Jonathan G Rennison
75dd135e8d
Merge tag '14.0-beta3' into jgrpp
...
# Conflicts:
# regression/regression/result.txt
# src/industrytype.h
# src/network/core/config.h
# src/network/core/network_game_info.cpp
# src/network/core/network_game_info.h
# src/network/core/packet.cpp
# src/network/core/packet.h
# src/network/core/tcp.cpp
# src/network/core/tcp.h
# src/network/core/tcp_admin.cpp
# src/network/core/tcp_content.cpp
# src/network/core/tcp_coordinator.cpp
# src/network/core/tcp_game.cpp
# src/network/core/tcp_game.h
# src/network/core/tcp_turn.cpp
# src/network/core/udp.cpp
# src/network/core/udp.h
# src/network/network_admin.cpp
# src/network/network_client.cpp
# src/network/network_client.h
# src/network/network_command.cpp
# src/network/network_content.cpp
# src/network/network_internal.h
# src/network/network_query.cpp
# src/network/network_query.h
# src/network/network_server.cpp
# src/network/network_server.h
# src/network/network_turn.cpp
# src/network/network_udp.cpp
# src/rail_gui.cpp
# src/road_gui.cpp
3 months ago
Jonathan G Rennison
606d7cd814
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/airport_gui.cpp
# src/build_vehicle_gui.cpp
# src/direction_type.h
# src/gfx_type.h
# src/group_gui.cpp
# src/misc_gui.cpp
# src/rail_gui.cpp
# src/road_gui.cpp
# src/signs_gui.cpp
# src/slope_func.h
# src/smallmap_gui.cpp
# src/terraform_gui.cpp
# src/toolbar_gui.cpp
# src/town_gui.cpp
# src/town_type.h
# src/vehicle_type.h
# src/widget_type.h
4 months ago
Rubidium
aa5ba5bd7f
Codechange: allow certain enumeration to be added
...
Otherwise C++20 doesn't like it.
4 months ago
Jonathan G Rennison
97e6f3062e
Adding of _t to (u)int types, and WChar to char32_t
...
See: eaae0bb5e
5 months ago
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
...
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
10 months ago
Jonathan G Rennison
9e946d4c5d
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/command.cpp
# src/console_cmds.cpp
# src/group_gui.cpp
# src/lang/catalan.txt
# src/lang/czech.txt
# src/lang/danish.txt
# src/lang/greek.txt
# src/lang/hungarian.txt
# src/lang/irish.txt
# src/lang/japanese.txt
# src/lang/luxembourgish.txt
# src/lang/norwegian_bokmal.txt
# src/lang/romanian.txt
# src/lang/russian.txt
# src/lang/serbian.txt
# src/lang/simplified_chinese.txt
# src/lang/slovak.txt
# src/lang/spanish_MX.txt
# src/lang/swedish.txt
# src/lang/tamil.txt
# src/lang/traditional_chinese.txt
# src/lang/turkish.txt
# src/lang/ukrainian.txt
# src/lang/vietnamese.txt
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_func.h
# src/network/network_internal.h
# src/network/network_server.cpp
# src/network/network_server.h
# src/saveload/afterload.cpp
# src/saveload/newgrf_sl.cpp
# src/saveload/saveload.h
# src/script/script_instance.cpp
# src/toolbar_gui.cpp
# src/toolbar_gui.h
# src/vehicle_gui.cpp
# src/widgets/rail_widget.h
# src/widgets/vehicle_widget.h
# src/window.cpp
3 years ago
Jonathan G Rennison
f764fcfb1f
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/console_cmds.cpp
# src/debug.cpp
# src/lang/vietnamese.txt
# src/network/core/address.cpp
# src/network/core/address.h
# src/network/core/config.h
# src/network/core/os_abstraction.cpp
# src/network/core/os_abstraction.h
# src/network/core/tcp_listen.h
# src/network/core/udp.cpp
# src/network/core/udp.h
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_gamelist.cpp
# src/network/network_server.cpp
# src/network/network_udp.cpp
# src/newgrf.cpp
# src/openttd.cpp
# src/saveload/saveload.h
# src/settings.cpp
# src/settings_table.cpp
# src/settings_type.h
# src/table/settings/network_settings.ini
3 years ago
Jonathan G Rennison
fd605e3cf3
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# .github/workflows/commit-checker.yml
# src/company_cmd.cpp
# src/console_cmds.cpp
# src/crashlog.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/lang/indonesian.txt
# src/lang/japanese.txt
# src/lang/korean.txt
# src/lang/swedish.txt
# src/linkgraph/linkgraphjob.cpp
# src/linkgraph/mcf.cpp
# src/network/core/tcp.cpp
# src/network/core/tcp.h
# src/network/core/tcp_game.h
# src/network/core/udp.h
# src/network/network.cpp
# src/network/network_admin.cpp
# src/network/network_admin.h
# src/network/network_chat_gui.cpp
# src/network/network_client.cpp
# src/network/network_client.h
# src/network/network_func.h
# src/network/network_internal.h
# src/network/network_server.cpp
# src/network/network_server.h
# src/newgrf.cpp
# src/newgrf_station.cpp
# src/order_gui.cpp
# src/rail_cmd.cpp
# src/saveload/saveload.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/settings_type.h
# src/station_cmd.cpp
# src/stdafx.h
# src/table/currency_settings.ini
# src/table/misc_settings.ini
# src/table/settings.h.preamble
# src/table/settings.ini
# src/terraform_cmd.cpp
# src/timetable_gui.cpp
# src/train_cmd.cpp
# src/tree_cmd.cpp
# src/water_cmd.cpp
3 years ago
dP
31cf9e888b
Add: [Network] external chat messages for remote admins ( #9563 )
3 years ago
Jonathan G Rennison
8a0821c96e
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/network/core/game_info.h
# src/network/core/udp.cpp
# src/network/core/udp.h
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_client.h
# src/network/network_internal.h
# src/network/network_udp.cpp
3 years ago
Rubidium
178ea3196b
Remove: includes to network/core/config.h from headers when only three cpp files need it
3 years ago
Patric Stout
b6a116a247
Add: allow setting your server visibility to "invite-only" ( #9434 )
...
In this mode you do register to the Game Coordinator, but your
server will not show up in the public server listing. You can give
your friends the invite code of the server with which they can
join.
3 years ago
Patric Stout
b1280fd17e
Add: use Game Coordinator to annouce public servers
3 years ago
rubidium42
98283116fa
Codechange: [Network] Make company state password std::string
3 years ago
Patric Stout
cb2ef1ea4b
Codechange: move all NetworkGameInfo related functions to a single file
...
It currently was a bit scattered over the place. Part of
NetworkGameInfo is also the GRF Identifiers that goes with it.
3 years ago
Jonathan G Rennison
253772e9af
Merge branch 'master' into jgrpp
...
# Conflicts:
# CMakeLists.txt
# COMPILING.md
# src/console.cpp
# src/console_cmds.cpp
# src/console_internal.h
# src/rev.cpp.in
3 years ago
rubidium42
e1cebe0ea0
Add: [Network] Validate the client name server side, so no clients with invalid names can actually join
3 years ago
Jonathan G Rennison
f077c3bf6e
Merge branch 'master' into jgrpp
4 years ago
frosch
7fe291667f
Fix #8060 , 5880f14: Restore admin network API compatibility.
4 years ago
Jonathan G Rennison
babe98cdb1
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/network/network_server.h
# src/pathfinder/yapf/yapf_road.cpp
# src/viewport.cpp
4 years ago
Bjarni Thor
5880f1479f
Feature #7756 : Allow server to supply a reason to kicked/banned clients
...
This commit adds the missing feature of allowing the server owner to
provide a reason for kicking/banning a client, which the client sees in
a pop-up window after being kicked. The implementation extends the
network protocol by adding a new network action called
NETWORK_ACTION_KICKED that is capable of having an error string, unlike
the other network error packages. Additionally, the kick function
broadcasts a message to all clients about the kicked client and the
reason for the kick.
4 years ago
Jonathan G Rennison
cbdd9f84d8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/console_gui.cpp
# src/lang/korean.txt
# src/video/sdl2_v.cpp
# src/video/sdl2_v.h
# src/window.cpp
# src/window_gui.h
5 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
Jonathan G Rennison
edfd378e93
Merge branch 'master' into jgrpp
...
# Conflicts:
# source.list
# src/blitter/32bpp_anim.cpp
# src/linkgraph/linkgraphjob.cpp
# src/order_cmd.cpp
# src/vehicle.cpp
# src/vehicle_type.h
5 years ago
Charles Pigott
fe9731d32c
Fix: clang and MSVC warnings (glx)
5 years ago
Jonathan G Rennison
ba34ec7ade
Merge branch 'master' into jgrpp
...
Replace build and refit, and group collapse implementations
Fix template creation build and refit
# Conflicts:
# Makefile.bundle.in
# config.lib
# src/animated_tile.cpp
# src/blitter/32bpp_anim.hpp
# src/blitter/32bpp_base.hpp
# src/blitter/8bpp_base.hpp
# src/blitter/null.hpp
# src/build_vehicle_gui.cpp
# src/command.cpp
# src/command_func.h
# src/console_gui.cpp
# src/core/smallstack_type.hpp
# src/date.cpp
# src/debug.cpp
# src/genworld_gui.cpp
# src/ground_vehicle.hpp
# src/group_gui.cpp
# src/lang/korean.txt
# src/linkgraph/linkgraph_gui.h
# src/main_gui.cpp
# src/misc_gui.cpp
# src/network/core/game.h
# src/network/core/packet.cpp
# src/network/core/udp.cpp
# src/network/core/udp.h
# src/network/network_content.cpp
# src/network/network_type.h
# src/network/network_udp.cpp
# src/newgrf_house.h
# src/openttd.cpp
# src/order_cmd.cpp
# src/order_gui.cpp
# src/os/unix/crashlog_unix.cpp
# src/os/windows/crashlog_win.cpp
# src/osk_gui.cpp
# src/pathfinder/opf/opf_ship.cpp
# src/rail_cmd.cpp
# src/rail_gui.cpp
# src/saveload/saveload.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/smallmap_gui.h
# src/station_base.h
# src/station_cmd.cpp
# src/table/gameopt_settings.ini
# src/table/newgrf_debug_data.h
# src/table/settings.ini
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/train_gui.cpp
# src/vehicle.cpp
# src/vehicle_gui.cpp
# src/vehiclelist.cpp
# src/viewport.cpp
# src/widgets/dropdown.cpp
# src/window_gui.h
5 years ago
Patric Stout
e3c639a09f
Remove: ENABLE_NETWORK switch
...
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.
Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.
A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.
With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.
All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
5 years ago
Jonathan G Rennison
e43f0dad21
Fix crashes/issues with non-broadcast network chat.
7 years ago
Jonathan G Rennison
63629852f7
Add a second int64 data field to chat arbitrary data field.
7 years ago
Jonathan G Rennison
3001595916
Change chat arbitrary data field from an int64 to a struct.
7 years ago
Jonathan G Rennison
c70a60fd18
Add another network broadcast mode.
7 years ago
truebrain
1b34577941
(svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
13 years ago
truebrain
6c7c02eb14
(svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
13 years ago
rubidium
f6329bf87e
(svn r23764) -Fix [FS#4955]: make default timeouts for certain states lower and configurable
13 years ago
rubidium
bddfcaef95
(svn r23764) -Fix [FS#4955]: make default timeouts for certain states lower and configurable
13 years ago
rubidium
eb2197f4c8
(svn r22410) -Document: some more bits ;)
13 years ago
rubidium
4d5dbf5170
(svn r22410) -Document: some more bits ;)
13 years ago
rubidium
78257c2c6a
(svn r20963) -Add: stubs for a remote administration connection
14 years ago
rubidium
33ed4ddbfb
(svn r20963) -Add: stubs for a remote administration connection
14 years ago
rubidium
6d3c747d05
(svn r20553) -Feature: allow rate limiting of incoming commands
14 years ago
rubidium
a4c6d07edc
(svn r20553) -Feature: allow rate limiting of incoming commands
14 years ago
rubidium
8b8102d30f
(svn r19996) -Codechange: Add NetworkVehicleType enum.
14 years ago
rubidium
99a11badaf
(svn r19996) -Codechange: Add NetworkVehicleType enum.
14 years ago
rubidium
eb8ee7ad5e
(svn r19809) -Codechange: make some unnamed network related enums/defines static const variables
14 years ago
rubidium
2555522eab
(svn r19809) -Codechange: make some unnamed network related enums/defines static const variables
14 years ago
rubidium
9467b7c6d6
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
15 years ago
rubidium
82fc28f77f
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
15 years ago
rubidium
a0840ee58b
(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
15 years ago
rubidium
2a1cab4d46
(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
15 years ago
rubidium
d8580eb8b9
(svn r18048) -Change: make no distinction between unpausing because of a client aborting to join or actually joining
15 years ago