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dwm-flexipatch/config.def.h

1311 lines
70 KiB
C

/* See LICENSE file for copyright and license details. */
/* appearance */
#if ROUNDED_CORNERS_PATCH
static const unsigned int borderpx = 0; /* border pixel of windows */
static const int corner_radius = 10;
#else
static const unsigned int borderpx = 1; /* border pixel of windows */
#endif // ROUNDED_CORNERS_PATCH
static const unsigned int snap = 32; /* snap pixel */
#if VANITYGAPS_PATCH
static const unsigned int gappih = 20; /* horiz inner gap between windows */
static const unsigned int gappiv = 10; /* vert inner gap between windows */
static const unsigned int gappoh = 10; /* horiz outer gap between windows and screen edge */
static const unsigned int gappov = 30; /* vert outer gap between windows and screen edge */
static const int smartgaps = 0; /* 1 means no outer gap when there is only one window */
#endif // VANITYGAPS_PATCH
#if AUTOSTART_PATCH
static const char autostartblocksh[] = "autostart_blocking.sh";
static const char autostartsh[] = "autostart.sh";
static const char dwmdir[] = "dwm";
static const char localshare[] = ".local/share";
#endif // AUTOSTART_PATCH
#if BAR_HOLDBAR_PATCH
static const int showbar = 0; /* 0 means no bar */
#else
static const int showbar = 1; /* 0 means no bar */
#endif // BAR_HOLDBAR_PATCH
static const int topbar = 1; /* 0 means bottom bar */
#if BAR_HEIGHT_PATCH
static const int bar_height = 0; /* 0 means derive from font, >= 1 explicit height */
#endif // BAR_HEIGHT_PATCH
#if BAR_PADDING_PATCH
static const int vertpad = 10; /* vertical padding of bar */
static const int sidepad = 10; /* horizontal padding of bar */
#endif // BAR_PADDING_PATCH
#if FOCUSONCLICK_PATCH
static const int focusonwheel = 0;
#endif // FOCUSONCLICK_PATCH
#if FLOATPOS_PATCH
static int floatposgrid_x = 5; /* float grid columns */
static int floatposgrid_y = 5; /* float grid rows */
#endif // FLOATPOS_PATCH
#if BAR_STATUSPADDING_PATCH
static const int horizpadbar = 2; /* horizontal padding for statusbar */
static const int vertpadbar = 0; /* vertical padding for statusbar */
#endif // BAR_STATUSPADDING_PATCH
4 years ago
#if BAR_STATUSBUTTON_PATCH
static const char buttonbar[] = "<O>";
4 years ago
#endif // BAR_STATUSBUTTON_PATCH
#if BAR_SYSTRAY_PATCH
static const unsigned int systrayspacing = 2; /* systray spacing */
static const int showsystray = 1; /* 0 means no systray */
4 years ago
#endif // BAR_SYSTRAY_PATCH
static int tagindicatortype = INDICATOR_TOP_LEFT_SQUARE; // see patch/bar_indicators.h for options
static int floatindicatortype = INDICATOR_TOP_LEFT_SQUARE; // see patch/bar_indicators.h for options
#if ONLYQUITONEMPTY_PATCH
static const int quit_empty_window_count = 2; /* only allow dwm to quit if no windows are open, value here represents number of deamons */
#endif // ONLYQUITONEMPTY_PATCH
#if BAR_EXTRASTATUS_PATCH
static const char statussep = ';'; /* separator between status bars */
#endif // BAR_EXTRASTATUS_PATCH
#if BAR_TABGROUPS_PATCH
static void (*bartabmonfns[])(Monitor *) = { monocle /* , customlayoutfn */ };
#endif // BAR_TABGROUPS_PATCH
#if BAR_PANGO_PATCH
static const char font[] = "monospace 10";
#else
static const char *fonts[] = { "monospace:size=10" };
#endif // BAR_PANGO_PATCH
static const char dmenufont[] = "monospace:size=10";
#if BAR_FLEXWINTITLE_PATCH
static char c000000[] = "#000000"; // placeholder value
#endif // BAR_FLEXWINTITLE_PATCH
static char normfgcolor[] = "#bbbbbb";
static char normbgcolor[] = "#222222";
static char normbordercolor[] = "#444444";
static char normfloatcolor[] = "#db8fd9";
static char selfgcolor[] = "#eeeeee";
static char selbgcolor[] = "#005577";
static char selbordercolor[] = "#005577";
static char selfloatcolor[] = "#005577";
static char titlenormfgcolor[] = "#bbbbbb";
static char titlenormbgcolor[] = "#222222";
static char titlenormbordercolor[] = "#444444";
static char titlenormfloatcolor[] = "#db8fd9";
static char titleselfgcolor[] = "#eeeeee";
static char titleselbgcolor[] = "#005577";
static char titleselbordercolor[] = "#005577";
static char titleselfloatcolor[] = "#005577";
static char tagsnormfgcolor[] = "#bbbbbb";
static char tagsnormbgcolor[] = "#222222";
static char tagsnormbordercolor[] = "#444444";
static char tagsnormfloatcolor[] = "#db8fd9";
static char tagsselfgcolor[] = "#eeeeee";
static char tagsselbgcolor[] = "#005577";
static char tagsselbordercolor[] = "#005577";
static char tagsselfloatcolor[] = "#005577";
static char hidfgcolor[] = "#005577";
static char hidbgcolor[] = "#222222";
static char hidbordercolor[] = "#005577";
static char hidfloatcolor[] = "#f76e0c";
static char urgfgcolor[] = "#bbbbbb";
static char urgbgcolor[] = "#222222";
static char urgbordercolor[] = "#ff0000";
static char urgfloatcolor[] = "#db8fd9";
#if BAR_FLEXWINTITLE_PATCH
static char normTTBbgcolor[] = "#330000";
static char normLTRbgcolor[] = "#330033";
static char normMONObgcolor[] = "#000033";
static char normGRIDbgcolor[] = "#003300";
static char normGRD1bgcolor[] = "#003300";
static char normGRD2bgcolor[] = "#003300";
static char normGRDMbgcolor[] = "#506600";
static char normHGRDbgcolor[] = "#b96600";
static char normDWDLbgcolor[] = "#003333";
static char normSPRLbgcolor[] = "#333300";
static char normfloatbgcolor[] = "#115577";
static char actTTBbgcolor[] = "#440000";
static char actLTRbgcolor[] = "#440044";
static char actMONObgcolor[] = "#000044";
static char actGRIDbgcolor[] = "#004400";
static char actGRD1bgcolor[] = "#004400";
static char actGRD2bgcolor[] = "#004400";
static char actGRDMbgcolor[] = "#507711";
static char actHGRDbgcolor[] = "#b97711";
static char actDWDLbgcolor[] = "#004444";
static char actSPRLbgcolor[] = "#444400";
static char actfloatbgcolor[] = "#116688";
static char selTTBbgcolor[] = "#550000";
static char selLTRbgcolor[] = "#550055";
static char selMONObgcolor[] = "#212171";
static char selGRIDbgcolor[] = "#005500";
static char selGRD1bgcolor[] = "#005500";
static char selGRD2bgcolor[] = "#005500";
static char selGRDMbgcolor[] = "#508822";
static char selHGRDbgcolor[] = "#b98822";
static char selDWDLbgcolor[] = "#005555";
static char selSPRLbgcolor[] = "#555500";
static char selfloatbgcolor[] = "#117799";
#endif // BAR_FLEXWINTITLE_PATCH
#if BAR_ALPHA_PATCH
static const unsigned int baralpha = 0xd0;
static const unsigned int borderalpha = OPAQUE;
static const unsigned int alphas[][3] = {
/* fg bg border */
[SchemeNorm] = { OPAQUE, baralpha, borderalpha },
[SchemeSel] = { OPAQUE, baralpha, borderalpha },
[SchemeTitleNorm] = { OPAQUE, baralpha, borderalpha },
[SchemeTitleSel] = { OPAQUE, baralpha, borderalpha },
[SchemeTagsNorm] = { OPAQUE, baralpha, borderalpha },
[SchemeTagsSel] = { OPAQUE, baralpha, borderalpha },
[SchemeHid] = { OPAQUE, baralpha, borderalpha },
[SchemeUrg] = { OPAQUE, baralpha, borderalpha },
#if BAR_FLEXWINTITLE_PATCH
[SchemeFlexActTTB] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActLTR] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActMONO] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActGRID] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActGRD1] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActGRD2] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActGRDM] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActHGRD] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActDWDL] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActSPRL] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActFloat] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaTTB] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaLTR] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaMONO] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaGRID] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaGRD1] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaGRD2] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaGRDM] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaHGRD] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaDWDL] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaSPRL] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaFloat] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelTTB] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelLTR] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelMONO] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelGRID] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelGRD1] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelGRD2] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelGRDM] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelHGRD] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelDWDL] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelSPRL] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelFloat] = { OPAQUE, baralpha, borderalpha },
#endif // BAR_FLEXWINTITLE_PATCH
};
#endif // BAR_ALPHA_PATCH
#if BAR_VTCOLORS_PATCH
static const char title_bg_dark[] = "#303030";
static const char title_bg_light[] = "#fdfdfd";
static const int color_ptrs[][ColCount] = {
/* fg bg border float */
[SchemeNorm] = { -1, -1, 5, 12 },
[SchemeSel] = { -1, -1, 11, 13 },
[SchemeTitleNorm] = { 6, -1, -1, -1 },
[SchemeTitleSel] = { 6, -1, -1, -1 },
[SchemeTagsNorm] = { 2, 0, 0, -1 },
[SchemeTagsSel] = { 6, 5, 5, -1 },
[SchemeHid] = { 5, 0, 0, -1 },
[SchemeUrg] = { 7, 9, 9, 15 },
};
#endif // BAR_VTCOLORS_PATCH
static char *colors[][ColCount] = {
/* fg bg border float */
[SchemeNorm] = { normfgcolor, normbgcolor, normbordercolor, normfloatcolor },
[SchemeSel] = { selfgcolor, selbgcolor, selbordercolor, selfloatcolor },
[SchemeTitleNorm] = { titlenormfgcolor, titlenormbgcolor, titlenormbordercolor, titlenormfloatcolor },
[SchemeTitleSel] = { titleselfgcolor, titleselbgcolor, titleselbordercolor, titleselfloatcolor },
[SchemeTagsNorm] = { tagsnormfgcolor, tagsnormbgcolor, tagsnormbordercolor, tagsnormfloatcolor },
[SchemeTagsSel] = { tagsselfgcolor, tagsselbgcolor, tagsselbordercolor, tagsselfloatcolor },
[SchemeHid] = { hidfgcolor, hidbgcolor, hidbordercolor, hidfloatcolor },
[SchemeUrg] = { urgfgcolor, urgbgcolor, urgbordercolor, urgfloatcolor },
#if BAR_FLEXWINTITLE_PATCH
[SchemeFlexActTTB] = { titleselfgcolor, actTTBbgcolor, c000000, c000000 },
[SchemeFlexActLTR] = { titleselfgcolor, actLTRbgcolor, c000000, c000000 },
[SchemeFlexActMONO] = { titleselfgcolor, actMONObgcolor, c000000, c000000 },
[SchemeFlexActGRID] = { titleselfgcolor, actGRIDbgcolor, c000000, c000000 },
[SchemeFlexActGRD1] = { titleselfgcolor, actGRD1bgcolor, c000000, c000000 },
[SchemeFlexActGRD2] = { titleselfgcolor, actGRD2bgcolor, c000000, c000000 },
[SchemeFlexActGRDM] = { titleselfgcolor, actGRDMbgcolor, c000000, c000000 },
[SchemeFlexActHGRD] = { titleselfgcolor, actHGRDbgcolor, c000000, c000000 },
[SchemeFlexActDWDL] = { titleselfgcolor, actDWDLbgcolor, c000000, c000000 },
[SchemeFlexActSPRL] = { titleselfgcolor, actSPRLbgcolor, c000000, c000000 },
[SchemeFlexActFloat] = { titleselfgcolor, actfloatbgcolor, c000000, c000000 },
[SchemeFlexInaTTB] = { titlenormfgcolor, normTTBbgcolor, c000000, c000000 },
[SchemeFlexInaLTR] = { titlenormfgcolor, normLTRbgcolor, c000000, c000000 },
[SchemeFlexInaMONO] = { titlenormfgcolor, normMONObgcolor, c000000, c000000 },
[SchemeFlexInaGRID] = { titlenormfgcolor, normGRIDbgcolor, c000000, c000000 },
[SchemeFlexInaGRD1] = { titlenormfgcolor, normGRD1bgcolor, c000000, c000000 },
[SchemeFlexInaGRD2] = { titlenormfgcolor, normGRD2bgcolor, c000000, c000000 },
[SchemeFlexInaGRDM] = { titlenormfgcolor, normGRDMbgcolor, c000000, c000000 },
[SchemeFlexInaHGRD] = { titlenormfgcolor, normHGRDbgcolor, c000000, c000000 },
[SchemeFlexInaDWDL] = { titlenormfgcolor, normDWDLbgcolor, c000000, c000000 },
[SchemeFlexInaSPRL] = { titlenormfgcolor, normSPRLbgcolor, c000000, c000000 },
[SchemeFlexInaFloat] = { titlenormfgcolor, normfloatbgcolor, c000000, c000000 },
[SchemeFlexSelTTB] = { titleselfgcolor, selTTBbgcolor, c000000, c000000 },
[SchemeFlexSelLTR] = { titleselfgcolor, selLTRbgcolor, c000000, c000000 },
[SchemeFlexSelMONO] = { titleselfgcolor, selMONObgcolor, c000000, c000000 },
[SchemeFlexSelGRID] = { titleselfgcolor, selGRIDbgcolor, c000000, c000000 },
[SchemeFlexSelGRD1] = { titleselfgcolor, selGRD1bgcolor, c000000, c000000 },
[SchemeFlexSelGRD2] = { titleselfgcolor, selGRD2bgcolor, c000000, c000000 },
[SchemeFlexSelGRDM] = { titleselfgcolor, selGRDMbgcolor, c000000, c000000 },
[SchemeFlexSelHGRD] = { titleselfgcolor, selHGRDbgcolor, c000000, c000000 },
[SchemeFlexSelDWDL] = { titleselfgcolor, selDWDLbgcolor, c000000, c000000 },
[SchemeFlexSelSPRL] = { titleselfgcolor, selSPRLbgcolor, c000000, c000000 },
[SchemeFlexSelFloat] = { titleselfgcolor, selfloatbgcolor, c000000, c000000 },
#endif // BAR_FLEXWINTITLE_PATCH
};
#if BAR_POWERLINE_STATUS_PATCH
static char *statuscolors[][ColCount] = {
/* fg bg border float */
[SchemeNorm] = { normfgcolor, normbgcolor, normbordercolor, normfloatcolor },
[SchemeSel] = { selfgcolor, selbgcolor, selbordercolor, selfloatcolor },
[SchemeTitleNorm] = { titlenormfgcolor, titlenormbgcolor, titlenormbordercolor, titlenormfloatcolor },
[SchemeTitleSel] = { titleselfgcolor, titleselbgcolor, titleselbordercolor, titleselfloatcolor },
[SchemeTagsNorm] = { tagsnormfgcolor, tagsnormbgcolor, tagsnormbordercolor, tagsnormfloatcolor },
[SchemeTagsSel] = { tagsselfgcolor, tagsselbgcolor, tagsselbordercolor, tagsselfloatcolor },
[SchemeHid] = { hidfgcolor, hidbgcolor, hidbordercolor, hidfloatcolor },
[SchemeUrg] = { urgfgcolor, urgbgcolor, urgbordercolor, urgfloatcolor },
};
#endif // BAR_POWERLINE_STATUS_PATCH
#if COOL_AUTOSTART_PATCH
static const char *const autostart[] = {
"st", NULL,
NULL /* terminate */
};
#endif // COOL_AUTOSTART_PATCH
#if SCRATCHPADS_PATCH
[dwm][PATCH] Multiple scratchpads This patch enables multiple scratchpads, each with one assigned window. This enables the same scratchpad workflow that you have in i3. Scratchpads are implemented as special tags, whose mask does not apply to new spawned windows. To assign a window to a scratchpad you have to set up a rule, as you do with regular tags. Windows tagged with scratchpad tags can be set floating or not in the rules array. Most users would probably want them floating (i3 style), but having them tiled does also perfectly work and might fit better the DWM approach. In case they are set floating, the patch moves them to the center of the screen whenever the are shown. The patch can easily be modified to make this last feature configurable in the rules array (see the center patch). The togglescratch function, borrowed from the previous scratchpad patch and slightly modified, can be used to spawn a registered scratchpad process or toggle its view. This function looks for a window tagged on the selected scratchpad. If it is found its view is toggled. If it is not found the corresponding registered command is spawned. The config.def.h shows three examples of its use to spawn a terminal in the first scratchpad tag, a second terminal running ranger on the second scratchpad tag and the keepassxc application to manage passwords on a third scratchpad tag. If you prefer to spawn your scratchpad applications from the startup script, you might opt for binding keys to toggleview instead, as scratchpads are just special tags (you may even extend the TAGKEYS macro to generalize the key bindings).
4 years ago
const char *spcmd1[] = {"st", "-n", "spterm", "-g", "120x34", NULL };
const char *spcmd2[] = {"st", "-n", "spfm", "-g", "144x41", "-e", "ranger", NULL };
const char *spcmd3[] = {"keepassxc", NULL };
static Sp scratchpads[] = {
/* name cmd */
{"spterm", spcmd1},
{"spranger", spcmd2},
{"keepassxc", spcmd3},
};
#endif // SCRATCHPADS_PATCH
[dwm][PATCH] Multiple scratchpads This patch enables multiple scratchpads, each with one assigned window. This enables the same scratchpad workflow that you have in i3. Scratchpads are implemented as special tags, whose mask does not apply to new spawned windows. To assign a window to a scratchpad you have to set up a rule, as you do with regular tags. Windows tagged with scratchpad tags can be set floating or not in the rules array. Most users would probably want them floating (i3 style), but having them tiled does also perfectly work and might fit better the DWM approach. In case they are set floating, the patch moves them to the center of the screen whenever the are shown. The patch can easily be modified to make this last feature configurable in the rules array (see the center patch). The togglescratch function, borrowed from the previous scratchpad patch and slightly modified, can be used to spawn a registered scratchpad process or toggle its view. This function looks for a window tagged on the selected scratchpad. If it is found its view is toggled. If it is not found the corresponding registered command is spawned. The config.def.h shows three examples of its use to spawn a terminal in the first scratchpad tag, a second terminal running ranger on the second scratchpad tag and the keepassxc application to manage passwords on a third scratchpad tag. If you prefer to spawn your scratchpad applications from the startup script, you might opt for binding keys to toggleview instead, as scratchpads are just special tags (you may even extend the TAGKEYS macro to generalize the key bindings).
4 years ago
/* Tags
* In a traditional dwm the number of tags in use can be changed simply by changing the number
* of strings in the tags array. This build does things a bit different which has some added
* benefits. If you need to change the number of tags here then change the NUMTAGS macro in dwm.c.
*
* Examples:
*
* 1) static char *tagicons[][NUMTAGS*2] = {
* [DEFAULT_TAGS] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F", "G", "H", "I" },
* }
*
* 2) static char *tagicons[][1] = {
* [DEFAULT_TAGS] = { "" },
* }
*
* The first example would result in the tags on the first monitor to be 1 through 9, while the
* tags for the second monitor would be named A through I. A third monitor would start again at
* 1 through 9 while the tags on a fourth monitor would also be named A through I. Note the tags
* count of NUMTAGS*2 in the array initialiser which defines how many tag text / icon exists in
* the array. This can be changed to *3 to add separate icons for a third monitor.
*
* For the second example each tag would be represented as a bullet point. Both cases work the
* same from a technical standpoint - the icon index is derived from the tag index and the monitor
* index. If the icon index is is greater than the number of tag icons then it will wrap around
* until it an icon matches. Similarly if there are two tag icons then it would alternate between
* them. This works seamlessly with alternative tags and alttagsdecoration patches.
*/
static char *tagicons[][NUMTAGS] = {
[DEFAULT_TAGS] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" },
[ALTERNATIVE_TAGS] = { "A", "B", "C", "D", "E", "F", "G", "H", "I" },
[ALT_TAGS_DECORATION] = { "<1>", "<2>", "<3>", "<4>", "<5>", "<6>", "<7>", "<8>", "<9>" },
};
4 years ago
#if BAR_TAGGRID_PATCH
/* grid of tags */
#define DRAWCLASSICTAGS 1 << 0
#define DRAWTAGGRID 1 << 1
#define SWITCHTAG_UP 1 << 0
#define SWITCHTAG_DOWN 1 << 1
#define SWITCHTAG_LEFT 1 << 2
#define SWITCHTAG_RIGHT 1 << 3
#define SWITCHTAG_TOGGLETAG 1 << 4
#define SWITCHTAG_TAG 1 << 5
#define SWITCHTAG_VIEW 1 << 6
#define SWITCHTAG_TOGGLEVIEW 1 << 7
static const unsigned int drawtagmask = DRAWTAGGRID; /* | DRAWCLASSICTAGS to show classic row of tags */
static const int tagrows = 2;
4 years ago
#endif // BAR_TAGGRID_PATCH
/* There are two options when it comes to per-client rules:
* - a typical struct table or
* - using the RULE macro
*
* A traditional struct table looks like this:
* // class instance title wintype tags mask isfloating monitor
* { "Gimp", NULL, NULL, NULL, 1 << 4, 0, -1 },
* { "Firefox", NULL, NULL, NULL, 1 << 7, 0, -1 },
*
* The RULE macro has the default values set for each field allowing you to only
* specify the values that are relevant for your rule, e.g.
*
* RULE(.class = "Gimp", .tags = 1 << 4)
* RULE(.class = "Firefox", .tags = 1 << 7)
*
* Refer to the Rule struct definition for the list of available fields depending on
* the patches you enable.
*/
static const Rule rules[] = {
/* xprop(1):
* WM_CLASS(STRING) = instance, class
* WM_NAME(STRING) = title
* WM_WINDOW_ROLE(STRING) = role
* _NET_WM_WINDOW_TYPE(ATOM) = wintype
*/
RULE(.wintype = WTYPE "DIALOG", .isfloating = 1)
RULE(.wintype = WTYPE "UTILITY", .isfloating = 1)
RULE(.wintype = WTYPE "TOOLBAR", .isfloating = 1)
RULE(.wintype = WTYPE "SPLASH", .isfloating = 1)
RULE(.class = "Gimp", .tags = 1 << 4)
RULE(.class = "Firefox", .tags = 1 << 7)
#if SCRATCHPADS_PATCH
RULE(.instance = "spterm", .tags = SPTAG(0), .isfloating = 1)
RULE(.instance = "spfm", .tags = SPTAG(1), .isfloating = 1)
RULE(.instance = "keepassxc", .tags = SPTAG(2))
#endif // SCRATCHPADS_PATCH
};
#if MONITOR_RULES_PATCH
#if PERTAG_PATCH
static const MonitorRule monrules[] = {
/* monitor tag layout mfact nmaster showbar topbar */
{ 1, -1, 2, -1, -1, -1, -1 }, // use a different layout for the second monitor
{ -1, -1, 0, -1, -1, -1, -1 }, // default
};
#else
static const MonitorRule monrules[] = {
/* monitor layout mfact nmaster showbar topbar */
{ 1, 2, -1, -1, -1, -1 }, // use a different layout for the second monitor
{ -1, 0, -1, -1, -1, -1 }, // default
};
#endif // PERTAG_PATCH
#endif // MONITOR_RULES_PATCH
#if INSETS_PATCH
static const Inset default_inset = {
.x = 0,
.y = 30,
.w = 0,
.h = 0,
};
#endif // INSETS_PATCH
4 years ago
/* Bar rules allow you to configure what is shown where on the bar, as well as
* introducing your own bar modules.
*
* monitor:
* -1 show on all monitors
* 0 show on monitor 0
* 'A' show on active monitor (i.e. focused / selected) (or just -1 for active?)
* bar - bar index, 0 is default, 1 is extrabar
* alignment - how the module is aligned compared to other modules
* widthfunc, drawfunc, clickfunc - providing bar module width, draw and click functions
* name - does nothing, intended for visual clue and for logging / debugging
*/
static const BarRule barrules[] = {
/* monitor bar alignment widthfunc drawfunc clickfunc name */
4 years ago
#if BAR_STATUSBUTTON_PATCH
{ -1, 0, BAR_ALIGN_LEFT, width_stbutton, draw_stbutton, click_stbutton, "statusbutton" },
4 years ago
#endif // BAR_STATUSBUTTON_PATCH
#if BAR_POWERLINE_TAGS_PATCH
{ 0, 0, BAR_ALIGN_LEFT, width_pwrl_tags, draw_pwrl_tags, click_pwrl_tags, "powerline_tags" },
#endif // BAR_POWERLINE_TAGS_PATCH
4 years ago
#if BAR_TAGS_PATCH
{ -1, 0, BAR_ALIGN_LEFT, width_tags, draw_tags, click_tags, "tags" },
4 years ago
#endif // BAR_TAGS_PATCH
#if BAR_TAGGRID_PATCH
{ -1, 0, BAR_ALIGN_LEFT, width_taggrid, draw_taggrid, click_taggrid, "taggrid" },
4 years ago
#endif // BAR_TAGGRID_PATCH
#if BAR_SYSTRAY_PATCH
{ 0, 0, BAR_ALIGN_RIGHT, width_systray, draw_systray, click_systray, "systray" },
4 years ago
#endif // BAR_SYSTRAY_PATCH
#if BAR_LTSYMBOL_PATCH
{ -1, 0, BAR_ALIGN_LEFT, width_ltsymbol, draw_ltsymbol, click_ltsymbol, "layout" },
#endif // BAR_LTSYMBOL_PATCH
4 years ago
#if BAR_STATUS2D_PATCH && BAR_STATUSCMD_PATCH
{ 'A', 0, BAR_ALIGN_RIGHT, width_status2d, draw_status2d, click_statuscmd, "status2d" },
4 years ago
#elif BAR_STATUS2D_PATCH
{ 'A', 0, BAR_ALIGN_RIGHT, width_status2d, draw_status2d, click_status2d, "status2d" },
#elif BAR_POWERLINE_STATUS_PATCH
{ 0, 0, BAR_ALIGN_RIGHT, width_pwrl_status, draw_pwrl_status, click_pwrl_status, "powerline_status" },
#elif BAR_STATUS_PATCH && BAR_STATUSCMD_PATCH
{ 0, 0, BAR_ALIGN_RIGHT, width_status, draw_status, click_statuscmd, "status" },
4 years ago
#elif BAR_STATUS_PATCH
{ 'A', 0, BAR_ALIGN_RIGHT, width_status, draw_status, click_status, "status" },
4 years ago
#endif // BAR_STATUS2D_PATCH | BAR_STATUSCMD_PATCH
#if BAR_FLEXWINTITLE_PATCH
{ -1, 0, BAR_ALIGN_NONE, width_flexwintitle, draw_flexwintitle, click_flexwintitle, "flexwintitle" },
#elif BAR_TABGROUPS_PATCH
{ -1, 0, BAR_ALIGN_NONE, width_bartabgroups, draw_bartabgroups, click_bartabgroups, "bartabgroups" },
#elif BAR_AWESOMEBAR_PATCH
{ -1, 0, BAR_ALIGN_NONE, width_awesomebar, draw_awesomebar, click_awesomebar, "awesomebar" },
4 years ago
#elif BAR_FANCYBAR_PATCH
{ -1, 0, BAR_ALIGN_NONE, width_fancybar, draw_fancybar, click_fancybar, "fancybar" },
4 years ago
#elif BAR_WINTITLE_PATCH
{ -1, 0, BAR_ALIGN_NONE, width_wintitle, draw_wintitle, click_wintitle, "wintitle" },
#endif // BAR_TABGROUPS_PATCH | BAR_AWESOMEBAR_PATCH | BAR_FANCYBAR_PATCH | BAR_WINTITLE_PATCH
#if BAR_EXTRASTATUS_PATCH
4 years ago
#if BAR_STATUS2D_PATCH && BAR_STATUSCMD_PATCH
{ 'A', 1, BAR_ALIGN_CENTER, width_status2d_es, draw_status2d_es, click_statuscmd_es, "status2d_es" },
4 years ago
#elif BAR_STATUS2D_PATCH
{ 'A', 1, BAR_ALIGN_CENTER, width_status2d_es, draw_status2d_es, click_status2d, "status2d_es" },
#elif BAR_POWERLINE_STATUS_PATCH
{ 0, 1, BAR_ALIGN_RIGHT, width_pwrl_status_es, draw_pwrl_status_es, click_pwrl_status, "powerline_status" },
#elif BAR_STATUSCMD_PATCH && BAR_STATUS_PATCH
{ 'A', 1, BAR_ALIGN_CENTER, width_status_es, draw_status_es, click_statuscmd_es, "status_es" },
4 years ago
#elif BAR_STATUS_PATCH
{ 'A', 1, BAR_ALIGN_CENTER, width_status_es, draw_status_es, click_status, "status_es" },
4 years ago
#endif // BAR_STATUS2D_PATCH | BAR_STATUSCMD_PATCH
#endif // BAR_EXTRASTATUS_PATCH
#if BAR_FLEXWINTITLE_PATCH
#if BAR_WINTITLE_HIDDEN_PATCH
{ -1, 1, BAR_ALIGN_RIGHT_RIGHT, width_wintitle_hidden, draw_wintitle_hidden, click_wintitle_hidden, "wintitle_hidden" },
#endif
#if BAR_WINTITLE_FLOATING_PATCH
{ -1, 1, BAR_ALIGN_LEFT, width_wintitle_floating, draw_wintitle_floating, click_wintitle_floating, "wintitle_floating" },
#endif // BAR_WINTITLE_FLOATING_PATCH
#endif // BAR_FLEXWINTITLE_PATCH
{ NULL }
4 years ago
};
#if DWMC_PATCH
/* signal definitions */
/* signum must be greater than 0 */
/* trigger signals using `xsetroot -name "fsignal:<signame> [<type> <value>]"` */
static Signal signals[] = {
/* signum function */
{ "focusstack", focusstack },
{ "setmfact", setmfact },
{ "togglebar", togglebar },
{ "incnmaster", incnmaster },
{ "togglefloating", togglefloating },
{ "focusmon", focusmon },
#if STACKER_PATCH
{ "pushstack", pushstack },
#endif // STACKER_PATCH
#if FOCUSURGENT_PATCH
{ "focusurgent", focusurgent },
#endif // FOCUSURGENT_PATCH
#if FOCUSADJACENTTAG_PATCH
{ "viewtoleft", viewtoleft },
{ "viewtoright", viewtoright },
{ "tagtoleft", tagtoleft },
{ "tagtoright", tagtoright},
{ "tagandviewtoleft", tagandviewtoleft },
{ "tagandviewtoright", tagandviewtoright },
#endif // FOCUSADJACENTTAG_PATCH
#if SWAPFOCUS_PATCH && PERTAG_PATCH
{ "swapfocus", swapfocus },
#endif // SWAPFOCUS_PATCH
#if SWITCHCOL_PATCH
{ "switchcol", switchcol },
#endif // SWITCHCOL_PATCH
#if ROTATESTACK_PATCH
{ "rotatestack", rotatestack },
#endif // ROTATESTACK_PATCH
#if INPLACEROTATE_PATCH
{ "inplacerotate", inplacerotate },
#endif // INPLACEROTATE_PATCH
#if PUSH_PATCH || PUSH_NO_MASTER_PATCH
{ "pushdown", pushdown },
{ "pushup", pushup },
#endif // PUSH_PATCH / PUSH_NO_MASTER_PATCH
#if FLEXTILE_DELUXE_LAYOUT
{ "incnstack", incnstack },
{ "rotatelayoutaxis", rotatelayoutaxis },
{ "setlayoutaxisex", setlayoutaxisex },
{ "mirrorlayout", mirrorlayout },
#endif // FLEXTILE_DELUXE_LAYOUT
#if CFACTS_PATCH
{ "setcfact", setcfact },
#endif // CFACTS_PATCH
#if MOVEPLACE_PATCH
{ "moveplace", moveplace },
#endif // MOVEPLACE_PATCH
#if EXRESIZE_PATCH
{ "explace", explace },
{ "togglehorizontalexpand", togglehorizontalexpand },
{ "toggleverticalexpand", toggleverticalexpand },
{ "togglemaximize", togglemaximize },
#endif // EXRESIZE_PATCH
#if KEYMODES_PATCH
{ "setkeymode", setkeymode },
#endif // KEYMODES_PATCH
#if TRANSFER_PATCH
{ "transfer", transfer },
#endif // TRANSFER_PATCH
#if TRANSFER_ALL_PATCH
{ "transferall", transferall },
#endif // TRANSFER_ALL_PATCH
{ "tagmon", tagmon },
{ "zoom", zoom },
#if VANITYGAPS_PATCH
{ "incrgaps", incrgaps },
{ "incrigaps", incrigaps },
{ "incrogaps", incrogaps },
{ "incrihgaps", incrihgaps },
{ "incrivgaps", incrivgaps },
{ "incrohgaps", incrohgaps },
{ "incrovgaps", incrovgaps },
{ "togglegaps", togglegaps },
{ "defaultgaps", defaultgaps },
{ "setgaps", setgapsex },
#endif // VANITYGAPS_PATCH
{ "view", view },
{ "viewall", viewallex },
{ "viewex", viewex },
{ "toggleview", view },
#if SHIFTVIEW_PATCH
{ "shiftview", shiftview },
#endif // SHIFTVIEW_PATCH
#if SHIFTVIEW_CLIENTS_PATCH
{ "shiftviewclients", shiftviewclients },
#endif // SHIFTVIEW_CLIENTS_PATCH
#if SELFRESTART_PATCH
{ "self_restart", self_restart },
#endif // SELFRESTART_PATCH
4 years ago
#if BAR_TAGGRID_PATCH
{ "switchtag", switchtag },
4 years ago
#endif // BAR_TAGGRID_PATCH
#if STICKY_PATCH
{ "togglesticky", togglesticky },
#endif // STICKY_PATCH
#if SETBORDERPX_PATCH
{ "setborderpx", setborderpx },
#endif // SETBORDERPX_PATCH
#if CYCLELAYOUTS_PATCH
{ "cyclelayout", cyclelayout },
#endif // CYCLELAYOUTS_PATCH
#if MDPCONTROL_PATCH
{ "mpdchange", mpdchange },
{ "mpdcontrol", mpdcontrol },
#endif // MDPCONTROL_PATCH
{ "toggleviewex", toggleviewex },
{ "tag", tag },
{ "tagall", tagallex },
{ "tagex", tagex },
{ "toggletag", tag },
{ "toggletagex", toggletagex },
#if TAGALLMON_PATCH
{ "tagallmon", tagallmon },
#endif // TAGALLMON_PATCH
#if TAGSWAPMON_PATCH
{ "tagswapmon", tagswapmon},
#endif // TAGSWAPMON_PATCH
#if BAR_ALTERNATIVE_TAGS_PATCH
{ "togglealttag", togglealttag },
#endif // BAR_ALTERNATIVE_TAGS_PATCH
#if TOGGLEFULLSCREEN_PATCH
{ "togglefullscreen", togglefullscreen },
#endif // TOGGLEFULLSCREEN_PATCH
#if !FAKEFULLSCREEN_PATCH && FAKEFULLSCREEN_CLIENT_PATCH
{ "togglefakefullscreen", togglefakefullscreen },
#endif // FAKEFULLSCREEN_CLIENT_PATCH
#if FULLSCREEN_PATCH
{ "fullscreen", fullscreen },
#endif // FULLSCREEN_PATCH
#if MAXIMIZE_PATCH
{ "togglehorizontalmax", togglehorizontalmax },
{ "toggleverticalmax", toggleverticalmax },
{ "togglemax", togglemax },
#endif // MAXIMIZE_PATCH
#if SCRATCHPADS_PATCH
{ "togglescratch", togglescratch },
#endif // SCRATCHPADS_PATCH
#if UNFLOATVISIBLE_PATCH
{ "unfloatvisible", unfloatvisible },
#endif // UNFLOATVISIBLE_PATCH
{ "killclient", killclient },
#if WINVIEW_PATCH
{ "winview", winview },
#endif // WINVIEW_PATCH
#if XRDB_PATCH && !BAR_VTCOLORS_PATCH
{ "xrdb", xrdb },
#endif // XRDB_PATCH
#if TAGOTHERMONITOR_PATCH
{ "tagnextmonex", tagnextmonex },
{ "tagprevmonex", tagprevmonex },
#endif // TAGOTHERMONITOR_PATCH
{ "quit", quit },
{ "setlayout", setlayout },
{ "setlayoutex", setlayoutex },
};
#elif FSIGNAL_PATCH
/* signal definitions */
/* signum must be greater than 0 */
/* trigger signals using `xsetroot -name "fsignal:<signum>"` */
static Signal signals[] = {
/* signum function argument */
{ 1, setlayout, {.v = 0} },
};
#endif // DWMC_PATCH
/* layout(s) */
static const float mfact = 0.55; /* factor of master area size [0.05..0.95] */
static const int nmaster = 1; /* number of clients in master area */
#if FLEXTILE_DELUXE_LAYOUT
static const int nstack = 0; /* number of clients in primary stack area */
#endif // FLEXTILE_DELUXE_LAYOUT
4 years ago
static const int resizehints = 0; /* 1 means respect size hints in tiled resizals */
#if DECORATION_HINTS_PATCH
static const int decorhints = 1; /* 1 means respect decoration hints */
#endif // DECORATION_HINTS_PATCH
#if NROWGRID_LAYOUT
#define FORCE_VSPLIT 1
#endif
#if FLEXTILE_DELUXE_LAYOUT
static const Layout layouts[] = {
/* symbol arrange function, { nmaster, nstack, layout, master axis, stack axis, secondary stack axis } */
{ "[]=", flextile, { -1, -1, SPLIT_VERTICAL, TOP_TO_BOTTOM, TOP_TO_BOTTOM, 0, NULL } }, // default tile layout
{ "><>", NULL, {0} }, /* no layout function means floating behavior */
{ "[M]", flextile, { -1, -1, NO_SPLIT, MONOCLE, 0, 0, NULL } }, // monocle
{ "|||", flextile, { -1, -1, SPLIT_VERTICAL, LEFT_TO_RIGHT, TOP_TO_BOTTOM, 0, NULL } }, // columns (col) layout
{ ">M>", flextile, { -1, -1, FLOATING_MASTER, LEFT_TO_RIGHT, LEFT_TO_RIGHT, 0, NULL } }, // floating master
{ "[D]", flextile, { -1, -1, SPLIT_VERTICAL, TOP_TO_BOTTOM, MONOCLE, 0, NULL } }, // deck
{ "TTT", flextile, { -1, -1, SPLIT_HORIZONTAL, LEFT_TO_RIGHT, LEFT_TO_RIGHT, 0, NULL } }, // bstack
{ "===", flextile, { -1, -1, SPLIT_HORIZONTAL, LEFT_TO_RIGHT, TOP_TO_BOTTOM, 0, NULL } }, // bstackhoriz
{ "|M|", flextile, { -1, -1, SPLIT_CENTERED_VERTICAL, TOP_TO_BOTTOM, TOP_TO_BOTTOM, TOP_TO_BOTTOM, NULL } }, // centeredmaster
{ ":::", flextile, { -1, -1, NO_SPLIT, GAPPLESSGRID, 0, 0, NULL } }, // gappless grid
{ "[\\]", flextile, { -1, -1, NO_SPLIT, DWINDLE, 0, 0, NULL } }, // fibonacci dwindle
{ "(@)", flextile, { -1, -1, NO_SPLIT, SPIRAL, 0, 0, NULL } }, // fibonacci spiral
#if TILE_LAYOUT
{ "[]=", tile, {0} },
#endif
#if MONOCLE_LAYOUT
{ "[M]", monocle, {0} },
#endif
#if BSTACK_LAYOUT
{ "TTT", bstack, {0} },
#endif
#if BSTACKHORIZ_LAYOUT
{ "===", bstackhoriz, {0} },
#endif
#if CENTEREDMASTER_LAYOUT
{ "|M|", centeredmaster, {0} },
#endif
#if CENTEREDFLOATINGMASTER_LAYOUT
{ ">M>", centeredfloatingmaster, {0} },
#endif
#if COLUMNS_LAYOUT
{ "|||", col, {0} },
#endif
#if DECK_LAYOUT
{ "[D]", deck, {0} },
#endif
#if FIBONACCI_SPIRAL_LAYOUT
{ "(@)", spiral, {0} },
#endif
#if FIBONACCI_DWINDLE_LAYOUT
{ "[\\]", dwindle, {0} },
#endif
#if GRIDMODE_LAYOUT
{ "HHH", grid, {0} },
#endif
#if HORIZGRID_LAYOUT
{ "---", horizgrid, {0} },
#endif
#if GAPPLESSGRID_LAYOUT
{ ":::", gaplessgrid, {0} },
#endif
#if NROWGRID_LAYOUT
{ "###", nrowgrid, {0} },
#endif
#if CYCLELAYOUTS_PATCH
{ NULL, NULL, {0} },
#endif
};
#else
static const Layout layouts[] = {
/* symbol arrange function */
#if TILE_LAYOUT
{ "[]=", tile }, /* first entry is default */
#endif
{ "><>", NULL }, /* no layout function means floating behavior */
#if MONOCLE_LAYOUT
{ "[M]", monocle },
#endif
#if BSTACK_LAYOUT
{ "TTT", bstack },
#endif
#if BSTACKHORIZ_LAYOUT
{ "===", bstackhoriz },
#endif
#if CENTEREDMASTER_LAYOUT
{ "|M|", centeredmaster },
#endif
#if CENTEREDFLOATINGMASTER_LAYOUT
{ ">M>", centeredfloatingmaster },
#endif
#if COLUMNS_LAYOUT
{ "|||", col },
#endif
#if DECK_LAYOUT
{ "[D]", deck },
#endif
#if FIBONACCI_SPIRAL_LAYOUT
{ "(@)", spiral },
#endif
#if FIBONACCI_DWINDLE_LAYOUT
{ "[\\]", dwindle },
#endif
#if GRIDMODE_LAYOUT
{ "HHH", grid },
#endif
#if HORIZGRID_LAYOUT
{ "---", horizgrid },
#endif
#if GAPPLESSGRID_LAYOUT
{ ":::", gaplessgrid },
#endif
#if NROWGRID_LAYOUT
{ "###", nrowgrid },
#endif
#if CYCLELAYOUTS_PATCH
{ NULL, NULL },
#endif
};
#endif // FLEXTILE_DELUXE_LAYOUT
/* key definitions */
#define MODKEY Mod1Mask
#if COMBO_PATCH && SWAPTAGS_PATCH && TAGOTHERMONITOR_PATCH
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, comboview, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, combotag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask|ShiftMask, KEY, swaptags, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask, KEY, tagnextmon, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask|ControlMask, KEY, tagprevmon, {.ui = 1 << TAG} },
#elif COMBO_PATCH && SWAPTAGS_PATCH
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, comboview, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, combotag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask|ShiftMask, KEY, swaptags, {.ui = 1 << TAG} },
#elif COMBO_PATCH && TAGOTHERMONITOR_PATCH
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, comboview, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, combotag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask, KEY, tagnextmon, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask|ControlMask, KEY, tagprevmon, {.ui = 1 << TAG} },
#elif COMBO_PATCH
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, comboview, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, combotag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} },
#elif SWAPTAGS_PATCH && TAGOTHERMONITOR_PATCH
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask|ShiftMask, KEY, swaptags, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask, KEY, tagnextmon, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask|ControlMask, KEY, tagprevmon, {.ui = 1 << TAG} },
#elif SWAPTAGS_PATCH
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask|ShiftMask, KEY, swaptags, {.ui = 1 << TAG} },
#elif TAGOTHERMONITOR_PATCH
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask, KEY, tagnextmon, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask|ControlMask, KEY, tagprevmon, {.ui = 1 << TAG} },
#else
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} },
#endif // COMBO_PATCH / SWAPTAGS_PATCH / TAGOTHERMONITOR_PATCH
#if STACKER_PATCH
#define STACKKEYS(MOD,ACTION) \
{ MOD, XK_j, ACTION##stack, {.i = INC(+1) } }, \
{ MOD, XK_k, ACTION##stack, {.i = INC(-1) } }, \
{ MOD, XK_s, ACTION##stack, {.i = PREVSEL } }, \
{ MOD, XK_w, ACTION##stack, {.i = 0 } }, \
{ MOD, XK_e, ACTION##stack, {.i = 1 } }, \
{ MOD, XK_a, ACTION##stack, {.i = 2 } }, \
{ MOD, XK_z, ACTION##stack, {.i = -1 } },
#endif // STACKER_PATCH
#if BAR_HOLDBAR_PATCH
#define HOLDKEY 0 // replace 0 with the keysym to activate holdbar
#endif // BAR_HOLDBAR_PATCH
/* helper for spawning shell commands in the pre dwm-5.0 fashion */
#define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } }
/* commands */
#if !NODMENU_PATCH
static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */
#endif // NODMENU_PATCH
static const char *dmenucmd[] = {
"dmenu_run",
#if !NODMENU_PATCH
"-m", dmenumon,
#endif // NODMENU_PATCH
"-fn", dmenufont,
"-nb", normbgcolor,
"-nf", normfgcolor,
"-sb", selbgcolor,
"-sf", selfgcolor,
#if BAR_DMENUMATCHTOP_PATCH
topbar ? NULL : "-b",
#endif // BAR_DMENUMATCHTOP_PATCH
NULL
};
static const char *termcmd[] = { "st", NULL };
#if BAR_STATUSCMD_PATCH && !BAR_DWMBLOCKS_PATCH
/* commands spawned when clicking statusbar, the mouse button pressed is exported as BUTTON */
static const char *statuscmds[] = { "notify-send Mouse$BUTTON" };
static char *statuscmd[] = { "/bin/sh", "-c", NULL, NULL };
#endif // BAR_STATUSCMD_PATCH | DWMBLOCKS_PATCH
static Key keys[] = {
/* modifier key function argument */
#if KEYMODES_PATCH
{ MODKEY, XK_Escape, setkeymode, {.ui = COMMANDMODE} },
#endif // KEYMODES_PATCH
{ MODKEY, XK_p, spawn, {.v = dmenucmd } },
{ MODKEY|ShiftMask, XK_Return, spawn, {.v = termcmd } },
{ MODKEY, XK_b, togglebar, {0} },
#if FOCUSMASTER_PATCH
{ MODKEY|ControlMask, XK_space, focusmaster, {0} },
#endif // FOCUSMASTER_PATCH
#if STACKER_PATCH
STACKKEYS(MODKEY, focus)
STACKKEYS(MODKEY|ShiftMask, push)
#else
{ MODKEY, XK_j, focusstack, {.i = +1 } },
{ MODKEY, XK_k, focusstack, {.i = -1 } },
#endif // STACKER_PATCH
#if SWAPFOCUS_PATCH && PERTAG_PATCH
{ MODKEY, XK_s, swapfocus, {.i = -1 } },
#endif // SWAPFOCUS_PATCH
#if SWITCHCOL_PATCH
{ MODKEY, XK_v, switchcol, {0} },
#endif // SWITCHCOL_PATCH
#if ROTATESTACK_PATCH
{ MODKEY|Mod4Mask, XK_j, rotatestack, {.i = +1 } },
{ MODKEY|Mod4Mask, XK_k, rotatestack, {.i = -1 } },
#endif // ROTATESTACK_PATCH
#if INPLACEROTATE_PATCH
{ MODKEY|Mod4Mask|ShiftMask, XK_j, inplacerotate, {.i = +1} },
{ MODKEY|Mod4Mask|ShiftMask, XK_k, inplacerotate, {.i = -1} },
#endif // INPLACEROTATE_PATCH
#if PUSH_PATCH || PUSH_NO_MASTER_PATCH
{ MODKEY|ControlMask, XK_j, pushdown, {0} },
{ MODKEY|ControlMask, XK_k, pushup, {0} },
#endif // PUSH_PATCH / PUSH_NO_MASTER_PATCH
{ MODKEY, XK_i, incnmaster, {.i = +1 } },
{ MODKEY, XK_d, incnmaster, {.i = -1 } },
#if FLEXTILE_DELUXE_LAYOUT
{ MODKEY|ControlMask, XK_i, incnstack, {.i = +1 } },
{ MODKEY|ControlMask, XK_u, incnstack, {.i = -1 } },
#endif // FLEXTILE_DELUXE_LAYOUT
{ MODKEY, XK_h, setmfact, {.f = -0.05} },
{ MODKEY, XK_l, setmfact, {.f = +0.05} },
#if CFACTS_PATCH
{ MODKEY|ShiftMask, XK_h, setcfact, {.f = +0.25} },
{ MODKEY|ShiftMask, XK_l, setcfact, {.f = -0.25} },
{ MODKEY|ShiftMask, XK_o, setcfact, {0} },
#endif // CFACTS_PATCH
#if MOVERESIZE_PATCH
{ MODKEY|Mod4Mask, XK_Down, moveresize, {.v = "0x 25y 0w 0h" } },
{ MODKEY|Mod4Mask, XK_Up, moveresize, {.v = "0x -25y 0w 0h" } },
{ MODKEY|Mod4Mask, XK_Right, moveresize, {.v = "25x 0y 0w 0h" } },
{ MODKEY|Mod4Mask, XK_Left, moveresize, {.v = "-25x 0y 0w 0h" } },
{ MODKEY|Mod4Mask|ShiftMask, XK_Down, moveresize, {.v = "0x 0y 0w 25h" } },
{ MODKEY|Mod4Mask|ShiftMask, XK_Up, moveresize, {.v = "0x 0y 0w -25h" } },
{ MODKEY|Mod4Mask|ShiftMask, XK_Right, moveresize, {.v = "0x 0y 25w 0h" } },
{ MODKEY|Mod4Mask|ShiftMask, XK_Left, moveresize, {.v = "0x 0y -25w 0h" } },
#endif // MOVERESIZE_PATCH
#if MOVESTACK_PATCH
{ MODKEY|ShiftMask, XK_j, movestack, {.i = +1 } },
{ MODKEY|ShiftMask, XK_k, movestack, {.i = -1 } },
#endif // MOVESTACK_PATCH
#if TRANSFER_PATCH
{ MODKEY, XK_x, transfer, {0} },
#endif // TRANSFER_PATCH
#if TRANSFER_ALL_PATCH
{ MODKEY|ControlMask, XK_x, transferall, {0} },
#endif // TRANSFER_ALL_PATCH
#if REORGANIZETAGS_PATCH
{ MODKEY|ControlMask, XK_r, reorganizetags, {0} },
#endif // REORGANIZETAGS_PATCH
#if INSETS_PATCH
{ MODKEY|ShiftMask|ControlMask, XK_a, updateinset, {.v = &default_inset } },
#endif // INSETS_PATCH
{ MODKEY, XK_Return, zoom, {0} },
#if VANITYGAPS_PATCH
{ MODKEY|Mod4Mask, XK_u, incrgaps, {.i = +1 } },
{ MODKEY|Mod4Mask|ShiftMask, XK_u, incrgaps, {.i = -1 } },
{ MODKEY|Mod4Mask, XK_i, incrigaps, {.i = +1 } },
{ MODKEY|Mod4Mask|ShiftMask, XK_i, incrigaps, {.i = -1 } },
{ MODKEY|Mod4Mask, XK_o, incrogaps, {.i = +1 } },
{ MODKEY|Mod4Mask|ShiftMask, XK_o, incrogaps, {.i = -1 } },
{ MODKEY|Mod4Mask, XK_6, incrihgaps, {.i = +1 } },
{ MODKEY|Mod4Mask|ShiftMask, XK_6, incrihgaps, {.i = -1 } },
{ MODKEY|Mod4Mask, XK_7, incrivgaps, {.i = +1 } },
{ MODKEY|Mod4Mask|ShiftMask, XK_7, incrivgaps, {.i = -1 } },
{ MODKEY|Mod4Mask, XK_8, incrohgaps, {.i = +1 } },
{ MODKEY|Mod4Mask|ShiftMask, XK_8, incrohgaps, {.i = -1 } },
{ MODKEY|Mod4Mask, XK_9, incrovgaps, {.i = +1 } },
{ MODKEY|Mod4Mask|ShiftMask, XK_9, incrovgaps, {.i = -1 } },
{ MODKEY|Mod4Mask, XK_0, togglegaps, {0} },
{ MODKEY|Mod4Mask|ShiftMask, XK_0, defaultgaps, {0} },
#endif // VANITYGAPS_PATCH
{ MODKEY, XK_Tab, view, {0} },
#if SHIFTVIEW_PATCH
{ MODKEY|ShiftMask, XK_Tab, shiftview, { .i = -1 } },
{ MODKEY|ShiftMask, XK_backslash, shiftview, { .i = +1 } },
#endif // SHIFTVIEW_PATCH
#if SHIFTVIEW_CLIENTS_PATCH
{ MODKEY|Mod4Mask, XK_Tab, shiftviewclients, { .i = -1 } },
{ MODKEY|Mod4Mask, XK_backslash, shiftviewclients, { .i = +1 } },
#endif // SHIFTVIEW_CLIENTS_PATCH
#if BAR_WINTITLEACTIONS_PATCH
{ MODKEY|ControlMask, XK_z, showhideclient, {0} },
#endif // BAR_WINTITLEACTIONS_PATCH
{ MODKEY|ShiftMask, XK_c, killclient, {0} },
#if KILLUNSEL_PATCH
{ MODKEY|ShiftMask, XK_x, killunsel, {0} },
#endif // KILLUNSEL_PATCH
#if SELFRESTART_PATCH
{ MODKEY|ShiftMask, XK_r, self_restart, {0} },
#endif // SELFRESTART_PATCH
{ MODKEY|ShiftMask, XK_q, quit, {0} },
#if RESTARTSIG_PATCH
{ MODKEY|ControlMask|ShiftMask, XK_q, quit, {1} },
#endif // RESTARTSIG_PATCH
#if FOCUSURGENT_PATCH
{ MODKEY, XK_u, focusurgent, {0} },
#endif // FOCUSURGENT_PATCH
#if BAR_HOLDBAR_PATCH
{ 0, HOLDKEY, holdbar, {0} },
#endif // BAR_HOLDBAR_PATCH
#if WINVIEW_PATCH
{ MODKEY, XK_o, winview, {0} },
#endif // WINVIEW_PATCH
#if XRDB_PATCH && !BAR_VTCOLORS_PATCH
{ MODKEY|ShiftMask, XK_F5, xrdb, {.v = NULL } },
#endif // XRDB_PATCH
{ MODKEY, XK_t, setlayout, {.v = &layouts[0]} },
{ MODKEY, XK_f, setlayout, {.v = &layouts[1]} },
{ MODKEY, XK_m, setlayout, {.v = &layouts[2]} },
#if COLUMNS_LAYOUT
{ MODKEY, XK_c, setlayout, {.v = &layouts[3]} },
#endif // COLUMNS_LAYOUT
#if FLEXTILE_DELUXE_LAYOUT
{ MODKEY|ControlMask, XK_t, rotatelayoutaxis, {.i = +1 } }, /* flextile, 1 = layout axis */
{ MODKEY|ControlMask, XK_Tab, rotatelayoutaxis, {.i = +2 } }, /* flextile, 2 = master axis */
{ MODKEY|ControlMask|ShiftMask, XK_Tab, rotatelayoutaxis, {.i = +3 } }, /* flextile, 3 = stack axis */
{ MODKEY|ControlMask|Mod1Mask, XK_Tab, rotatelayoutaxis, {.i = +4 } }, /* flextile, 4 = secondary stack axis */
{ MODKEY|Mod5Mask, XK_t, rotatelayoutaxis, {.i = -1 } }, /* flextile, 1 = layout axis */
{ MODKEY|Mod5Mask, XK_Tab, rotatelayoutaxis, {.i = -2 } }, /* flextile, 2 = master axis */
{ MODKEY|Mod5Mask|ShiftMask, XK_Tab, rotatelayoutaxis, {.i = -3 } }, /* flextile, 3 = stack axis */
{ MODKEY|Mod5Mask|Mod1Mask, XK_Tab, rotatelayoutaxis, {.i = -4 } }, /* flextile, 4 = secondary stack axis */
{ MODKEY|ControlMask, XK_Return, mirrorlayout, {0} }, /* flextile, flip master and stack areas */
#endif // FLEXTILE_DELUXE_LAYOUT
{ MODKEY, XK_space, setlayout, {0} },
{ MODKEY|ShiftMask, XK_space, togglefloating, {0} },
#if MAXIMIZE_PATCH
{ MODKEY|ControlMask|ShiftMask, XK_h, togglehorizontalmax, {0} },
{ MODKEY|ControlMask|ShiftMask, XK_l, togglehorizontalmax, {0} },
{ MODKEY|ControlMask|ShiftMask, XK_j, toggleverticalmax, {0} },
{ MODKEY|ControlMask|ShiftMask, XK_k, toggleverticalmax, {0} },
{ MODKEY|ControlMask, XK_m, togglemax, {0} },
#endif // MAXIMIZE_PATCH
#if SCRATCHPADS_PATCH
[dwm][PATCH] Multiple scratchpads This patch enables multiple scratchpads, each with one assigned window. This enables the same scratchpad workflow that you have in i3. Scratchpads are implemented as special tags, whose mask does not apply to new spawned windows. To assign a window to a scratchpad you have to set up a rule, as you do with regular tags. Windows tagged with scratchpad tags can be set floating or not in the rules array. Most users would probably want them floating (i3 style), but having them tiled does also perfectly work and might fit better the DWM approach. In case they are set floating, the patch moves them to the center of the screen whenever the are shown. The patch can easily be modified to make this last feature configurable in the rules array (see the center patch). The togglescratch function, borrowed from the previous scratchpad patch and slightly modified, can be used to spawn a registered scratchpad process or toggle its view. This function looks for a window tagged on the selected scratchpad. If it is found its view is toggled. If it is not found the corresponding registered command is spawned. The config.def.h shows three examples of its use to spawn a terminal in the first scratchpad tag, a second terminal running ranger on the second scratchpad tag and the keepassxc application to manage passwords on a third scratchpad tag. If you prefer to spawn your scratchpad applications from the startup script, you might opt for binding keys to toggleview instead, as scratchpads are just special tags (you may even extend the TAGKEYS macro to generalize the key bindings).
4 years ago
{ MODKEY, XK_grave, togglescratch, {.ui = 0 } },
{ MODKEY|ControlMask, XK_grave, togglescratch, {.ui = 1 } },
{ MODKEY|ShiftMask, XK_grave, togglescratch, {.ui = 2 } },
#endif // SCRATCHPADS_PATCH
#if UNFLOATVISIBLE_PATCH
{ MODKEY|Mod4Mask, XK_space, unfloatvisible, {0} },
{ MODKEY|ShiftMask, XK_t, unfloatvisible, {.v = &layouts[0]} },
#endif // UNFLOATVISIBLE_PATCH
#if TOGGLEFULLSCREEN_PATCH
{ MODKEY, XK_y, togglefullscreen, {0} },
#endif // TOGGLEFULLSCREEN_PATCH
#if !FAKEFULLSCREEN_PATCH && FAKEFULLSCREEN_CLIENT_PATCH
{ MODKEY|ShiftMask, XK_y, togglefakefullscreen, {0} },
#endif // FAKEFULLSCREEN_CLIENT_PATCH
#if FULLSCREEN_PATCH
{ MODKEY|ShiftMask, XK_f, fullscreen, {0} },
#endif // FULLSCREEN_PATCH
#if STICKY_PATCH
{ MODKEY|ShiftMask, XK_s, togglesticky, {0} },
#endif // STICKY_PATCH
#if SCRATCHPAD_ALT_1_PATCH
{ MODKEY, XK_minus, scratchpad_show, {0} },
{ MODKEY|ShiftMask, XK_minus, scratchpad_hide, {0} },
{ MODKEY, XK_equal, scratchpad_remove, {0} },
#else
{ MODKEY, XK_0, view, {.ui = ~0 } },
{ MODKEY|ShiftMask, XK_0, tag, {.ui = ~0 } },
#endif // SCRATCHPAD_ALT_1_PATCH
{ MODKEY, XK_comma, focusmon, {.i = -1 } },
{ MODKEY, XK_period, focusmon, {.i = +1 } },
{ MODKEY|ShiftMask, XK_comma, tagmon, {.i = -1 } },
{ MODKEY|ShiftMask, XK_period, tagmon, {.i = +1 } },
#if FOCUSADJACENTTAG_PATCH
{ MODKEY, XK_Left, viewtoleft, {0} },
{ MODKEY, XK_Right, viewtoright, {0} },
{ MODKEY|ShiftMask, XK_Left, tagtoleft, {0} },
{ MODKEY|ShiftMask, XK_Right, tagtoright, {0} },
{ MODKEY|ControlMask, XK_Left, tagandviewtoleft, {0} },
{ MODKEY|ControlMask, XK_Right, tagandviewtoright, {0} },
#endif // FOCUSADJACENTTAG_PATCH
#if TAGALL_PATCH
{ MODKEY|ShiftMask, XK_F1, tagall, {.v = "F1"} },
{ MODKEY|ShiftMask, XK_F2, tagall, {.v = "F2"} },
{ MODKEY|ShiftMask, XK_F3, tagall, {.v = "F3"} },
{ MODKEY|ShiftMask, XK_F4, tagall, {.v = "F4"} },
{ MODKEY|ShiftMask, XK_F5, tagall, {.v = "F5"} },
{ MODKEY|ShiftMask, XK_F6, tagall, {.v = "F6"} },
{ MODKEY|ShiftMask, XK_F7, tagall, {.v = "F7"} },
{ MODKEY|ShiftMask, XK_F8, tagall, {.v = "F8"} },
{ MODKEY|ShiftMask, XK_F9, tagall, {.v = "F9"} },
{ MODKEY|ControlMask, XK_F1, tagall, {.v = "1"} },
{ MODKEY|ControlMask, XK_F2, tagall, {.v = "2"} },
{ MODKEY|ControlMask, XK_F3, tagall, {.v = "3"} },
{ MODKEY|ControlMask, XK_F4, tagall, {.v = "4"} },
{ MODKEY|ControlMask, XK_F5, tagall, {.v = "5"} },
{ MODKEY|ControlMask, XK_F6, tagall, {.v = "6"} },
{ MODKEY|ControlMask, XK_F7, tagall, {.v = "7"} },
{ MODKEY|ControlMask, XK_F8, tagall, {.v = "8"} },
{ MODKEY|ControlMask, XK_F9, tagall, {.v = "9"} },
#endif // TAGALL_PATCH
#if TAGALLMON_PATCH
{ MODKEY|Mod4Mask|ShiftMask, XK_comma, tagallmon, {.i = +1 } },
{ MODKEY|Mod4Mask|ShiftMask, XK_period, tagallmon, {.i = -1 } },
#endif // TAGALLMON_PATCH
#if TAGSWAPMON_PATCH
{ MODKEY|Mod4Mask|ControlMask, XK_comma, tagswapmon, {.i = +1 } },
{ MODKEY|Mod4Mask|ControlMask, XK_period, tagswapmon, {.i = -1 } },
#endif // TAGSWAPMON_PATCH
#if BAR_ALTERNATIVE_TAGS_PATCH
{ MODKEY, XK_n, togglealttag, {0} },
#endif // BAR_ALTERNATIVE_TAGS_PATCH
4 years ago
#if BAR_TAGGRID_PATCH
{ MODKEY|ControlMask, XK_Up, switchtag, { .ui = SWITCHTAG_UP | SWITCHTAG_VIEW } },
{ MODKEY|ControlMask, XK_Down, switchtag, { .ui = SWITCHTAG_DOWN | SWITCHTAG_VIEW } },
{ MODKEY|ControlMask, XK_Right, switchtag, { .ui = SWITCHTAG_RIGHT | SWITCHTAG_VIEW } },
{ MODKEY|ControlMask, XK_Left, switchtag, { .ui = SWITCHTAG_LEFT | SWITCHTAG_VIEW } },
{ MODKEY|Mod4Mask, XK_Up, switchtag, { .ui = SWITCHTAG_UP | SWITCHTAG_TAG | SWITCHTAG_VIEW } },
{ MODKEY|Mod4Mask, XK_Down, switchtag, { .ui = SWITCHTAG_DOWN | SWITCHTAG_TAG | SWITCHTAG_VIEW } },
{ MODKEY|Mod4Mask, XK_Right, switchtag, { .ui = SWITCHTAG_RIGHT | SWITCHTAG_TAG | SWITCHTAG_VIEW } },
{ MODKEY|Mod4Mask, XK_Left, switchtag, { .ui = SWITCHTAG_LEFT | SWITCHTAG_TAG | SWITCHTAG_VIEW } },
4 years ago
#endif // BAR_TAGGRID_PATCH
#if MOVEPLACE_PATCH
{ MODKEY, XK_KP_7, moveplace, {.ui = WIN_NW }}, /* XK_KP_Home, */
{ MODKEY, XK_KP_8, moveplace, {.ui = WIN_N }}, /* XK_KP_Up, */
{ MODKEY, XK_KP_9, moveplace, {.ui = WIN_NE }}, /* XK_KP_Prior, */
{ MODKEY, XK_KP_4, moveplace, {.ui = WIN_W }}, /* XK_KP_Left, */
{ MODKEY, XK_KP_5, moveplace, {.ui = WIN_C }}, /* XK_KP_Begin, */
{ MODKEY, XK_KP_6, moveplace, {.ui = WIN_E }}, /* XK_KP_Right, */
{ MODKEY, XK_KP_1, moveplace, {.ui = WIN_SW }}, /* XK_KP_End, */
{ MODKEY, XK_KP_2, moveplace, {.ui = WIN_S }}, /* XK_KP_Down, */
{ MODKEY, XK_KP_3, moveplace, {.ui = WIN_SE }}, /* XK_KP_Next, */
#endif // MOVEPLACE_PATCH
#if EXRESIZE_PATCH
{ MODKEY, XK_KP_7, explace, {.ui = EX_NW }}, /* XK_KP_Home, */
{ MODKEY, XK_KP_8, explace, {.ui = EX_N }}, /* XK_KP_Up, */
{ MODKEY, XK_KP_9, explace, {.ui = EX_NE }}, /* XK_KP_Prior, */
{ MODKEY, XK_KP_4, explace, {.ui = EX_W }}, /* XK_KP_Left, */
{ MODKEY, XK_KP_5, explace, {.ui = EX_C }}, /* XK_KP_Begin, */
{ MODKEY, XK_KP_6, explace, {.ui = EX_E }}, /* XK_KP_Right, */
{ MODKEY, XK_KP_1, explace, {.ui = EX_SW }}, /* XK_KP_End, */
{ MODKEY, XK_KP_2, explace, {.ui = EX_S }}, /* XK_KP_Down, */
{ MODKEY, XK_KP_3, explace, {.ui = EX_SE }}, /* XK_KP_Next, */
{ MODKEY|ShiftMask, XK_KP_8, exresize, {.v = (int []){ 0, 25 }}}, /* XK_KP_Up, */
{ MODKEY|ShiftMask, XK_KP_2, exresize, {.v = (int []){ 0, -25 }}}, /* XK_KP_Down, */
{ MODKEY|ShiftMask, XK_KP_6, exresize, {.v = (int []){ 25, 0 }}}, /* XK_KP_Right, */
{ MODKEY|ShiftMask, XK_KP_4, exresize, {.v = (int []){ -25, 0 }}}, /* XK_KP_Left, */
{ MODKEY|ShiftMask, XK_KP_5, exresize, {.v = (int []){ 25, 25 }}}, /* XK_KP_Begin, */
{ MODKEY|ShiftMask|ControlMask, XK_KP_5, exresize, {.v = (int []){ -25, -25 }}}, /* XK_KP_Begin, */
{ MODKEY|ControlMask, XK_KP_6, togglehorizontalexpand, {.i = +1} }, /* XK_KP_Right, */
{ MODKEY|ControlMask, XK_KP_3, togglehorizontalexpand, {.i = 0} }, /* XK_KP_Next, */
{ MODKEY|ControlMask, XK_KP_4, togglehorizontalexpand, {.i = -1} }, /* XK_KP_Left, */
{ MODKEY|ControlMask, XK_KP_8, toggleverticalexpand, {.i = +1} }, /* XK_KP_Up, */
{ MODKEY|ControlMask, XK_KP_1, toggleverticalexpand, {.i = 0} }, /* XK_KP_End, */
{ MODKEY|ControlMask, XK_KP_2, toggleverticalexpand, {.i = -1} }, /* XK_KP_Down, */
{ MODKEY|ControlMask, XK_KP_9, togglemaximize, {.i = -1} }, /* XK_KP_Prior, */
{ MODKEY|ControlMask, XK_KP_7, togglemaximize, {.i = +1} }, /* XK_KP_Home, */
{ MODKEY|ControlMask, XK_KP_5, togglemaximize, {.i = 0} }, /* XK_KP_Begin, */
#endif // EXRESIZE_PATCH
#if FLOATPOS_PATCH
/* Note that due to key limitations the below example kybindings are defined with a Mod3Mask,
* which is not always readily available. Refer to the patch wiki for more details. */
/* Client position is limited to monitor window area */
{ Mod3Mask, XK_u, floatpos, {.v = "-26x -26y" } }, // ↖
{ Mod3Mask, XK_i, floatpos, {.v = " 0x -26y" } }, // ↑
{ Mod3Mask, XK_o, floatpos, {.v = " 26x -26y" } }, // ↗
{ Mod3Mask, XK_j, floatpos, {.v = "-26x 0y" } }, // ←
{ Mod3Mask, XK_l, floatpos, {.v = " 26x 0y" } }, // →
{ Mod3Mask, XK_m, floatpos, {.v = "-26x 26y" } }, // ↙
{ Mod3Mask, XK_comma, floatpos, {.v = " 0x 26y" } }, // ↓
{ Mod3Mask, XK_period, floatpos, {.v = " 26x 26y" } }, // ↘
/* Absolute positioning (allows moving windows between monitors) */
{ Mod3Mask|ControlMask, XK_u, floatpos, {.v = "-26a -26a" } }, // ↖
{ Mod3Mask|ControlMask, XK_i, floatpos, {.v = " 0a -26a" } }, // ↑
{ Mod3Mask|ControlMask, XK_o, floatpos, {.v = " 26a -26a" } }, // ↗
{ Mod3Mask|ControlMask, XK_j, floatpos, {.v = "-26a 0a" } }, // ←
{ Mod3Mask|ControlMask, XK_l, floatpos, {.v = " 26a 0a" } }, // →
{ Mod3Mask|ControlMask, XK_m, floatpos, {.v = "-26a 26a" } }, // ↙
{ Mod3Mask|ControlMask, XK_comma, floatpos, {.v = " 0a 26a" } }, // ↓
{ Mod3Mask|ControlMask, XK_period, floatpos, {.v = " 26a 26a" } }, // ↘
/* Resize client, client center position is fixed which means that client expands in all directions */
{ Mod3Mask|ShiftMask, XK_u, floatpos, {.v = "-26w -26h" } }, // ↖
{ Mod3Mask|ShiftMask, XK_i, floatpos, {.v = " 0w -26h" } }, // ↑
{ Mod3Mask|ShiftMask, XK_o, floatpos, {.v = " 26w -26h" } }, // ↗
{ Mod3Mask|ShiftMask, XK_j, floatpos, {.v = "-26w 0h" } }, // ←
{ Mod3Mask|ShiftMask, XK_k, floatpos, {.v = "800W 800H" } }, // ·
{ Mod3Mask|ShiftMask, XK_l, floatpos, {.v = " 26w 0h" } }, // →
{ Mod3Mask|ShiftMask, XK_m, floatpos, {.v = "-26w 26h" } }, // ↙
{ Mod3Mask|ShiftMask, XK_comma, floatpos, {.v = " 0w 26h" } }, // ↓
{ Mod3Mask|ShiftMask, XK_period, floatpos, {.v = " 26w 26h" } }, // ↘
/* Client is positioned in a floating grid, movement is relative to client's current position */
{ Mod3Mask|Mod1Mask, XK_u, floatpos, {.v = "-1p -1p" } }, // ↖
{ Mod3Mask|Mod1Mask, XK_i, floatpos, {.v = " 0p -1p" } }, // ↑
{ Mod3Mask|Mod1Mask, XK_o, floatpos, {.v = " 1p -1p" } }, // ↗
{ Mod3Mask|Mod1Mask, XK_j, floatpos, {.v = "-1p 0p" } }, // ←
{ Mod3Mask|Mod1Mask, XK_k, floatpos, {.v = " 0p 0p" } }, // ·
{ Mod3Mask|Mod1Mask, XK_l, floatpos, {.v = " 1p 0p" } }, // →
{ Mod3Mask|Mod1Mask, XK_m, floatpos, {.v = "-1p 1p" } }, // ↙
{ Mod3Mask|Mod1Mask, XK_comma, floatpos, {.v = " 0p 1p" } }, // ↓
{ Mod3Mask|Mod1Mask, XK_period, floatpos, {.v = " 1p 1p" } }, // ↘
#endif // FLOATPOS_PATCH
#if SETBORDERPX_PATCH
{ MODKEY|ControlMask, XK_minus, setborderpx, {.i = -1 } },
{ MODKEY|ControlMask, XK_plus, setborderpx, {.i = +1 } },
{ MODKEY|ControlMask, XK_numbersign, setborderpx, {.i = 0 } },
#endif // SETBORDERPX_PATCH
#if CYCLELAYOUTS_PATCH
{ MODKEY|ControlMask, XK_comma, cyclelayout, {.i = -1 } },
{ MODKEY|ControlMask, XK_period, cyclelayout, {.i = +1 } },
#endif // CYCLELAYOUTS_PATCH
#if MDPCONTROL_PATCH
{ MODKEY, XK_F1, mpdchange, {.i = -1} },
{ MODKEY, XK_F2, mpdchange, {.i = +1} },
{ MODKEY, XK_Escape, mpdcontrol, {0} },
#endif // MDPCONTROL_PATCH
TAGKEYS( XK_1, 0)
TAGKEYS( XK_2, 1)
TAGKEYS( XK_3, 2)
TAGKEYS( XK_4, 3)
TAGKEYS( XK_5, 4)
TAGKEYS( XK_6, 5)
TAGKEYS( XK_7, 6)
TAGKEYS( XK_8, 7)
TAGKEYS( XK_9, 8)
};
#if KEYMODES_PATCH
static Key cmdkeys[] = {
/* modifier keys function argument */
{ 0, XK_Escape, clearcmd, {0} },
{ ControlMask, XK_c, clearcmd, {0} },
{ 0, XK_i, setkeymode, {.ui = INSERTMODE} },
};
static Command commands[] = {
/* modifier (4 keys) keysyms (4 keys) function argument */
{ {ControlMask, ShiftMask, 0, 0}, {XK_w, XK_h, 0, 0}, setlayout, {.v = &layouts[0]} },
{ {ControlMask, 0, 0, 0}, {XK_w, XK_o, 0, 0}, setlayout, {.v = &layouts[2]} },
{ {ControlMask, ShiftMask, 0, 0}, {XK_w, XK_o, 0, 0}, onlyclient, {0} },
{ {ControlMask, 0, 0, 0}, {XK_w, XK_v, 0, 0}, setlayout, {.v = &layouts[0]} },
{ {ControlMask, 0, 0, 0}, {XK_w, XK_less, 0, 0}, setmfact, {.f = -0.05} },
{ {ControlMask, ShiftMask, 0, 0}, {XK_w, XK_less, 0, 0}, setmfact, {.f = +0.05} },
{ {ControlMask, ShiftMask, 0, 0}, {XK_w, XK_0, 0, 0}, setmfact, {.f = +1.50} },
{ {ShiftMask, 0, 0, 0}, {XK_period, XK_e, 0, 0}, spawn, {.v = dmenucmd} },
{ {ShiftMask, 0, 0, 0}, {XK_period, XK_o, 0, 0}, spawn, {.v = dmenucmd} },
{ {ShiftMask, 0, 0, 0}, {XK_period, XK_q, XK_Return, 0}, quit, {0} },
{ {ShiftMask, 0, 0, 0}, {XK_period, XK_b, XK_d, XK_Return}, killclient, {0} },
{ {ShiftMask, 0, 0, 0}, {XK_period, XK_b, XK_n, XK_Return}, focusstack, {.i = +1} },
{ {ShiftMask, 0, ShiftMask, 0}, {XK_period, XK_b, XK_n, XK_Return}, focusstack, {.i = -1} },
};
#endif // KEYMODES_PATCH
/* button definitions */
#if STATUSBUTTON_PATCH
/* click can be ClkButton, ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
#else
/* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
#endif //
static Button buttons[] = {
/* click event mask button function argument */
#if BAR_STATUSBUTTON_PATCH
{ ClkButton, 0, Button1, spawn, {.v = dmenucmd } },
#endif // BAR_STATUSBUTTON_PATCH
{ ClkLtSymbol, 0, Button1, setlayout, {0} },
{ ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} },
#if BAR_WINTITLEACTIONS_PATCH
{ ClkWinTitle, 0, Button1, togglewin, {0} },
{ ClkWinTitle, 0, Button3, showhideclient, {0} },
#endif // BAR_WINTITLEACTIONS_PATCH
{ ClkWinTitle, 0, Button2, zoom, {0} },
#if BAR_STATUSCMD_PATCH && BAR_DWMBLOCKS_PATCH
{ ClkStatusText, 0, Button1, sigdwmblocks, {.i = 1 } },
{ ClkStatusText, 0, Button2, sigdwmblocks, {.i = 2 } },
{ ClkStatusText, 0, Button3, sigdwmblocks, {.i = 3 } },
#elif BAR_STATUSCMD_PATCH
{ ClkStatusText, 0, Button1, spawn, {.v = statuscmd } },
{ ClkStatusText, 0, Button2, spawn, {.v = statuscmd } },
{ ClkStatusText, 0, Button3, spawn, {.v = statuscmd } },
#else
{ ClkStatusText, 0, Button2, spawn, {.v = termcmd } },
#endif // BAR_STATUSCMD_PATCH
{ ClkClientWin, MODKEY, Button1, movemouse, {0} },
{ ClkClientWin, MODKEY, Button2, togglefloating, {0} },
{ ClkClientWin, MODKEY, Button3, resizemouse, {0} },
#if DRAGCFACT_PATCH && CFACTS_PATCH
{ ClkClientWin, MODKEY|ShiftMask, Button3, dragcfact, {0} },
#endif // DRAGCFACT_PATCH
#if DRAGMFACT_PATCH
{ ClkClientWin, MODKEY|ShiftMask, Button1, dragmfact, {0} },
#endif // DRAGMFACT_PATCH
{ ClkTagBar, 0, Button1, view, {0} },
{ ClkTagBar, 0, Button3, toggleview, {0} },
{ ClkTagBar, MODKEY, Button1, tag, {0} },
{ ClkTagBar, MODKEY, Button3, toggletag, {0} },
};