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OpenTTD-patches/src/sl/extended_ver_sl.h

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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file extended_ver_sl.h Functions/types related to handling save/load extended version info. */
#ifndef SL_EXTENDED_VER_SL_H
#define SL_EXTENDED_VER_SL_H
#include "../core/bitmath_func.hpp"
#include "../core/enum_type.hpp"
#include <array>
#include <vector>
enum SaveLoadVersion : uint16_t;
/**
* List of extended features, each feature has its own (16 bit) version
*/
enum SlXvFeatureIndex {
XSLFI_NULL = 0, ///< Unused value, to indicate that no extended feature test is in use
XSLFI_VERSION_LABEL, ///< Version label
XSLFI_UPSTREAM_VERSION, ///< Corresponding upstream savegame version
XSLFI_TRACE_RESTRICT, ///< Trace restrict
XSLFI_TRACE_RESTRICT_OWNER, ///< Trace restrict: train owner test
XSLFI_TRACE_RESTRICT_ORDRCND, ///< Trace restrict: slot conditional order
XSLFI_TRACE_RESTRICT_STATUSCND, ///< Trace restrict: train status condition
XSLFI_TRACE_RESTRICT_REVERSE, ///< Trace restrict: reverse
XSLFI_TRACE_RESTRICT_NEWSCTRL, ///< Trace restrict: news control
XSLFI_TRACE_RESTRICT_COUNTER, ///< Trace restrict: counters
XSLFI_TRACE_RESTRICT_TIMEDATE, ///< Trace restrict: time/date
XSLFI_TRACE_RESTRICT_BRKCND, ///< Trace restrict: realistic braking related conditionals
XSLFI_TRACE_RESTRICT_CTGRYCND, ///< Trace restrict: category conditionals
XSLFI_TRACE_RESTRICT_PENCTRL, ///< Trace restrict: PF penalty control
XSLFI_TRACE_RESTRICT_TUNBRIDGE, ///< Trace restrict: restricted signalled tunnel/bridge support
XSLFI_TRACE_RESTRICT_SPDADAPTCTRL, ///< Trace restrict: speed adaptation control
XSLFI_PROG_SIGS, ///< programmable pre-signals patch
XSLFI_ADJACENT_CROSSINGS, ///< Adjacent level crossings closure patch
XSLFI_SAFER_CROSSINGS, ///< Safer level crossings
XSLFI_DEPARTURE_BOARDS, ///< Departure boards patch, in ticks mode
XSLFI_TIMETABLES_START_TICKS, ///< Timetable start time format: 1: is in ticks, instead of days, 2: also has subticks, 3: uses StateTicks
XSLFI_TOWN_CARGO_ADJ, ///< Town cargo adjustment patch
XSLFI_SIG_TUNNEL_BRIDGE, ///< Signals on tunnels and bridges
XSLFI_IMPROVED_BREAKDOWNS, ///< Improved breakdowns patch
XSLFI_CONSIST_BREAKDOWN_FLAG, ///< Consist breakdown flag
XSLFI_TT_WAIT_IN_DEPOT, ///< Timetabling waiting time in depot patch
XSLFI_AUTO_TIMETABLE, ///< Auto timetables and separation patch
XSLFI_VEHICLE_REPAIR_COST, ///< Vehicle repair costs patch
XSLFI_ENH_VIEWPORT_PLANS, ///< Enhanced viewport patch: plans
XSLFI_INFRA_SHARING, ///< Infrastructure sharing patch
XSLFI_VARIABLE_DAY_LENGTH, ///< Variable day length patch
XSLFI_ORDER_OCCUPANCY, ///< Running average of order occupancy
XSLFI_MORE_COND_ORDERS, ///< More conditional orders patch
XSLFI_EXTRA_LARGE_MAP, ///< Extra large map
XSLFI_REVERSE_AT_WAYPOINT, ///< Reverse at waypoint orders
XSLFI_VEH_LIFETIME_PROFIT, ///< Vehicle lifetime profit patch
XSLFI_LINKGRAPH_DAY_SCALE, ///< Linkgraph job duration & interval may be in non-scaled days
XSLFI_TEMPLATE_REPLACEMENT, ///< Template-based train replacement
XSLFI_MORE_RAIL_TYPES, ///< Increased number of rail types
XSLFI_CARGO_TYPE_ORDERS, ///< Cargo-specific load/unload order flags
XSLFI_EXTENDED_GAMELOG, ///< Extended gamelog
XSLFI_STATION_CATCHMENT_INC, ///< Station catchment radius increase
XSLFI_CUSTOM_BRIDGE_HEADS, ///< Custom bridge heads
XSLFI_CHUNNEL, ///< Tunnels under water (channel tunnel)
XSLFI_SCHEDULED_DISPATCH, ///< Scheduled vehicle dispatching
XSLFI_MORE_TOWN_GROWTH_RATES, ///< More town growth rates
XSLFI_MULTIPLE_DOCKS, ///< Multiple docks
XSLFI_TIMETABLE_EXTRA, ///< Vehicle timetable extra fields
XSLFI_TRAIN_FLAGS_EXTRA, ///< Train flags field extra size
XSLFI_VEHICLE_FLAGS_EXTRA, ///< Vehicle flags field extra size
XSLFI_TRAIN_THROUGH_LOAD, ///< Train through load/unload
XSLFI_ORDER_EXTRA_DATA, ///< Order extra data field(s)
XSLFI_WHOLE_MAP_CHUNK, ///< Whole map chunk
XSLFI_ST_LAST_VEH_TYPE, ///< Per-cargo station last vehicle type
XSLFI_SELL_AT_DEPOT_ORDER, ///< Sell vehicle on arrival at depot orders
XSLFI_BUY_LAND_RATE_LIMIT, ///< Buy land rate limit
XSLFI_DUAL_RAIL_TYPES, ///< Two rail-types per tile
XSLFI_CONSIST_SPEED_RD_FLAG, ///< Consist speed reduction flag
XSLFI_SAVEGAME_UNIQUE_ID, ///< Savegame unique ID
XSLFI_RV_OVERTAKING, ///< Roadvehicle overtaking
XSLFI_LINKGRAPH_MODES, ///< Linkgraph additional distribution modes
XSLFI_GAME_EVENTS, ///< Game event flags
XSLFI_ROAD_LAYOUT_CHANGE_CTR, ///< Road layout change counter
XSLFI_TOWN_CARGO_MATRIX, ///< Town cargo matrix savegame format changes (now obsolete)
XSLFI_STATE_CHECKSUM, ///< State checksum
XSLFI_DEBUG, ///< Debugging info
XSLFI_FLOW_STAT_FLAGS, ///< FlowStat flags
XSLFI_SPEED_RESTRICTION, ///< Train speed restrictions
XSLFI_STATION_GOODS_EXTRA, ///< Extra station goods entry statuses
XSLFI_DOCKING_CACHE_VER, ///< Multiple docks - docking tile cache version
XSLFI_EXTRA_CHEATS, ///< Extra cheats
XSLFI_TOWN_MULTI_BUILDING, ///< Allow multiple stadium/church buildings in a single town
XSLFI_SHIP_LOST_COUNTER, ///< Ship lost counter
XSLFI_BUILD_OBJECT_RATE_LIMIT, ///< Build object rate limit
XSLFI_LOCAL_COMPANY, ///< Local company ID
XSLFI_THROUGH_TRAIN_DEPOT, ///< Drive-through train depots
XSLFI_MORE_VEHICLE_ORDERS, ///< More vehicle orders - VehicleOrderID is 16 bits instead of 8
XSLFI_ORDER_FLAGS_EXTRA, ///< Order flags field extra size
XSLFI_ONE_WAY_DT_ROAD_STOP, ///< One-way drive-through road stops
XSLFI_ONE_WAY_ROAD_STATE, ///< One-way road state cache
XSLFI_VENC_CHUNK, ///< VENC chunk
XSLFI_ANIMATED_TILE_EXTRA, ///< Animated tile extra info
XSLFI_NEWGRF_INFO_EXTRA, ///< Extra NewGRF info in savegame
XSLFI_INDUSTRY_CARGO_ADJ, ///< Industry cargo adjustment patch
XSLFI_REALISTIC_TRAIN_BRAKING, ///< Realistic train braking
XSLFI_INFLATION_FIXED_DATES, ///< Inflation is applied between fixed dates
XSLFI_WATER_FLOODING, ///< Water flooding map bit
XSLFI_MORE_HOUSES, ///< More house types
XSLFI_CUSTOM_TOWN_ZONE, ///< Custom town zones
XSLFI_STATION_CARGO_HISTORY, ///< Station waiting cargo history
XSLFI_TRAIN_SPEED_ADAPTATION, ///< Train speed adaptation
XSLFI_EXTRA_STATION_NAMES, ///< Extra station names
XSLFI_DEPOT_ORDER_EXTRA_FLAGS, ///< Depot order extra flags
XSLFI_EXTRA_SIGNAL_TYPES, ///< Extra signal types
XSLFI_BANKRUPTCY_EXTRA, ///< Extra company bankruptcy fields
XSLFI_OBJECT_GROUND_TYPES, ///< Object ground types
XSLFI_LINKGRAPH_AIRCRAFT, ///< Link graph last aircraft update field and aircraft link scaling setting
XSLFI_COMPANY_PW, ///< Company passwords
XSLFI_ST_INDUSTRY_CARGO_MODE, ///< Station industry cargo mode setting
XSLFI_TL_SPEED_LIMIT, ///< Through load maximum speed setting
XSLFI_RAIL_DEPOT_SPEED_LIMIT, ///< Rail depot maximum speed setting
XSLFI_WAYPOINT_FLAGS, ///< Waypoint flags
XSLFI_ROAD_WAYPOINTS, ///< Road waypoints
XSLFI_MORE_STATION_TYPES, ///< More station types (field widening)
XSLFI_RV_ORDER_EXTRA_FLAGS, ///< Road vehicle order extra flags
XSLFI_GRF_ROADSTOPS, ///< NewGRF road stops
XSLFI_INDUSTRY_ANIM_MASK, ///< Industry tile animation masking
XSLFI_NEW_SIGNAL_STYLES, ///< New signal styles
XSLFI_NO_TREE_COUNTER, ///< No tree counter
XSLFI_TOWN_SETTING_OVERRIDE, ///< Town setting overrides
XSLFI_LINKGRAPH_SPARSE_EDGES, ///< Link graph edge matrix is stored in sparse format, and saved in order
XSLFI_AUX_TILE_LOOP, ///< Auxiliary tile loop
XSLFI_NEWGRF_ENTITY_EXTRA, ///< NewGRF entity mappings are 16 bit
XSLFI_TNNC_CHUNK, ///< TNNC chunk
XSLFI_MULTI_CARGO_SHIPS, ///< Multi-cargo ships
XSLFI_REMAIN_NEXT_ORDER_STATION, ///< Remain in station if next order is for same station
XSLFI_LABEL_ORDERS, ///< Label orders
XSLFI_VARIABLE_TICK_RATE, ///< Variable tick rate
XSLFI_ROAD_VEH_FLAGS, ///< Road vehicle flags
XSLFI_STATION_TILE_CACHE_FLAGS, ///< Station tile cache flags
XSLFI_SCRIPT_INT64, ///< See: SLV_SCRIPT_INT64
XSLFI_U64_TICK_COUNTER, ///< See: SLV_U64_TICK_COUNTER
XSLFI_LINKGRAPH_TRAVEL_TIME, ///< See: SLV_LINKGRAPH_TRAVEL_TIME
XSLFI_LAST_LOADING_TICK, ///< See: SLV_LAST_LOADING_TICK
XSLFI_SCRIPT_LEAGUE_TABLES, ///< See: Scriptable league tables (PR #10001)
XSLFI_VELOCITY_NAUTICAL, ///< See: SLV_VELOCITY_NAUTICAL (PR #10594)
XSLFI_CONSISTENT_PARTIAL_Z, ///< See: SLV_CONSISTENT_PARTIAL_Z (PR #10570)
XSLFI_MORE_CARGO_AGE, ///< See: SLV_MORE_CARGO_AGE (PR #10596)
XSLFI_AI_START_DATE, ///< See: SLV_AI_START_DATE (PR #10653)
XSLFI_EXTEND_VEHICLE_RANDOM, ///< See: SLV_EXTEND_VEHICLE_RANDOM (PR #10701)
XSLFI_DISASTER_VEH_STATE, ///< See: SLV_DISASTER_VEH_STATE (PR #10798)
XSLFI_SAVEGAME_ID, ///< See: SLV_SAVEGAME_ID (PR #10719)
XSLFI_NEWGRF_LAST_SERVICE, ///< See: SLV_NEWGRF_LAST_SERVICE (PR #11124)
XSLFI_CARGO_TRAVELLED, ///< See: SLV_CARGO_TRAVELLED (PR #11283)
XSLFI_SHIP_ACCELERATION, ///< See: SLV_SHIP_ACCELERATION (PR #10734)
XSLFI_DEPOT_UNBUNCHING, ///< See: SLV_DEPOT_UNBUNCHING (PR #11945)
XSLFI_VEHICLE_ECONOMY_AGE, ///< See: SLV_VEHICLE_ECONOMY_AGE (PR #12141)
XSLFI_TABLE_PATS, ///< Use upstream table format for PATS
XSLFI_TABLE_MISC_SL, ///< Use upstream table format for miscellaneous chunks:
///< v1: DATE, VIEW, MAPS
///< v2: SUBS, CMDL, CMPU, ERNW, DEPT, CAPY, ECMY, EIDS, ENGN, GOAL, GRPS, RAIL, OBJS, SIGN, PSAC, STPE, STPA
XSLFI_TABLE_SCRIPT_SL, ///< Use upstream table format for script chunks
XSLFI_TABLE_NEWGRF_SL, ///< Use upstream table format for NewGRF/ID mapping chunks
XSLFI_TABLE_INDUSTRY_SL, ///< Use upstream table format for industry chunks: IBLD, ITBL
XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
XSLFI_ZPOS_32_BIT, ///< Vehicle/sign z_pos is 32 bit instead of 8 bit, but savegame version may be before this became true in trunk
XSLFI_MIGHT_USE_PAX_SIGNALS, ///< This save game might use the pax-signals feature
XSLFI_TRAFFIC_LIGHTS, ///< This save game uses road traffic lights
XSLFI_RAIL_AGEING, ///< This save game uses the rail aging patch
XSLFI_SPRINGPP, ///< This is a SpringPP game, use this for loading some settings
XSLFI_JOKERPP, ///< This is a JokerPP game, use this for loading some settings
XSLFI_CHILLPP, ///< This is a ChillPP game, use this for loading some settings
XSLFI_SIZE, ///< Total count of features, including null feature
};
extern std::array<uint16_t, XSLFI_SIZE> _sl_xv_feature_versions;
extern std::array<uint16_t, XSLFI_SIZE> _sl_xv_feature_static_versions;
/**
* Operator to use when combining traditional savegame number test with an extended feature version test
*/
enum SlXvFeatureTestOperator {
XSLFTO_OR = 0, ///< Test if traditional savegame version is in bounds OR extended feature is in version bounds
XSLFTO_AND ///< Test if traditional savegame version is in bounds AND extended feature is in version bounds
};
/**
* Structure to describe an extended feature version test, and how it combines with a traditional savegame version test
*/
struct SlXvFeatureTest {
using TestFunctorPtr = bool (*)(uint16_t, bool, const std::array<uint16_t, XSLFI_SIZE> &); ///< Return true if feature present, first parameter is standard savegame version, second is whether standard savegame version is within bounds
private:
uint16_t min_version;
uint16_t max_version;
SlXvFeatureIndex feature;
SlXvFeatureTestOperator op;
TestFunctorPtr functor = nullptr;
public:
constexpr SlXvFeatureTest()
: min_version(0), max_version(0), feature(XSLFI_NULL), op(XSLFTO_OR) { }
constexpr SlXvFeatureTest(SlXvFeatureTestOperator op_, SlXvFeatureIndex feature_, uint16_t min_version_ = 1, uint16_t max_version_ = 0xFFFF)
: min_version(min_version_), max_version(max_version_), feature(feature_), op(op_) { }
constexpr SlXvFeatureTest(TestFunctorPtr functor_)
: min_version(0), max_version(0), feature(XSLFI_NULL), op(XSLFTO_OR), functor(functor_) { }
bool IsFeaturePresent(const std::array<uint16_t, XSLFI_SIZE> &feature_versions, SaveLoadVersion savegame_version, SaveLoadVersion savegame_version_from, SaveLoadVersion savegame_version_to) const;
inline bool IsFeaturePresent(SaveLoadVersion savegame_version, SaveLoadVersion savegame_version_from, SaveLoadVersion savegame_version_to) const
{
return this->IsFeaturePresent(_sl_xv_feature_versions, savegame_version, savegame_version_from, savegame_version_to);
}
};
bool SlXvIsFeaturePresent(const std::array<uint16_t, XSLFI_SIZE> &feature_versions, SlXvFeatureIndex feature, uint16_t min_version = 1, uint16_t max_version = 0xFFFF);
inline bool SlXvIsFeaturePresent(SlXvFeatureIndex feature, uint16_t min_version = 1, uint16_t max_version = 0xFFFF)
{
return SlXvIsFeaturePresent(_sl_xv_feature_versions, feature, min_version, max_version);
}
/**
* Returns true if @p feature is missing (i.e. has a version of 0, or less than the specified minimum version)
*/
inline bool SlXvIsFeatureMissing(SlXvFeatureIndex feature, uint16_t min_version = 1)
{
return !SlXvIsFeaturePresent(feature, min_version);
}
/**
* Returns true if @p feature is missing (i.e. has a version of 0, or less than the specified minimum version)
*/
inline bool SlXvIsFeatureMissing(const std::array<uint16_t, XSLFI_SIZE> &feature_versions, SlXvFeatureIndex feature, uint16_t min_version = 1)
{
return !SlXvIsFeaturePresent(feature_versions, feature, min_version);
}
const char *SlXvGetFeatureName(SlXvFeatureIndex feature);
/**
* sub chunk flags, this is saved as-is
* (XSCF_EXTRA_DATA_PRESENT and XSCF_CHUNK_ID_LIST_PRESENT must only be set by the save code, and read by the load code)
*/
enum SlxiSubChunkFlags {
XSCF_NULL = 0, ///< zero value
XSCF_IGNORABLE_UNKNOWN = 1 << 0, ///< the loader is free to ignore this without aborting the load if it doesn't know what it is at all
XSCF_IGNORABLE_VERSION = 1 << 1, ///< the loader is free to ignore this without aborting the load if the version is greater than the maximum that can be loaded
XSCF_EXTRA_DATA_PRESENT = 1 << 2, ///< extra data field is present, extra data in some sub-chunk/feature specific format
XSCF_CHUNK_ID_LIST_PRESENT = 1 << 3, ///< chunk ID list field is present, list of chunks which this sub-chunk/feature adds to the save game, this can be used to discard the chunks if the feature is unknown
XSCF_IGNORABLE_ALL = XSCF_IGNORABLE_UNKNOWN | XSCF_IGNORABLE_VERSION, ///< all "ignorable" flags
};
DECLARE_ENUM_AS_BIT_SET(SlxiSubChunkFlags)
struct SlxiSubChunkInfo;
typedef uint32_t SlxiSubChunkSaveProc(const SlxiSubChunkInfo *info, bool dry_run); ///< sub chunk save procedure type, must return length and write no data when dry_run is true
typedef void SlxiSubChunkLoadProc(const SlxiSubChunkInfo *info, uint32_t length); ///< sub chunk load procedure, must consume length bytes
/** Handlers and description of chunk. */
struct SlxiSubChunkInfo {
SlXvFeatureIndex index; ///< feature index, this is saved
SlxiSubChunkFlags flags; ///< flags, this is saved
uint16_t save_version; ///< version to save
uint16_t max_version; ///< maximum version to accept on load
const char *name; ///< feature name, this *IS* saved, so must be globally unique
SlxiSubChunkSaveProc *save_proc; ///< save procedure of the sub chunk, this may be nullptr in which case no extra chunk data is saved
SlxiSubChunkLoadProc *load_proc; ///< load procedure of the sub chunk, this may be nullptr in which case the extra chunk data must be missing or of 0 length
const char *chunk_list; ///< this is a list of chunks that this feature uses, which should be written to the savegame, this must be a comma-seperated list of 4-character IDs, with no spaces, or nullptr
};
void SlXvResetState();
void SlXvSetCurrentState();
void SlXvSetStaticCurrentVersions();
bool SlXvCheckSpecialSavegameVersions();
bool SlXvIsChunkDiscardable(uint32_t id);
#endif /* SL_EXTENDED_VER_SL_H */