Patric Stout f05e2e0d40 Feature: allow setting a custom terrain type to define highest peak
At least, TGP will try to reach it. It heavily depends on the map
if it is reachable at all. But for sure it will do its atmost to
get there!
3 years ago
Patric Stout 45c2c29c35 Add: allow setting the highest mountain for heightmaps
It will add some slack to the map height limit if that was set
to auto.
3 years ago
Patric Stout 422e132845 Feature: auto-detect map height limit based on generated map
This opens up the true power of the TGP terrain generator, as it
is no longer constrainted by an arbitrary low map height limit,
especially for extreme terrain types.

In other words: on a 1kx1k map with "Alpinist" terrain type, the
map is now really hilly with default settings.

People can still manually limit the map height if they so wish,
and after the terrain generation the limit is stored in the
savegame as if the user set it.

Cheats still allow you to change this value.
3 years ago
Patric Stout 1a1049bc0d Change: rename setting "max_heightlevel" to "map_height_limit"
This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.

Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.

Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
3 years ago
Patric Stout 23f27db8c3 Change: remove "maximum map height" from the New Game GUI
This setting influence the max heightlevel, and not as the name
suggests: the height of the generated map.

How ever you slice it, it is a very weird place to add this
setting, and it is better off being only in the settings menu.

Commits following this commit also make it more useful, so users
no longer have to care about it.
3 years ago
Patric Stout 70bc55cfd6 Feature: setting to indicate desert coverage for tropic climate
This is an indication value; the game tries to get as close as it
can, but due to the complex tropic rules, that is unlikely to be
exact.

In the end, it picks a height-level to base the desert/tropic
line on. This is strictly seen not needed, as we can convert any
tile to either. But it is the simplest way to get started with
this without redoing all related functions.
3 years ago
Patric Stout cafe4eed6e Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
Setting the snow coverage (in % of the map) makes a lot more sense
to the human, while still allowing the niche player to set (by
finding the correct %) a snow line height they like. This makes for
easier defaults, as it decoupled terrain height from amount of snow.

Maps can never be 100% snow, as we do not have sprites for coastal
tiles.

Internally, this calculates the best snow line height to approach
this coverage as close as possible.
3 years ago
Milek7 7a886cb4d4 Change: Do not disallow persistent buffer mapping on AMD GPUs, as it is actually faster. 3 years ago
translators bcaa367b68 Update: Translations from eints
chinese (traditional): 25 changes by SiderealArt
japanese: 81 changes by taku315
3 years ago
Koen Bussemaker 59bfed65a1 Fix #8875: Filter string in station window breaks flow in user interface 3 years ago
Patric Stout 751434ea63
Fix: placing random trees in SE crashes the game (#8892)
This used to work by accident: originally the code checked if
GenerateWorld was threaded. If not, it would abort the function.
This worked for placing trees, because it was also returning false
when it was not active.

With the recent changes, that check got removed, and this crash
started to happen. So now check if we have a modal window, which
is a very solid indication we are generating the world.
3 years ago
translators 0c4443667d Update: Translations from eints
slovak: 6 changes by FuryPapaya
3 years ago
translators 3b3412d561 Update: Translations from eints
arabic (egypt): 22 changes by AviationGamerX
3 years ago
translators f9d24ff45e Update: Translations from eints
slovak: 10 changes by FuryPapaya
3 years ago
translators ae65ceb1a7 Update: Translations from eints
chinese (simplified): 2 changes by clzls
korean: 2 changes by telk5093
slovak: 9 changes by FuryPapaya
catalan: 4 changes by J0anJosep
polish: 4 changes by pAter-exe
3 years ago
Michael Lutz df958dc907 Fix f0f96e31: [OpenGL] Broken window resizing due to invalid buffer pitch on texture creation. 3 years ago
translators 545ca3d014 Update: Translations from eints
vietnamese: 118 changes by KhoiCanDev
slovak: 13 changes by FuryPapaya
3 years ago
frosch 0230624359
Fix f0f96e31: [OpenGL] warning: comparison of integer expressions of different signedness. (#8881) 3 years ago
Michael Lutz f0f96e3103
Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer. (#8877) 3 years ago
translators c92358527b Update: Translations from eints
ukrainian: 1 change by StepanIvasyn
3 years ago
dP d8dfa1613f Fix: Recompute road/railtype availability after disabling the engine 3 years ago
Peter Nelson b43cc21214 Fix: OSK layout not scaled for 2x or 4x GUI scale. 3 years ago
translators 1893aef649 Update: Translations from eints
spanish (mexican): 8 changes by absay
ukrainian: 13 changes by StepanIvasyn
dutch: 3 changes by Afoklala
lithuanian: 1 change by devbotas
3 years ago