Commit Graph

26399 Commits (sse-blitter-set-alpha)
 

Author SHA1 Message Date
Jonathan G Rennison 8d8765e38f SSE blitters: Reduce number of instructions in AlphaBlendTwoPixels 2 years ago
Jonathan G Rennison 4c48643ad3 SSE blitters: Correctly set alpha of output in AlphaBlendTwoPixels
Match alpha behaviour of ComposeColourRGBA

See: https://github.com/OpenTTD/OpenTTD/pull/10060
2 years ago
translators d843c8bd48 Update: Translations from eints
italian: 5 changes by Rivarossi
polish: 1 change by pAter-exe
2 years ago
translators e5203f3409 Update: Translations from eints
vietnamese: 7 changes by KhoiCanDev
german: 6 changes by Wuzzy2
2 years ago
frosch bdc17b18e1
Cleanup: The readme is for people building/packaging OpenTTD. Player-focussed manuals are in the Wiki. (#10026) 2 years ago
Tyler Trahan faa382beda
Doc: Add Discord link in README and CONTRIBUTING (#10043) 2 years ago
translators 761105aaa4 Update: Translations from eints
russian: 1 change by Ln-Wolf
catalan: 1 change by J0anJosep
2 years ago
Peter Nelson b00e18fe9f Cleanup: Remove unused GetUnicodeGlyph() 2 years ago
Peter Nelson 2cdd8b7429 Change: Separate fontcache implementations. 2 years ago
Peter Nelson f6ad8e1c9c Change: Rename some freetype things to fontcache.
The font cache supports more than just FreeType as a font provider, but still used freetype in some naming.

This now uses more suitable terms.
2 years ago
Peter Nelson 273988551d Fix: font_win32.cpp compile failure with WITH_FREETYPE 2 years ago
PeterN 0c20a5f39f
Fix: Open scenario editor date query once. (#10050)
Clearing `_left_button_clicked` causes the button callback to be fired
constantly while the mouse button is held.
2 years ago
Loïc Guilloux 93b711d70d
Fix #10048: Don't relocate company HQ on the same exact location (#10049) 2 years ago
translators 70d33dc71f Update: Translations from eints
spanish (mexican): 1 change by absay
chinese (simplified): 1 change by XiaoJi-Game
korean: 1 change by telk5093
2 years ago
translators 2b29f1a181 Update: Translations from eints
english (us): 1 change by 2TallTyler
dutch: 15 changes by Bouke
portuguese: 1 change by azulcosta
2 years ago
PeterN d7ceb7efea
Change: Use widget string parameters for face window. (#10046)
The face window previously drew the buttons of face settings itself.
Instead we can provide parameters for each widget and let the widget
system draw the buttons.
2 years ago
PeterN 69527abb6f
Fix 9aef7b8c: Don't dispatch hover event if already hovering. (#10042)
This fixes the timed tooltip window being (invisibly) destroyed and
reconstructed every frame.

This also affects the unused OnHover() window event.
2 years ago
translators 1f04cc62d9 Update: Translations from eints
welsh: 8 changes by Osian
korean: 6 changes by telk5093
2 years ago
PeterN 607ef09fa5
Fix: File list mouse hover behaviour. (#10040)
Hover highlight was visible even if the mouse pointer was in a different
window. Resolved by using OnMouseOver() instead of OnMouseLoop().
2 years ago
dP 548f0496a9
Change: Make _tick_counter 64bit to avoid wrapping (#10035) 2 years ago
Tyler Trahan 164ec3ac07
Fix: Disable "turn around" button for other companies' road vehicles (#10033) 2 years ago
Tyler Trahan 07443969f9 Fix ca19a0d: Network hosts also use favorite face 2 years ago
Tyler Trahan 6d84b1e108 Fix ca19a0d: Send the proper network command when loading favorite face 2 years ago
Tyler Trahan a4e00c5cb5
Fix #9989: Zero Net Profit is neither negative nor positive (#9991) 2 years ago
Jonathan G Rennison 5e413c9dcd
Fix #9804: Only apply sprite_zoom_min setting when sprites available (#9988)
Only discard sprite zoom levels when a suitable higher zoom level is
defined in the same colour mode

This is to avoid placeholder or empty sprites being used, causing
visual artefacts
2 years ago
Jonathan G Rennison 20f7ff8ac0 Codechange: Fix unnecessary string reallocation in IConsoleLine constructor 2 years ago
Jonathan G Rennison 0a7ffae0d9 Fix #10010: Memory leak in IConsolePrint in non-dedicated case 2 years ago
PeterN 0bac74ec2b
Fix #10038: Missing upper bounds check when loading custom playlists (#10039) 2 years ago
PeterN f59f0195e3
Fix: Wrong string used to determine size of zoomed out station sign. (#10036) 2 years ago
Peter Nelson fa5e2ca276 Cleanup: Tweak panel layout of Online Players window.
This ensures panel borders not hidden behind other widgets.
2 years ago
Peter Nelson 8e9ca5ebcb Fix: Online Players list mouse hover behaviour.
Hover highlight was visible even if the mouse pointer was in a different
window, and the window refreshed itself every frame if the mouse pointer
was not over its matrix widget.

Resolved by using OnMouseOver() instead of OnMouseLoop(), and only
redrawing if the hover position has changed.
2 years ago
translators 81388d9425 Update: Translations from eints
chinese (simplified): 7 changes by XiaoJi-Game
2 years ago
translators 0c8db77154 Update: Translations from eints
dutch: 6 changes by Afoklala
2 years ago
translators b38051c9ad Update: Translations from eints
galician: 11 changes by pvillaverde
polish: 5 changes by pAter-exe
2 years ago
translators 984e0b1263 Update: Translations from eints
spanish (mexican): 5 changes by absay
catalan: 6 changes by J0anJosep
2 years ago
translators d29289addb Update: Translations from eints
english (us): 6 changes by 2TallTyler
russian: 2 changes by Ln-Wolf
portuguese: 6 changes by azulcosta
2 years ago
Loïc Guilloux 57717a20d3
Fix #9966: workaround a VS2022 optimisation bug (#10029) 2 years ago
dP 64453cb134
Fix: Incorrect player name in online players window (#10013) 2 years ago
Stephan Sokolow e5643c65c1
Change: Use the Simulation subcategory in openttd.desktop (#10015)
Add the XDG Menu Spec-defined Simulation "Additional Category" so launchers can subcategorize the Games menu/section more effectively.
2 years ago
Andy 129979acf7
Change: 'string' is spurious in 'Filter string:' labels for filter UI widgets (#10022) 2 years ago
Andy 039f90d05f
Feature: add sticky pin to Object Selection UI panel (#10019) 2 years ago
frosch e2c46fda3f Fix: [NewGRF] Ensure that stations always have an even number of sprite layouts.
The drawing code has a special fallbacks for zero layouts, but fails hard for one layout.
(odd numbers >= 3 are weird, but do not fail as badly as 1)
2 years ago
frosch 5c66de860d Fix: [NewGRF] Result bit 0 of callback 14 was not ignored in the GUI. 2 years ago
frosch f7022925d3 Cleanup: [NewGRF] Callback 14 used a weird value for var10 in the GUI.
The value 0x2110000 probably originated from a mixup between callback 14 (sprite layout) and 24 (tile layout).
The latter does indeed use a var10 value like that.
2 years ago
Andy a06d323f03
Feature: add shade widget to Object Selection UI panel (#10020) 2 years ago
PeterN f279fc5772
Fix: DrawStringMultiLine() could overdraw (#10014)
This function did not take the line height into account when checking text will fit before the bottom bounds.
2 years ago
translators 0355299639 Update: Translations from eints
dutch: 36 changes by Bouke
2 years ago
translators 0c848a9b3b Update: Translations from eints
dutch: 2 changes by Bouke
2 years ago
Bouke Haarsma 18c210b013 Fix: title positioning on HiDPI displays 2 years ago
Peter Nelson 2d2a5dd966 Fix: Change duration of news window scroll depending on GUI zoom. 2 years ago