You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
dwm-flexipatch/config.def.h

1783 lines
93 KiB
C

/* See LICENSE file for copyright and license details. */
/* appearance */
#if ROUNDED_CORNERS_PATCH
static const unsigned int borderpx = 0; /* border pixel of windows */
static const int corner_radius = 10;
#else
static const unsigned int borderpx = 1; /* border pixel of windows */
#endif // ROUNDED_CORNERS_PATCH
#if BAR_BORDER_PATCH
/* This allows the bar border size to be explicitly set separately from borderpx.
* If left as 0 then it will default to the borderpx value of the monitor and will
* automatically update with setborderpx. */
static const unsigned int barborderpx = 0; /* border pixel of bar */
#endif // BAR_BORDER_PATCH
static const unsigned int snap = 32; /* snap pixel */
#if SWALLOW_PATCH
static const int swallowfloating = 0; /* 1 means swallow floating windows by default */
#endif // SWALLOW_PATCH
#if BAR_TAGPREVIEW_PATCH
static const int scalepreview = 4; /* Tag preview scaling */
#endif // BAR_TAGPREVIEW_PATCH
#if NO_MOD_BUTTONS_PATCH
static int nomodbuttons = 1; /* allow client mouse button bindings that have no modifier */
#endif // NO_MOD_BUTTONS_PATCH
#if VANITYGAPS_PATCH
static const unsigned int gappih = 20; /* horiz inner gap between windows */
static const unsigned int gappiv = 10; /* vert inner gap between windows */
static const unsigned int gappoh = 10; /* horiz outer gap between windows and screen edge */
static const unsigned int gappov = 30; /* vert outer gap between windows and screen edge */
static const int smartgaps_fact = 1; /* gap factor when there is only one client; 0 = no gaps, 3 = 3x outer gaps */
#endif // VANITYGAPS_PATCH
#if AUTOSTART_PATCH
static const char autostartblocksh[] = "autostart_blocking.sh";
static const char autostartsh[] = "autostart.sh";
static const char dwmdir[] = "dwm";
static const char localshare[] = ".local/share";
#endif // AUTOSTART_PATCH
#if BAR_ANYBAR_PATCH
static const int usealtbar = 1; /* 1 means use non-dwm status bar */
static const char *altbarclass = "Polybar"; /* Alternate bar class name */
static const char *altbarcmd = "$HOME/bar.sh"; /* Alternate bar launch command */
#endif // BAR_ANYBAR_PATCH
#if BAR_HOLDBAR_PATCH
static const int showbar = 0; /* 0 means no bar */
#else
static const int showbar = 1; /* 0 means no bar */
#endif // BAR_HOLDBAR_PATCH
static const int topbar = 1; /* 0 means bottom bar */
3 years ago
#if TAB_PATCH
/* Display modes of the tab bar: never shown, always shown, shown only in */
/* monocle mode in the presence of several windows. */
/* Modes after showtab_nmodes are disabled. */
enum showtab_modes { showtab_never, showtab_auto, showtab_nmodes, showtab_always};
static const int showtab = showtab_auto; /* Default tab bar show mode */
static const int toptab = False; /* False means bottom tab bar */
#endif // TAB_PATCH
#if BAR_HEIGHT_PATCH
static const int bar_height = 0; /* 0 means derive from font, >= 1 explicit height */
#endif // BAR_HEIGHT_PATCH
#if BAR_PADDING_PATCH
static const int vertpad = 10; /* vertical padding of bar */
static const int sidepad = 10; /* horizontal padding of bar */
#endif // BAR_PADDING_PATCH
#if BAR_WINICON_PATCH
#define ICONSIZE 20 /* icon size */
#define ICONSPACING 5 /* space between icon and title */
#endif // BAR_WINICON_PATCH
#if FOCUSONCLICK_PATCH
static const int focusonwheel = 0;
#endif // FOCUSONCLICK_PATCH
#if FLOATPOS_PATCH
static int floatposgrid_x = 5; /* float grid columns */
static int floatposgrid_y = 5; /* float grid rows */
#endif // FLOATPOS_PATCH
#if RIODRAW_PATCH
static const char slopspawnstyle[] = "-t 0 -c 0.92,0.85,0.69,0.3 -o"; /* do NOT define -f (format) here */
static const char slopresizestyle[] = "-t 0 -c 0.92,0.85,0.69,0.3"; /* do NOT define -f (format) here */
static const int riodraw_borders = 0; /* 0 or 1, indicates whether the area drawn using slop includes the window borders */
#if SWALLOW_PATCH
static const int riodraw_matchpid = 1; /* 0 or 1, indicates whether to match the PID of the client that was spawned with riospawn */
#endif // SWALLOW_PATCH
#endif // RIODRAW_PATCH
/* Status is to be shown on: -1 (all monitors), 0 (a specific monitor by index), 'A' (active monitor) */
#if BAR_STATUSALLMONS_PATCH
static const int statusmon = -1;
#elif BAR_STATICSTATUS_PATCH
static const int statusmon = 0;
#else
static const int statusmon = 'A';
#endif // BAR_STATUSALLMONS_PATCH | BAR_STATICSTATUS_PATCH
#if BAR_STATUSPADDING_PATCH
static const int horizpadbar = 2; /* horizontal padding for statusbar */
static const int vertpadbar = 0; /* vertical padding for statusbar */
#endif // BAR_STATUSPADDING_PATCH
4 years ago
#if BAR_STATUSBUTTON_PATCH
static const char buttonbar[] = "<O>";
4 years ago
#endif // BAR_STATUSBUTTON_PATCH
#if BAR_SYSTRAY_PATCH
static const unsigned int systrayspacing = 2; /* systray spacing */
static const int showsystray = 1; /* 0 means no systray */
4 years ago
#endif // BAR_SYSTRAY_PATCH
#if BAR_TAGLABELS_PATCH
static const char ptagf[] = "[%s %s]"; /* format of a tag label */
static const char etagf[] = "[%s]"; /* format of an empty tag */
static const int lcaselbl = 0; /* 1 means make tag label lowercase */
#endif // BAR_TAGLABELS_PATCH
#if BAR_UNDERLINETAGS_PATCH
static const unsigned int ulinepad = 5; /* horizontal padding between the underline and tag */
static const unsigned int ulinestroke = 2; /* thickness / height of the underline */
static const unsigned int ulinevoffset = 0; /* how far above the bottom of the bar the line should appear */
static const int ulineall = 0; /* 1 to show underline on all tags, 0 for just the active ones */
#endif // BAR_UNDERLINETAGS_PATCH
#if NAMETAG_PATCH
#if NAMETAG_PREPEND_PATCH
/* The format in which the tag is written when named. E.g. %d: %.12s will write the tag number
* followed the first 12 characters of the given string. You can also just use "%d: %s" here. */
#define NAMETAG_FORMAT "%d: %.12s"
#else
#define NAMETAG_FORMAT "%s"
#endif // NAMETAG_PREPEND_PATCH
/* The maximum amount of bytes reserved for each tag text. */
#define MAX_TAGLEN 16
/* The command to run (via popen). This can be tailored by adding a prompt, passing other command
* line arguments or providing name options. Optionally you can use other dmenu like alternatives
* like rofi -dmenu. */
#define NAMETAG_COMMAND "dmenu < /dev/null"
#endif // NAMETAG_PATCH
#if ALT_TAB_PATCH
/* alt-tab configuration */
static const unsigned int tabmodkey = 0x40; /* (Alt) when this key is held down the alt-tab functionality stays active. Must be the same modifier as used to run alttabstart */
static const unsigned int tabcyclekey = 0x17; /* (Tab) when this key is hit the menu moves one position forward in client stack. Must be the same key as used to run alttabstart */
static const unsigned int tabposy = 1; /* tab position on Y axis, 0 = top, 1 = center, 2 = bottom */
static const unsigned int tabposx = 1; /* tab position on X axis, 0 = left, 1 = center, 2 = right */
static const unsigned int maxwtab = 600; /* tab menu width */
static const unsigned int maxhtab = 200; /* tab menu height */
#endif // ALT_TAB_PATCH
/* Indicators: see patch/bar_indicators.h for options */
static int tagindicatortype = INDICATOR_TOP_LEFT_SQUARE;
static int tiledindicatortype = INDICATOR_NONE;
static int floatindicatortype = INDICATOR_TOP_LEFT_SQUARE;
#if FAKEFULLSCREEN_CLIENT_PATCH && !FAKEFULLSCREEN_PATCH
static int fakefsindicatortype = INDICATOR_PLUS;
static int floatfakefsindicatortype = INDICATOR_PLUS_AND_LARGER_SQUARE;
#endif // FAKEFULLSCREEN_CLIENT_PATCH
#if ONLYQUITONEMPTY_PATCH
static const int quit_empty_window_count = 0; /* only allow dwm to quit if no (<= count) windows are open */
#endif // ONLYQUITONEMPTY_PATCH
#if BAR_EXTRASTATUS_PATCH
static const char statussep = ';'; /* separator between status bars */
#endif // BAR_EXTRASTATUS_PATCH
#if BAR_TABGROUPS_PATCH
#if MONOCLE_LAYOUT
static void (*bartabmonfns[])(Monitor *) = { monocle /* , customlayoutfn */ };
#else
static void (*bartabmonfns[])(Monitor *) = { NULL /* , customlayoutfn */ };
#endif // MONOCLE_LAYOUT
#endif // BAR_TABGROUPS_PATCH
#if BAR_PANGO_PATCH
static const char font[] = "monospace 10";
#else
static const char *fonts[] = { "monospace:size=10" };
#endif // BAR_PANGO_PATCH
static const char dmenufont[] = "monospace:size=10";
static char c000000[] = "#000000"; // placeholder value
static char normfgcolor[] = "#bbbbbb";
static char normbgcolor[] = "#222222";
static char normbordercolor[] = "#444444";
static char normfloatcolor[] = "#db8fd9";
static char selfgcolor[] = "#eeeeee";
static char selbgcolor[] = "#005577";
static char selbordercolor[] = "#005577";
static char selfloatcolor[] = "#005577";
static char titlenormfgcolor[] = "#bbbbbb";
static char titlenormbgcolor[] = "#222222";
static char titlenormbordercolor[] = "#444444";
static char titlenormfloatcolor[] = "#db8fd9";
static char titleselfgcolor[] = "#eeeeee";
static char titleselbgcolor[] = "#005577";
static char titleselbordercolor[] = "#005577";
static char titleselfloatcolor[] = "#005577";
static char tagsnormfgcolor[] = "#bbbbbb";
static char tagsnormbgcolor[] = "#222222";
static char tagsnormbordercolor[] = "#444444";
static char tagsnormfloatcolor[] = "#db8fd9";
static char tagsselfgcolor[] = "#eeeeee";
static char tagsselbgcolor[] = "#005577";
static char tagsselbordercolor[] = "#005577";
static char tagsselfloatcolor[] = "#005577";
static char hidnormfgcolor[] = "#005577";
static char hidselfgcolor[] = "#227799";
static char hidnormbgcolor[] = "#222222";
static char hidselbgcolor[] = "#222222";
static char urgfgcolor[] = "#bbbbbb";
static char urgbgcolor[] = "#222222";
static char urgbordercolor[] = "#ff0000";
static char urgfloatcolor[] = "#db8fd9";
#if RENAMED_SCRATCHPADS_PATCH
static char scratchselfgcolor[] = "#FFF7D4";
static char scratchselbgcolor[] = "#77547E";
static char scratchselbordercolor[] = "#894B9F";
static char scratchselfloatcolor[] = "#894B9F";
static char scratchnormfgcolor[] = "#FFF7D4";
static char scratchnormbgcolor[] = "#664C67";
static char scratchnormbordercolor[] = "#77547E";
static char scratchnormfloatcolor[] = "#77547E";
#endif // RENAMED_SCRATCHPADS_PATCH
#if BAR_FLEXWINTITLE_PATCH
static char normTTBbgcolor[] = "#330000";
static char normLTRbgcolor[] = "#330033";
static char normMONObgcolor[] = "#000033";
static char normGRIDbgcolor[] = "#003300";
static char normGRD1bgcolor[] = "#003300";
static char normGRD2bgcolor[] = "#003300";
static char normGRDMbgcolor[] = "#506600";
static char normHGRDbgcolor[] = "#b96600";
static char normDWDLbgcolor[] = "#003333";
static char normSPRLbgcolor[] = "#333300";
static char normfloatbgcolor[] = "#115577";
static char actTTBbgcolor[] = "#440000";
static char actLTRbgcolor[] = "#440044";
static char actMONObgcolor[] = "#000044";
static char actGRIDbgcolor[] = "#004400";
static char actGRD1bgcolor[] = "#004400";
static char actGRD2bgcolor[] = "#004400";
static char actGRDMbgcolor[] = "#507711";
static char actHGRDbgcolor[] = "#b97711";
static char actDWDLbgcolor[] = "#004444";
static char actSPRLbgcolor[] = "#444400";
static char actfloatbgcolor[] = "#116688";
static char selTTBbgcolor[] = "#550000";
static char selLTRbgcolor[] = "#550055";
static char selMONObgcolor[] = "#212171";
static char selGRIDbgcolor[] = "#005500";
static char selGRD1bgcolor[] = "#005500";
static char selGRD2bgcolor[] = "#005500";
static char selGRDMbgcolor[] = "#508822";
static char selHGRDbgcolor[] = "#b98822";
static char selDWDLbgcolor[] = "#005555";
static char selSPRLbgcolor[] = "#555500";
static char selfloatbgcolor[] = "#117799";
#endif // BAR_FLEXWINTITLE_PATCH
#if BAR_ALPHA_PATCH
static const unsigned int baralpha = 0xd0;
static const unsigned int borderalpha = OPAQUE;
static const unsigned int alphas[][3] = {
/* fg bg border */
[SchemeNorm] = { OPAQUE, baralpha, borderalpha },
[SchemeSel] = { OPAQUE, baralpha, borderalpha },
[SchemeTitleNorm] = { OPAQUE, baralpha, borderalpha },
[SchemeTitleSel] = { OPAQUE, baralpha, borderalpha },
[SchemeTagsNorm] = { OPAQUE, baralpha, borderalpha },
[SchemeTagsSel] = { OPAQUE, baralpha, borderalpha },
[SchemeHidNorm] = { OPAQUE, baralpha, borderalpha },
[SchemeHidSel] = { OPAQUE, baralpha, borderalpha },
[SchemeUrg] = { OPAQUE, baralpha, borderalpha },
#if RENAMED_SCRATCHPADS_PATCH
[SchemeScratchSel] = { OPAQUE, baralpha, borderalpha },
[SchemeScratchNorm] = { OPAQUE, baralpha, borderalpha },
#endif // RENAMED_SCRATCHPADS_PATCH
#if BAR_FLEXWINTITLE_PATCH
[SchemeFlexActTTB] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActLTR] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActMONO] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActGRID] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActGRD1] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActGRD2] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActGRDM] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActHGRD] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActDWDL] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActSPRL] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActFloat] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaTTB] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaLTR] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaMONO] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaGRID] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaGRD1] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaGRD2] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaGRDM] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaHGRD] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaDWDL] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaSPRL] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaFloat] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelTTB] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelLTR] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelMONO] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelGRID] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelGRD1] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelGRD2] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelGRDM] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelHGRD] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelDWDL] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelSPRL] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelFloat] = { OPAQUE, baralpha, borderalpha },
#endif // BAR_FLEXWINTITLE_PATCH
};
#endif // BAR_ALPHA_PATCH
#if BAR_VTCOLORS_PATCH
static const char title_bg_dark[] = "#303030";
static const char title_bg_light[] = "#fdfdfd";
static const int color_ptrs[][ColCount] = {
/* fg bg border float */
[SchemeNorm] = { -1, -1, 5, 12 },
[SchemeSel] = { -1, -1, 11, 13 },
[SchemeTitleNorm] = { 6, -1, -1, -1 },
[SchemeTitleSel] = { 6, -1, -1, -1 },
[SchemeTagsNorm] = { 2, 0, 0, -1 },
[SchemeTagsSel] = { 6, 5, 5, -1 },
[SchemeHidNorm] = { 5, 0, 0, -1 },
[SchemeHidSel] = { 6, -1, -1, -1 },
[SchemeUrg] = { 7, 9, 9, 15 },
};
#endif // BAR_VTCOLORS_PATCH
static char *colors[][ColCount] = {
/* fg bg border float */
[SchemeNorm] = { normfgcolor, normbgcolor, normbordercolor, normfloatcolor },
[SchemeSel] = { selfgcolor, selbgcolor, selbordercolor, selfloatcolor },
[SchemeTitleNorm] = { titlenormfgcolor, titlenormbgcolor, titlenormbordercolor, titlenormfloatcolor },
[SchemeTitleSel] = { titleselfgcolor, titleselbgcolor, titleselbordercolor, titleselfloatcolor },
[SchemeTagsNorm] = { tagsnormfgcolor, tagsnormbgcolor, tagsnormbordercolor, tagsnormfloatcolor },
[SchemeTagsSel] = { tagsselfgcolor, tagsselbgcolor, tagsselbordercolor, tagsselfloatcolor },
[SchemeHidNorm] = { hidnormfgcolor, hidnormbgcolor, c000000, c000000 },
[SchemeHidSel] = { hidselfgcolor, hidselbgcolor, c000000, c000000 },
[SchemeUrg] = { urgfgcolor, urgbgcolor, urgbordercolor, urgfloatcolor },
#if RENAMED_SCRATCHPADS_PATCH
[SchemeScratchSel] = { scratchselfgcolor, scratchselbgcolor, scratchselbordercolor, scratchselfloatcolor },
[SchemeScratchNorm] = { scratchnormfgcolor, scratchnormbgcolor, scratchnormbordercolor, scratchnormfloatcolor },
#endif // RENAMED_SCRATCHPADS_PATCH
#if BAR_FLEXWINTITLE_PATCH
[SchemeFlexActTTB] = { titleselfgcolor, actTTBbgcolor, actTTBbgcolor, c000000 },
[SchemeFlexActLTR] = { titleselfgcolor, actLTRbgcolor, actLTRbgcolor, c000000 },
[SchemeFlexActMONO] = { titleselfgcolor, actMONObgcolor, actMONObgcolor, c000000 },
[SchemeFlexActGRID] = { titleselfgcolor, actGRIDbgcolor, actGRIDbgcolor, c000000 },
[SchemeFlexActGRD1] = { titleselfgcolor, actGRD1bgcolor, actGRD1bgcolor, c000000 },
[SchemeFlexActGRD2] = { titleselfgcolor, actGRD2bgcolor, actGRD2bgcolor, c000000 },
[SchemeFlexActGRDM] = { titleselfgcolor, actGRDMbgcolor, actGRDMbgcolor, c000000 },
[SchemeFlexActHGRD] = { titleselfgcolor, actHGRDbgcolor, actHGRDbgcolor, c000000 },
[SchemeFlexActDWDL] = { titleselfgcolor, actDWDLbgcolor, actDWDLbgcolor, c000000 },
[SchemeFlexActSPRL] = { titleselfgcolor, actSPRLbgcolor, actSPRLbgcolor, c000000 },
[SchemeFlexActFloat] = { titleselfgcolor, actfloatbgcolor, actfloatbgcolor, c000000 },
[SchemeFlexInaTTB] = { titlenormfgcolor, normTTBbgcolor, normTTBbgcolor, c000000 },
[SchemeFlexInaLTR] = { titlenormfgcolor, normLTRbgcolor, normLTRbgcolor, c000000 },
[SchemeFlexInaMONO] = { titlenormfgcolor, normMONObgcolor, normMONObgcolor, c000000 },
[SchemeFlexInaGRID] = { titlenormfgcolor, normGRIDbgcolor, normGRIDbgcolor, c000000 },
[SchemeFlexInaGRD1] = { titlenormfgcolor, normGRD1bgcolor, normGRD1bgcolor, c000000 },
[SchemeFlexInaGRD2] = { titlenormfgcolor, normGRD2bgcolor, normGRD2bgcolor, c000000 },
[SchemeFlexInaGRDM] = { titlenormfgcolor, normGRDMbgcolor, normGRDMbgcolor, c000000 },
[SchemeFlexInaHGRD] = { titlenormfgcolor, normHGRDbgcolor, normHGRDbgcolor, c000000 },
[SchemeFlexInaDWDL] = { titlenormfgcolor, normDWDLbgcolor, normDWDLbgcolor, c000000 },
[SchemeFlexInaSPRL] = { titlenormfgcolor, normSPRLbgcolor, normSPRLbgcolor, c000000 },
[SchemeFlexInaFloat] = { titlenormfgcolor, normfloatbgcolor, normfloatbgcolor, c000000 },
[SchemeFlexSelTTB] = { titleselfgcolor, selTTBbgcolor, selTTBbgcolor, c000000 },
[SchemeFlexSelLTR] = { titleselfgcolor, selLTRbgcolor, selLTRbgcolor, c000000 },
[SchemeFlexSelMONO] = { titleselfgcolor, selMONObgcolor, selMONObgcolor, c000000 },
[SchemeFlexSelGRID] = { titleselfgcolor, selGRIDbgcolor, selGRIDbgcolor, c000000 },
[SchemeFlexSelGRD1] = { titleselfgcolor, selGRD1bgcolor, selGRD1bgcolor, c000000 },
[SchemeFlexSelGRD2] = { titleselfgcolor, selGRD2bgcolor, selGRD2bgcolor, c000000 },
[SchemeFlexSelGRDM] = { titleselfgcolor, selGRDMbgcolor, selGRDMbgcolor, c000000 },
[SchemeFlexSelHGRD] = { titleselfgcolor, selHGRDbgcolor, selHGRDbgcolor, c000000 },
[SchemeFlexSelDWDL] = { titleselfgcolor, selDWDLbgcolor, selDWDLbgcolor, c000000 },
[SchemeFlexSelSPRL] = { titleselfgcolor, selSPRLbgcolor, selSPRLbgcolor, c000000 },
[SchemeFlexSelFloat] = { titleselfgcolor, selfloatbgcolor, selfloatbgcolor, c000000 },
#endif // BAR_FLEXWINTITLE_PATCH
};
#if BAR_POWERLINE_STATUS_PATCH
static char *statuscolors[][ColCount] = {
/* fg bg border float */
[SchemeNorm] = { normfgcolor, normbgcolor, normbordercolor, normfloatcolor },
[SchemeSel] = { selfgcolor, selbgcolor, selbordercolor, selfloatcolor },
[SchemeTitleNorm] = { titlenormfgcolor, titlenormbgcolor, titlenormbordercolor, titlenormfloatcolor },
[SchemeTitleSel] = { titleselfgcolor, titleselbgcolor, titleselbordercolor, titleselfloatcolor },
[SchemeTagsNorm] = { tagsnormfgcolor, tagsnormbgcolor, tagsnormbordercolor, tagsnormfloatcolor },
[SchemeTagsSel] = { tagsselfgcolor, tagsselbgcolor, tagsselbordercolor, tagsselfloatcolor },
[SchemeHidNorm] = { hidnormfgcolor, hidnormbgcolor, c000000, c000000 },
[SchemeHidSel] = { hidselfgcolor, hidselbgcolor, c000000, c000000 },
[SchemeUrg] = { urgfgcolor, urgbgcolor, urgbordercolor, urgfloatcolor },
};
#endif // BAR_POWERLINE_STATUS_PATCH
#if BAR_LAYOUTMENU_PATCH
static const char *layoutmenu_cmd = "layoutmenu.sh";
#endif
#if COOL_AUTOSTART_PATCH
static const char *const autostart[] = {
"st", NULL,
NULL /* terminate */
};
#endif // COOL_AUTOSTART_PATCH
#if RENAMED_SCRATCHPADS_PATCH
static const char *scratchpadcmd[] = {"s", "st", "-n", "spterm", NULL};
#elif SCRATCHPADS_PATCH
[dwm][PATCH] Multiple scratchpads This patch enables multiple scratchpads, each with one assigned window. This enables the same scratchpad workflow that you have in i3. Scratchpads are implemented as special tags, whose mask does not apply to new spawned windows. To assign a window to a scratchpad you have to set up a rule, as you do with regular tags. Windows tagged with scratchpad tags can be set floating or not in the rules array. Most users would probably want them floating (i3 style), but having them tiled does also perfectly work and might fit better the DWM approach. In case they are set floating, the patch moves them to the center of the screen whenever the are shown. The patch can easily be modified to make this last feature configurable in the rules array (see the center patch). The togglescratch function, borrowed from the previous scratchpad patch and slightly modified, can be used to spawn a registered scratchpad process or toggle its view. This function looks for a window tagged on the selected scratchpad. If it is found its view is toggled. If it is not found the corresponding registered command is spawned. The config.def.h shows three examples of its use to spawn a terminal in the first scratchpad tag, a second terminal running ranger on the second scratchpad tag and the keepassxc application to manage passwords on a third scratchpad tag. If you prefer to spawn your scratchpad applications from the startup script, you might opt for binding keys to toggleview instead, as scratchpads are just special tags (you may even extend the TAGKEYS macro to generalize the key bindings).
4 years ago
const char *spcmd1[] = {"st", "-n", "spterm", "-g", "120x34", NULL };
static Sp scratchpads[] = {
/* name cmd */
{"spterm", spcmd1},
};
#endif // SCRATCHPADS_PATCH
[dwm][PATCH] Multiple scratchpads This patch enables multiple scratchpads, each with one assigned window. This enables the same scratchpad workflow that you have in i3. Scratchpads are implemented as special tags, whose mask does not apply to new spawned windows. To assign a window to a scratchpad you have to set up a rule, as you do with regular tags. Windows tagged with scratchpad tags can be set floating or not in the rules array. Most users would probably want them floating (i3 style), but having them tiled does also perfectly work and might fit better the DWM approach. In case they are set floating, the patch moves them to the center of the screen whenever the are shown. The patch can easily be modified to make this last feature configurable in the rules array (see the center patch). The togglescratch function, borrowed from the previous scratchpad patch and slightly modified, can be used to spawn a registered scratchpad process or toggle its view. This function looks for a window tagged on the selected scratchpad. If it is found its view is toggled. If it is not found the corresponding registered command is spawned. The config.def.h shows three examples of its use to spawn a terminal in the first scratchpad tag, a second terminal running ranger on the second scratchpad tag and the keepassxc application to manage passwords on a third scratchpad tag. If you prefer to spawn your scratchpad applications from the startup script, you might opt for binding keys to toggleview instead, as scratchpads are just special tags (you may even extend the TAGKEYS macro to generalize the key bindings).
4 years ago
/* Tags
* In a traditional dwm the number of tags in use can be changed simply by changing the number
* of strings in the tags array. This build does things a bit different which has some added
* benefits. If you need to change the number of tags here then change the NUMTAGS macro in dwm.c.
*
* Examples:
*
* 1) static char *tagicons[][NUMTAGS*2] = {
* [DEFAULT_TAGS] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F", "G", "H", "I" },
* }
*
* 2) static char *tagicons[][1] = {
* [DEFAULT_TAGS] = { "" },
* }
*
* The first example would result in the tags on the first monitor to be 1 through 9, while the
* tags for the second monitor would be named A through I. A third monitor would start again at
* 1 through 9 while the tags on a fourth monitor would also be named A through I. Note the tags
* count of NUMTAGS*2 in the array initialiser which defines how many tag text / icon exists in
* the array. This can be changed to *3 to add separate icons for a third monitor.
*
* For the second example each tag would be represented as a bullet point. Both cases work the
* same from a technical standpoint - the icon index is derived from the tag index and the monitor
* index. If the icon index is is greater than the number of tag icons then it will wrap around
* until it an icon matches. Similarly if there are two tag icons then it would alternate between
* them. This works seamlessly with alternative tags and alttagsdecoration patches.
*/
#if NAMETAG_PATCH
static char tagicons[][NUMTAGS][MAX_TAGLEN] =
#else
static char *tagicons[][NUMTAGS] =
#endif // NAMETAG_PATCH
{
[DEFAULT_TAGS] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" },
[ALTERNATIVE_TAGS] = { "A", "B", "C", "D", "E", "F", "G", "H", "I" },
[ALT_TAGS_DECORATION] = { "<1>", "<2>", "<3>", "<4>", "<5>", "<6>", "<7>", "<8>", "<9>" },
};
4 years ago
#if BAR_TAGGRID_PATCH
/* grid of tags */
#define SWITCHTAG_UP 1 << 0
#define SWITCHTAG_DOWN 1 << 1
#define SWITCHTAG_LEFT 1 << 2
#define SWITCHTAG_RIGHT 1 << 3
#define SWITCHTAG_TOGGLETAG 1 << 4
#define SWITCHTAG_TAG 1 << 5
#define SWITCHTAG_VIEW 1 << 6
#define SWITCHTAG_TOGGLEVIEW 1 << 7
static const int tagrows = 2;
4 years ago
#endif // BAR_TAGGRID_PATCH
/* There are two options when it comes to per-client rules:
* - a typical struct table or
* - using the RULE macro
*
* A traditional struct table looks like this:
* // class instance title wintype tags mask isfloating monitor
* { "Gimp", NULL, NULL, NULL, 1 << 4, 0, -1 },
* { "Firefox", NULL, NULL, NULL, 1 << 7, 0, -1 },
*
* The RULE macro has the default values set for each field allowing you to only
* specify the values that are relevant for your rule, e.g.
*
* RULE(.class = "Gimp", .tags = 1 << 4)
* RULE(.class = "Firefox", .tags = 1 << 7)
*
* Refer to the Rule struct definition for the list of available fields depending on
* the patches you enable.
*/
static const Rule rules[] = {
/* xprop(1):
* WM_CLASS(STRING) = instance, class
* WM_NAME(STRING) = title
* WM_WINDOW_ROLE(STRING) = role
* _NET_WM_WINDOW_TYPE(ATOM) = wintype
*/
RULE(.wintype = WTYPE "DIALOG", .isfloating = 1)
RULE(.wintype = WTYPE "UTILITY", .isfloating = 1)
RULE(.wintype = WTYPE "TOOLBAR", .isfloating = 1)
RULE(.wintype = WTYPE "SPLASH", .isfloating = 1)
RULE(.class = "Gimp", .tags = 1 << 4)
RULE(.class = "Firefox", .tags = 1 << 7)
#if RENAMED_SCRATCHPADS_PATCH
RULE(.instance = "spterm", .scratchkey = 's', .isfloating = 1)
#elif SCRATCHPADS_PATCH
RULE(.instance = "spterm", .tags = SPTAG(0), .isfloating = 1)
#endif // SCRATCHPADS_PATCH
};
#if MONITOR_RULES_PATCH
#if PERTAG_PATCH
static const MonitorRule monrules[] = {
/* monitor tag layout mfact nmaster showbar topbar */
{ 1, -1, 2, -1, -1, -1, -1 }, // use a different layout for the second monitor
{ -1, -1, 0, -1, -1, -1, -1 }, // default
};
#else
static const MonitorRule monrules[] = {
/* monitor layout mfact nmaster showbar topbar */
{ 1, 2, -1, -1, -1, -1 }, // use a different layout for the second monitor
{ -1, 0, -1, -1, -1, -1 }, // default
};
#endif // PERTAG_PATCH
#endif // MONITOR_RULES_PATCH
#if INSETS_PATCH
static const Inset default_inset = {
.x = 0,
.y = 30,
.w = 0,
.h = 0,
};
#endif // INSETS_PATCH
4 years ago
/* Bar rules allow you to configure what is shown where on the bar, as well as
* introducing your own bar modules.
*
* monitor:
* -1 show on all monitors
* 0 show on monitor 0
* 'A' show on active monitor (i.e. focused / selected) (or just -1 for active?)
* bar - bar index, 0 is default, 1 is extrabar
* alignment - how the module is aligned compared to other modules
* widthfunc, drawfunc, clickfunc - providing bar module width, draw and click functions
* name - does nothing, intended for visual clue and for logging / debugging
*/
static const BarRule barrules[] = {
/* monitor bar alignment widthfunc drawfunc clickfunc hoverfunc name */
4 years ago
#if BAR_STATUSBUTTON_PATCH
{ -1, 0, BAR_ALIGN_LEFT, width_stbutton, draw_stbutton, click_stbutton, NULL, "statusbutton" },
4 years ago
#endif // BAR_STATUSBUTTON_PATCH
#if BAR_POWERLINE_TAGS_PATCH
{ 0, 0, BAR_ALIGN_LEFT, width_pwrl_tags, draw_pwrl_tags, click_pwrl_tags, hover_pwrl_tags, "powerline_tags" },
#endif // BAR_POWERLINE_TAGS_PATCH
4 years ago
#if BAR_TAGS_PATCH
{ -1, 0, BAR_ALIGN_LEFT, width_tags, draw_tags, click_tags, hover_tags, "tags" },
4 years ago
#endif // BAR_TAGS_PATCH
#if BAR_TAGLABELS_PATCH
{ -1, 0, BAR_ALIGN_LEFT, width_taglabels, draw_taglabels, click_taglabels, hover_taglabels, "taglabels" },
#endif // BAR_TAGLABELS_PATCH
4 years ago
#if BAR_TAGGRID_PATCH
{ -1, 0, BAR_ALIGN_LEFT, width_taggrid, draw_taggrid, click_taggrid, NULL, "taggrid" },
4 years ago
#endif // BAR_TAGGRID_PATCH
#if BAR_SYSTRAY_PATCH
{ 0, 0, BAR_ALIGN_RIGHT, width_systray, draw_systray, click_systray, NULL, "systray" },
4 years ago
#endif // BAR_SYSTRAY_PATCH
#if BAR_LTSYMBOL_PATCH
{ -1, 0, BAR_ALIGN_LEFT, width_ltsymbol, draw_ltsymbol, click_ltsymbol, NULL, "layout" },
#endif // BAR_LTSYMBOL_PATCH
#if BAR_STATUSCOLORS_PATCH && BAR_STATUSCMD_PATCH
{ statusmon, 0, BAR_ALIGN_RIGHT, width_statuscolors, draw_statuscolors, click_statuscmd, NULL, "statuscolors" },
#elif BAR_STATUSCOLORS_PATCH
{ statusmon, 0, BAR_ALIGN_RIGHT, width_statuscolors, draw_statuscolors, click_statuscolors, NULL, "statuscolors" },
#elif BAR_STATUS2D_PATCH && BAR_STATUSCMD_PATCH
{ statusmon, 0, BAR_ALIGN_RIGHT, width_status2d, draw_status2d, click_statuscmd, NULL, "status2d" },
4 years ago
#elif BAR_STATUS2D_PATCH
{ statusmon, 0, BAR_ALIGN_RIGHT, width_status2d, draw_status2d, click_status2d, NULL, "status2d" },
#elif BAR_POWERLINE_STATUS_PATCH
{ statusmon, 0, BAR_ALIGN_RIGHT, width_pwrl_status, draw_pwrl_status, click_pwrl_status, NULL, "powerline_status" },
#elif BAR_STATUS_PATCH && BAR_STATUSCMD_PATCH
{ statusmon, 0, BAR_ALIGN_RIGHT, width_status, draw_status, click_statuscmd, NULL, "status" },
4 years ago
#elif BAR_STATUS_PATCH
{ statusmon, 0, BAR_ALIGN_RIGHT, width_status, draw_status, click_status, NULL, "status" },
4 years ago
#endif // BAR_STATUS2D_PATCH | BAR_STATUSCMD_PATCH
#if XKB_PATCH
{ 0, 0, BAR_ALIGN_RIGHT, width_xkb, draw_xkb, click_xkb, NULL, "xkb" },
#endif // XKB_PATCH
#if BAR_FLEXWINTITLE_PATCH
{ -1, 0, BAR_ALIGN_NONE, width_flexwintitle, draw_flexwintitle, click_flexwintitle, NULL, "flexwintitle" },
#elif BAR_TABGROUPS_PATCH
{ -1, 0, BAR_ALIGN_NONE, width_bartabgroups, draw_bartabgroups, click_bartabgroups, NULL, "bartabgroups" },
#elif BAR_AWESOMEBAR_PATCH
{ -1, 0, BAR_ALIGN_NONE, width_awesomebar, draw_awesomebar, click_awesomebar, NULL, "awesomebar" },
4 years ago
#elif BAR_FANCYBAR_PATCH
{ -1, 0, BAR_ALIGN_NONE, width_fancybar, draw_fancybar, click_fancybar, NULL, "fancybar" },
4 years ago
#elif BAR_WINTITLE_PATCH
{ -1, 0, BAR_ALIGN_NONE, width_wintitle, draw_wintitle, click_wintitle, NULL, "wintitle" },
#endif // BAR_TABGROUPS_PATCH | BAR_AWESOMEBAR_PATCH | BAR_FANCYBAR_PATCH | BAR_WINTITLE_PATCH
#if BAR_EXTRASTATUS_PATCH
#if BAR_STATUSCOLORS_PATCH && BAR_STATUSCMD_PATCH
{ statusmon, 1, BAR_ALIGN_CENTER, width_statuscolors_es, draw_statuscolors_es, click_statuscmd_es, NULL, "statuscolors_es" },
#elif BAR_STATUSCOLORS_PATCH
{ statusmon, 1, BAR_ALIGN_CENTER, width_statuscolors_es, draw_statuscolors_es, click_statuscolors, NULL, "statuscolors_es" },
#elif BAR_STATUS2D_PATCH && BAR_STATUSCMD_PATCH
{ statusmon, 1, BAR_ALIGN_CENTER, width_status2d_es, draw_status2d_es, click_statuscmd_es, NULL, "status2d_es" },
4 years ago
#elif BAR_STATUS2D_PATCH
{ statusmon, 1, BAR_ALIGN_CENTER, width_status2d_es, draw_status2d_es, click_status2d, NULL, "status2d_es" },
#elif BAR_POWERLINE_STATUS_PATCH
{ statusmon, 1, BAR_ALIGN_RIGHT, width_pwrl_status_es, draw_pwrl_status_es, click_pwrl_status, NULL, "powerline_status" },
#elif BAR_STATUSCMD_PATCH && BAR_STATUS_PATCH
{ statusmon, 1, BAR_ALIGN_CENTER, width_status_es, draw_status_es, click_statuscmd_es, NULL, "status_es" },
4 years ago
#elif BAR_STATUS_PATCH
{ statusmon, 1, BAR_ALIGN_CENTER, width_status_es, draw_status_es, click_status, NULL, "status_es" },
4 years ago
#endif // BAR_STATUS2D_PATCH | BAR_STATUSCMD_PATCH
#endif // BAR_EXTRASTATUS_PATCH
#if BAR_FLEXWINTITLE_PATCH
#if BAR_WINTITLE_HIDDEN_PATCH
{ -1, 1, BAR_ALIGN_RIGHT_RIGHT, width_wintitle_hidden, draw_wintitle_hidden, click_wintitle_hidden, NULL, "wintitle_hidden" },
#endif
#if BAR_WINTITLE_FLOATING_PATCH
{ -1, 1, BAR_ALIGN_LEFT, width_wintitle_floating, draw_wintitle_floating, click_wintitle_floating, NULL, "wintitle_floating" },
#endif // BAR_WINTITLE_FLOATING_PATCH
#endif // BAR_FLEXWINTITLE_PATCH
4 years ago
};
/* layout(s) */
static const float mfact = 0.55; /* factor of master area size [0.05..0.95] */
static const int nmaster = 1; /* number of clients in master area */
#if FLEXTILE_DELUXE_LAYOUT
static const int nstack = 0; /* number of clients in primary stack area */
#endif // FLEXTILE_DELUXE_LAYOUT
4 years ago
static const int resizehints = 0; /* 1 means respect size hints in tiled resizals */
static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */
#if DECORATION_HINTS_PATCH
static const int decorhints = 1; /* 1 means respect decoration hints */
#endif // DECORATION_HINTS_PATCH
#if NROWGRID_LAYOUT
#define FORCE_VSPLIT 1
#endif
#if TAPRESIZE_PATCH
/* mouse scroll resize */
static const int scrollsensetivity = 30; /* 1 means resize window by 1 pixel for each scroll event */
/* resizemousescroll direction argument list */
static const int scrollargs[][2] = {
/* width change height change */
{ +scrollsensetivity, 0 },
{ -scrollsensetivity, 0 },
{ 0, +scrollsensetivity },
{ 0, -scrollsensetivity },
};
#endif // TAPRESIZE_PATCH
#if FLEXTILE_DELUXE_LAYOUT
static const Layout layouts[] = {
/* symbol arrange function, { nmaster, nstack, layout, master axis, stack axis, secondary stack axis, symbol func } */
{ "[]=", flextile, { -1, -1, SPLIT_VERTICAL, TOP_TO_BOTTOM, TOP_TO_BOTTOM, 0, NULL } }, // default tile layout
{ "><>", NULL, {0} }, /* no layout function means floating behavior */
{ "[M]", flextile, { -1, -1, NO_SPLIT, MONOCLE, MONOCLE, 0, NULL } }, // monocle
{ "|||", flextile, { -1, -1, SPLIT_VERTICAL, LEFT_TO_RIGHT, TOP_TO_BOTTOM, 0, NULL } }, // columns (col) layout
{ ">M>", flextile, { -1, -1, FLOATING_MASTER, LEFT_TO_RIGHT, LEFT_TO_RIGHT, 0, NULL } }, // floating master
{ "[D]", flextile, { -1, -1, SPLIT_VERTICAL, TOP_TO_BOTTOM, MONOCLE, 0, NULL } }, // deck
{ "TTT", flextile, { -1, -1, SPLIT_HORIZONTAL, LEFT_TO_RIGHT, LEFT_TO_RIGHT, 0, NULL } }, // bstack
{ "===", flextile, { -1, -1, SPLIT_HORIZONTAL, LEFT_TO_RIGHT, TOP_TO_BOTTOM, 0, NULL } }, // bstackhoriz
{ "|M|", flextile, { -1, -1, SPLIT_CENTERED_VERTICAL, LEFT_TO_RIGHT, TOP_TO_BOTTOM, TOP_TO_BOTTOM, NULL } }, // centeredmaster
{ "-M-", flextile, { -1, -1, SPLIT_CENTERED_HORIZONTAL, TOP_TO_BOTTOM, LEFT_TO_RIGHT, LEFT_TO_RIGHT, NULL } }, // centeredmaster horiz
{ ":::", flextile, { -1, -1, NO_SPLIT, GAPPLESSGRID, GAPPLESSGRID, 0, NULL } }, // gappless grid
{ "[\\]", flextile, { -1, -1, NO_SPLIT, DWINDLE, DWINDLE, 0, NULL } }, // fibonacci dwindle
{ "(@)", flextile, { -1, -1, NO_SPLIT, SPIRAL, SPIRAL, 0, NULL } }, // fibonacci spiral
{ "[T]", flextile, { -1, -1, SPLIT_VERTICAL, LEFT_TO_RIGHT, TATAMI, 0, NULL } }, // tatami mats
#if TILE_LAYOUT
{ "[]=", tile, {0} },
#endif
#if MONOCLE_LAYOUT
{ "[M]", monocle, {0} },
#endif
#if BSTACK_LAYOUT
{ "TTT", bstack, {0} },
#endif
#if BSTACKHORIZ_LAYOUT
{ "===", bstackhoriz, {0} },
#endif
#if CENTEREDMASTER_LAYOUT
{ "|M|", centeredmaster, {0} },
#endif
#if CENTEREDFLOATINGMASTER_LAYOUT
{ ">M>", centeredfloatingmaster, {0} },
#endif
#if COLUMNS_LAYOUT
{ "|||", col, {0} },
#endif
#if DECK_LAYOUT
{ "[D]", deck, {0} },
#endif
#if FIBONACCI_SPIRAL_LAYOUT
{ "(@)", spiral, {0} },
#endif
#if FIBONACCI_DWINDLE_LAYOUT
{ "[\\]", dwindle, {0} },
#endif
#if GRIDMODE_LAYOUT
{ "HHH", grid, {0} },
#endif
#if HORIZGRID_LAYOUT
{ "---", horizgrid, {0} },
#endif
#if GAPPLESSGRID_LAYOUT
{ ":::", gaplessgrid, {0} },
#endif
#if NROWGRID_LAYOUT
{ "###", nrowgrid, {0} },
#endif
};
#else
static const Layout layouts[] = {
/* symbol arrange function */
#if TILE_LAYOUT
{ "[]=", tile }, /* first entry is default */
#endif
{ "><>", NULL }, /* no layout function means floating behavior */
#if MONOCLE_LAYOUT
{ "[M]", monocle },
#endif
#if BSTACK_LAYOUT
{ "TTT", bstack },
#endif
#if BSTACKHORIZ_LAYOUT
{ "===", bstackhoriz },
#endif
#if CENTEREDMASTER_LAYOUT
{ "|M|", centeredmaster },
#endif
#if CENTEREDFLOATINGMASTER_LAYOUT
{ ">M>", centeredfloatingmaster },
#endif
#if COLUMNS_LAYOUT
{ "|||", col },
#endif
#if DECK_LAYOUT
{ "[D]", deck },
#endif
#if FIBONACCI_SPIRAL_LAYOUT
{ "(@)", spiral },
#endif
#if FIBONACCI_DWINDLE_LAYOUT
{ "[\\]", dwindle },
#endif
#if GRIDMODE_LAYOUT
{ "HHH", grid },
#endif
#if HORIZGRID_LAYOUT
{ "---", horizgrid },
#endif
#if GAPPLESSGRID_LAYOUT
{ ":::", gaplessgrid },
#endif
#if NROWGRID_LAYOUT
{ "###", nrowgrid },
#endif
};
#endif // FLEXTILE_DELUXE_LAYOUT
#if XKB_PATCH
/* xkb frontend */
static const char *xkb_layouts[] = {
"en",
"ru",
};
#endif // XKB_PATCH
/* key definitions */
#define MODKEY Mod1Mask
#if COMBO_PATCH && SWAPTAGS_PATCH && TAGOTHERMONITOR_PATCH
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, comboview, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, combotag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask|ShiftMask, KEY, swaptags, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask, KEY, tagnextmon, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask|ControlMask, KEY, tagprevmon, {.ui = 1 << TAG} },
#elif COMBO_PATCH && SWAPTAGS_PATCH
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, comboview, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, combotag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask|ShiftMask, KEY, swaptags, {.ui = 1 << TAG} },
#elif COMBO_PATCH && TAGOTHERMONITOR_PATCH
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, comboview, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, combotag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask, KEY, tagnextmon, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask|ControlMask, KEY, tagprevmon, {.ui = 1 << TAG} },
#elif COMBO_PATCH
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, comboview, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, combotag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} },
#elif SWAPTAGS_PATCH && TAGOTHERMONITOR_PATCH
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask|ShiftMask, KEY, swaptags, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask, KEY, tagnextmon, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask|ControlMask, KEY, tagprevmon, {.ui = 1 << TAG} },
#elif SWAPTAGS_PATCH
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask|ShiftMask, KEY, swaptags, {.ui = 1 << TAG} },
#elif TAGOTHERMONITOR_PATCH
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask, KEY, tagnextmon, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask|ControlMask, KEY, tagprevmon, {.ui = 1 << TAG} },
#else
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} },
#endif // COMBO_PATCH / SWAPTAGS_PATCH / TAGOTHERMONITOR_PATCH
#if STACKER_PATCH
#define STACKKEYS(MOD,ACTION) \
{ MOD, XK_j, ACTION##stack, {.i = INC(+1) } }, \
{ MOD, XK_k, ACTION##stack, {.i = INC(-1) } }, \
{ MOD, XK_s, ACTION##stack, {.i = PREVSEL } }, \
{ MOD, XK_w, ACTION##stack, {.i = 0 } }, \
{ MOD, XK_e, ACTION##stack, {.i = 1 } }, \
{ MOD, XK_a, ACTION##stack, {.i = 2 } }, \
{ MOD, XK_z, ACTION##stack, {.i = -1 } },
#endif // STACKER_PATCH
#if BAR_HOLDBAR_PATCH
#define HOLDKEY 0 // replace 0 with the keysym to activate holdbar
#endif // BAR_HOLDBAR_PATCH
/* helper for spawning shell commands in the pre dwm-5.0 fashion */
#define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } }
/* commands */
#if !NODMENU_PATCH
static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */
#endif // NODMENU_PATCH
static const char *dmenucmd[] = {
"dmenu_run",
#if !NODMENU_PATCH
"-m", dmenumon,
#endif // NODMENU_PATCH
"-fn", dmenufont,
"-nb", normbgcolor,
"-nf", normfgcolor,
"-sb", selbgcolor,
"-sf", selfgcolor,
#if BAR_DMENUMATCHTOP_PATCH
topbar ? NULL : "-b",
#endif // BAR_DMENUMATCHTOP_PATCH
NULL
};
static const char *termcmd[] = { "st", NULL };
#if BAR_STATUSCMD_PATCH
#if BAR_DWMBLOCKS_PATCH
/* This defines the name of the executable that handles the bar (used for signalling purposes) */
#define STATUSBAR "dwmblocks"
#else
/* commands spawned when clicking statusbar, the mouse button pressed is exported as BUTTON */
static const StatusCmd statuscmds[] = {
{ "notify-send Volume$BUTTON", 1 },
{ "notify-send CPU$BUTTON", 2 },
{ "notify-send Battery$BUTTON", 3 },
};
/* test the above with: xsetroot -name "$(printf '\x01Volume |\x02 CPU |\x03 Battery')" */
static const char *statuscmd[] = { "/bin/sh", "-c", NULL, NULL };
#endif // BAR_DWMBLOCKS_PATCH
#endif // BAR_STATUSCMD_PATCH
#if ON_EMPTY_KEYS_PATCH
static const char* firefoxcmd[] = {"firefox", NULL};
static const Key on_empty_keys[] = {
/* modifier key function argument */
{ 0, XK_f, spawn, {.v = firefoxcmd } },
};
#endif // ON_EMPTY_KEYS_PATCH
static const Key keys[] = {
/* modifier key function argument */
#if KEYMODES_PATCH
{ MODKEY, XK_Escape, setkeymode, {.ui = COMMANDMODE} },
#endif // KEYMODES_PATCH
{ MODKEY, XK_p, spawn, {.v = dmenucmd } },
{ MODKEY|ShiftMask, XK_Return, spawn, {.v = termcmd } },
#if RIODRAW_PATCH
{ MODKEY|ControlMask, XK_p, riospawnsync, {.v = dmenucmd } },
{ MODKEY|ControlMask, XK_Return, riospawn, {.v = termcmd } },
{ MODKEY, XK_s, rioresize, {0} },
#endif // RIODRAW_PATCH
{ MODKEY, XK_b, togglebar, {0} },
#if TOGGLETOPBAR_PATCH
{ MODKEY|ShiftMask, XK_b, toggletopbar, {0} },
#endif // TOGGLETOPBAR_PATCH
3 years ago
#if TAB_PATCH
{ MODKEY|ControlMask, XK_b, tabmode, {-1} },
#endif // TAB_PATCH
#if FOCUSMASTER_PATCH || FOCUSMASTER_RETURN_PATCH
{ MODKEY|ControlMask, XK_space, focusmaster, {0} },
#endif // FOCUSMASTER_PATCH / FOCUSMASTER_RETURN_PATCH
#if STACKER_PATCH
STACKKEYS(MODKEY, focus)
STACKKEYS(MODKEY|ShiftMask, push)
#else
{ MODKEY, XK_j, focusstack, {.i = +1 } },
{ MODKEY, XK_k, focusstack, {.i = -1 } },
#endif // STACKER_PATCH
#if FOCUSDIR_PATCH
{ MODKEY, XK_Left, focusdir, {.i = 0 } }, // left
{ MODKEY, XK_Right, focusdir, {.i = 1 } }, // right
{ MODKEY, XK_Up, focusdir, {.i = 2 } }, // up
{ MODKEY, XK_Down, focusdir, {.i = 3 } }, // down
#endif // FOCUSDIR_PATCH
#if PLACEDIR_PATCH
{ MODKEY|ControlMask, XK_Left, placedir, {.i = 0 } }, // left
{ MODKEY|ControlMask, XK_Right, placedir, {.i = 1 } }, // right
{ MODKEY|ControlMask, XK_Up, placedir, {.i = 2 } }, // up
{ MODKEY|ControlMask, XK_Down, placedir, {.i = 3 } }, // down
#endif // PLACEDIR_PATCH
#if SWAPFOCUS_PATCH && PERTAG_PATCH
{ MODKEY, XK_s, swapfocus, {.i = -1 } },
#endif // SWAPFOCUS_PATCH
#if SWITCHCOL_PATCH
{ MODKEY, XK_v, switchcol, {0} },
#endif // SWITCHCOL_PATCH
#if ROTATESTACK_PATCH
{ MODKEY|Mod4Mask, XK_j, rotatestack, {.i = +1 } },
{ MODKEY|Mod4Mask, XK_k, rotatestack, {.i = -1 } },
#endif // ROTATESTACK_PATCH
#if INPLACEROTATE_PATCH
{ MODKEY|Mod4Mask, XK_j, inplacerotate, {.i = +2 } }, // same as rotatestack
{ MODKEY|Mod4Mask, XK_k, inplacerotate, {.i = -2 } }, // same as reotatestack
{ MODKEY|Mod4Mask|ShiftMask, XK_j, inplacerotate, {.i = +1} },
{ MODKEY|Mod4Mask|ShiftMask, XK_k, inplacerotate, {.i = -1} },
#endif // INPLACEROTATE_PATCH
#if PUSH_PATCH || PUSH_NO_MASTER_PATCH
{ MODKEY|ControlMask, XK_j, pushdown, {0} },
{ MODKEY|ControlMask, XK_k, pushup, {0} },
#endif // PUSH_PATCH / PUSH_NO_MASTER_PATCH
{ MODKEY, XK_i, incnmaster, {.i = +1 } },
{ MODKEY, XK_d, incnmaster, {.i = -1 } },
#if FLEXTILE_DELUXE_LAYOUT
{ MODKEY|ControlMask, XK_i, incnstack, {.i = +1 } },
{ MODKEY|ControlMask, XK_u, incnstack, {.i = -1 } },
#endif // FLEXTILE_DELUXE_LAYOUT
{ MODKEY, XK_h, setmfact, {.f = -0.05} },
{ MODKEY, XK_l, setmfact, {.f = +0.05} },
#if CFACTS_PATCH
{ MODKEY|ShiftMask, XK_h, setcfact, {.f = +0.25} },
{ MODKEY|ShiftMask, XK_l, setcfact, {.f = -0.25} },
{ MODKEY|ShiftMask, XK_o, setcfact, {0} },
#endif // CFACTS_PATCH
#if ASPECTRESIZE_PATCH
{ MODKEY|ControlMask|ShiftMask, XK_e, aspectresize, {.i = +24} },
{ MODKEY|ControlMask|ShiftMask, XK_r, aspectresize, {.i = -24} },
#endif // ASPECTRESIZE_PATCH
#if MOVERESIZE_PATCH
{ MODKEY|Mod4Mask, XK_Down, moveresize, {.v = "0x 25y 0w 0h" } },
{ MODKEY|Mod4Mask, XK_Up, moveresize, {.v = "0x -25y 0w 0h" } },
{ MODKEY|Mod4Mask, XK_Right, moveresize, {.v = "25x 0y 0w 0h" } },
{ MODKEY|Mod4Mask, XK_Left, moveresize, {.v = "-25x 0y 0w 0h" } },
{ MODKEY|Mod4Mask|ShiftMask, XK_Down, moveresize, {.v = "0x 0y 0w 25h" } },
{ MODKEY|Mod4Mask|ShiftMask, XK_Up, moveresize, {.v = "0x 0y 0w -25h" } },
{ MODKEY|Mod4Mask|ShiftMask, XK_Right, moveresize, {.v = "0x 0y 25w 0h" } },
{ MODKEY|Mod4Mask|ShiftMask, XK_Left, moveresize, {.v = "0x 0y -25w 0h" } },
#endif // MOVERESIZE_PATCH
#if MOVESTACK_PATCH
{ MODKEY|ShiftMask, XK_j, movestack, {.i = +1 } },
{ MODKEY|ShiftMask, XK_k, movestack, {.i = -1 } },
#endif // MOVESTACK_PATCH
#if TRANSFER_PATCH
{ MODKEY, XK_x, transfer, {0} },
#endif // TRANSFER_PATCH
#if TRANSFER_ALL_PATCH
{ MODKEY|ControlMask, XK_x, transferall, {0} },
#endif // TRANSFER_ALL_PATCH
#if REORGANIZETAGS_PATCH
{ MODKEY|ControlMask, XK_r, reorganizetags, {0} },
#endif // REORGANIZETAGS_PATCH
#if DISTRIBUTETAGS_PATCH
{ MODKEY|ControlMask, XK_d, distributetags, {0} },
#endif // DISTRIBUTETAGS_PATCH
#if INSETS_PATCH
{ MODKEY|ShiftMask|ControlMask, XK_a, updateinset, {.v = &default_inset } },
#endif // INSETS_PATCH
{ MODKEY, XK_Return, zoom, {0} },
#if VANITYGAPS_PATCH
{ MODKEY|Mod4Mask, XK_u, incrgaps, {.i = +1 } },
{ MODKEY|Mod4Mask|ShiftMask, XK_u, incrgaps, {.i = -1 } },
{ MODKEY|Mod4Mask, XK_i, incrigaps, {.i = +1 } },
{ MODKEY|Mod4Mask|ShiftMask, XK_i, incrigaps, {.i = -1 } },
{ MODKEY|Mod4Mask, XK_o, incrogaps, {.i = +1 } },
{ MODKEY|Mod4Mask|ShiftMask, XK_o, incrogaps, {.i = -1 } },
{ MODKEY|Mod4Mask, XK_6, incrihgaps, {.i = +1 } },
{ MODKEY|Mod4Mask|ShiftMask, XK_6, incrihgaps, {.i = -1 } },
{ MODKEY|Mod4Mask, XK_7, incrivgaps, {.i = +1 } },
{ MODKEY|Mod4Mask|ShiftMask, XK_7, incrivgaps, {.i = -1 } },
{ MODKEY|Mod4Mask, XK_8, incrohgaps, {.i = +1 } },
{ MODKEY|Mod4Mask|ShiftMask, XK_8, incrohgaps, {.i = -1 } },
{ MODKEY|Mod4Mask, XK_9, incrovgaps, {.i = +1 } },
{ MODKEY|Mod4Mask|ShiftMask, XK_9, incrovgaps, {.i = -1 } },
{ MODKEY|Mod4Mask, XK_0, togglegaps, {0} },
{ MODKEY|Mod4Mask|ShiftMask, XK_0, defaultgaps, {0} },
#endif // VANITYGAPS_PATCH
#if ALT_TAB_PATCH
{ Mod1Mask, XK_Tab, alttabstart, {0} },
#else
{ MODKEY, XK_Tab, view, {0} },
#endif // ALT_TAB_PATCH
#if SHIFTTAG_PATCH
{ MODKEY|ShiftMask, XK_Left, shifttag, { .i = -1 } }, // note keybinding conflict with focusadjacenttag tagtoleft
{ MODKEY|ShiftMask, XK_Right, shifttag, { .i = +1 } }, // note keybinding conflict with focusadjacenttag tagtoright
#endif // SHIFTTAG_PATCH
#if SHIFTTAGCLIENTS_PATCH
{ MODKEY|ShiftMask|ControlMask, XK_Left, shifttagclients, { .i = -1 } },
{ MODKEY|ShiftMask|ControlMask, XK_Right, shifttagclients, { .i = +1 } },
#endif // SHIFTTAGCLIENTS_PATCH
#if SHIFTVIEW_PATCH
{ MODKEY|ShiftMask, XK_Tab, shiftview, { .i = -1 } },
{ MODKEY|ShiftMask, XK_backslash, shiftview, { .i = +1 } },
#endif // SHIFTVIEW_PATCH
#if SHIFTVIEW_CLIENTS_PATCH
{ MODKEY|Mod4Mask, XK_Tab, shiftviewclients, { .i = -1 } },
{ MODKEY|Mod4Mask, XK_backslash, shiftviewclients, { .i = +1 } },
#endif // SHIFTVIEW_CLIENTS_PATCH
#if SHIFTBOTH_PATCH
{ MODKEY|ControlMask, XK_Left, shiftboth, { .i = -1 } }, // note keybinding conflict with focusadjacenttag tagandviewtoleft placedir
{ MODKEY|ControlMask, XK_Right, shiftboth, { .i = +1 } }, // note keybinding conflict with focusadjacenttag tagandviewtoright placedir
#endif // SHIFTBOTH_PATCH
#if SHIFTSWAPTAGS_PATCH && SWAPTAGS_PATCH
{ MODKEY|Mod4Mask|ShiftMask, XK_Left, shiftswaptags, { .i = -1 } },
{ MODKEY|Mod4Mask|ShiftMask, XK_Right, shiftswaptags, { .i = +1 } },
#endif // SHIFTSWAPTAGS_PATCH
#if BAR_WINTITLEACTIONS_PATCH
{ MODKEY|ControlMask, XK_z, showhideclient, {0} },
#endif // BAR_WINTITLEACTIONS_PATCH
{ MODKEY|ShiftMask, XK_c, killclient, {0} },
#if KILLUNSEL_PATCH
{ MODKEY|ShiftMask, XK_x, killunsel, {0} },
#endif // KILLUNSEL_PATCH
#if SELFRESTART_PATCH
{ MODKEY|ShiftMask, XK_r, self_restart, {0} },
#endif // SELFRESTART_PATCH
{ MODKEY|ShiftMask, XK_q, quit, {0} },
#if RESTARTSIG_PATCH
{ MODKEY|ControlMask|ShiftMask, XK_q, quit, {1} },
#endif // RESTARTSIG_PATCH
#if FOCUSURGENT_PATCH
{ MODKEY, XK_u, focusurgent, {0} },
#endif // FOCUSURGENT_PATCH
#if BAR_HOLDBAR_PATCH
{ 0, HOLDKEY, holdbar, {0} },
#endif // BAR_HOLDBAR_PATCH
#if WINVIEW_PATCH
{ MODKEY, XK_o, winview, {0} },
#endif // WINVIEW_PATCH
#if XRDB_PATCH && !BAR_VTCOLORS_PATCH
{ MODKEY|ShiftMask, XK_F5, xrdb, {.v = NULL } },
#endif // XRDB_PATCH
{ MODKEY, XK_t, setlayout, {.v = &layouts[0]} },
{ MODKEY, XK_f, setlayout, {.v = &layouts[1]} },
{ MODKEY, XK_m, setlayout, {.v = &layouts[2]} },
#if COLUMNS_LAYOUT
{ MODKEY, XK_c, setlayout, {.v = &layouts[3]} },
#endif // COLUMNS_LAYOUT
#if FLEXTILE_DELUXE_LAYOUT
{ MODKEY|ControlMask, XK_t, rotatelayoutaxis, {.i = +1 } }, /* flextile, 1 = layout axis */
{ MODKEY|ControlMask, XK_Tab, rotatelayoutaxis, {.i = +2 } }, /* flextile, 2 = master axis */
{ MODKEY|ControlMask|ShiftMask, XK_Tab, rotatelayoutaxis, {.i = +3 } }, /* flextile, 3 = stack axis */
{ MODKEY|ControlMask|Mod1Mask, XK_Tab, rotatelayoutaxis, {.i = +4 } }, /* flextile, 4 = secondary stack axis */
{ MODKEY|Mod5Mask, XK_t, rotatelayoutaxis, {.i = -1 } }, /* flextile, 1 = layout axis */
{ MODKEY|Mod5Mask, XK_Tab, rotatelayoutaxis, {.i = -2 } }, /* flextile, 2 = master axis */
{ MODKEY|Mod5Mask|ShiftMask, XK_Tab, rotatelayoutaxis, {.i = -3 } }, /* flextile, 3 = stack axis */
{ MODKEY|Mod5Mask|Mod1Mask, XK_Tab, rotatelayoutaxis, {.i = -4 } }, /* flextile, 4 = secondary stack axis */
{ MODKEY|ControlMask, XK_Return, mirrorlayout, {0} }, /* flextile, flip master and stack areas */
#endif // FLEXTILE_DELUXE_LAYOUT
{ MODKEY, XK_space, setlayout, {0} },
{ MODKEY|ShiftMask, XK_space, togglefloating, {0} },
#if MAXIMIZE_PATCH
{ MODKEY|ControlMask|ShiftMask, XK_h, togglehorizontalmax, {0} },
{ MODKEY|ControlMask|ShiftMask, XK_l, togglehorizontalmax, {0} },
{ MODKEY|ControlMask|ShiftMask, XK_j, toggleverticalmax, {0} },
{ MODKEY|ControlMask|ShiftMask, XK_k, toggleverticalmax, {0} },
{ MODKEY|ControlMask, XK_m, togglemax, {0} },
#endif // MAXIMIZE_PATCH
#if NO_MOD_BUTTONS_PATCH
{ MODKEY|ShiftMask, XK_Escape, togglenomodbuttons, {0} },
#endif // NO_MOD_BUTTONS_PATCH
#if RENAMED_SCRATCHPADS_PATCH
{ MODKEY, XK_grave, togglescratch, {.v = scratchpadcmd } },
{ MODKEY|ControlMask, XK_grave, setscratch, {.v = scratchpadcmd } },
{ MODKEY|ShiftMask, XK_grave, removescratch, {.v = scratchpadcmd } },
#elif SCRATCHPADS_PATCH
[dwm][PATCH] Multiple scratchpads This patch enables multiple scratchpads, each with one assigned window. This enables the same scratchpad workflow that you have in i3. Scratchpads are implemented as special tags, whose mask does not apply to new spawned windows. To assign a window to a scratchpad you have to set up a rule, as you do with regular tags. Windows tagged with scratchpad tags can be set floating or not in the rules array. Most users would probably want them floating (i3 style), but having them tiled does also perfectly work and might fit better the DWM approach. In case they are set floating, the patch moves them to the center of the screen whenever the are shown. The patch can easily be modified to make this last feature configurable in the rules array (see the center patch). The togglescratch function, borrowed from the previous scratchpad patch and slightly modified, can be used to spawn a registered scratchpad process or toggle its view. This function looks for a window tagged on the selected scratchpad. If it is found its view is toggled. If it is not found the corresponding registered command is spawned. The config.def.h shows three examples of its use to spawn a terminal in the first scratchpad tag, a second terminal running ranger on the second scratchpad tag and the keepassxc application to manage passwords on a third scratchpad tag. If you prefer to spawn your scratchpad applications from the startup script, you might opt for binding keys to toggleview instead, as scratchpads are just special tags (you may even extend the TAGKEYS macro to generalize the key bindings).
4 years ago
{ MODKEY, XK_grave, togglescratch, {.ui = 0 } },
{ MODKEY|ControlMask, XK_grave, setscratch, {.ui = 0 } },
{ MODKEY|ShiftMask, XK_grave, removescratch, {.ui = 0 } },
#endif // SCRATCHPADS_PATCH | RENAMED_SCRATCHPADS_PATCH
#if UNFLOATVISIBLE_PATCH
{ MODKEY|Mod4Mask, XK_space, unfloatvisible, {0} },
{ MODKEY|ShiftMask, XK_t, unfloatvisible, {.v = &layouts[0]} },
#endif // UNFLOATVISIBLE_PATCH
#if TOGGLEFULLSCREEN_PATCH
{ MODKEY, XK_y, togglefullscreen, {0} },
#endif // TOGGLEFULLSCREEN_PATCH
#if !FAKEFULLSCREEN_PATCH && FAKEFULLSCREEN_CLIENT_PATCH
{ MODKEY|ShiftMask, XK_y, togglefakefullscreen, {0} },
#endif // FAKEFULLSCREEN_CLIENT_PATCH
#if FULLSCREEN_PATCH
{ MODKEY|ShiftMask, XK_f, fullscreen, {0} },
#endif // FULLSCREEN_PATCH
#if STICKY_PATCH
{ MODKEY|ShiftMask, XK_s, togglesticky, {0} },
#endif // STICKY_PATCH
#if SCRATCHPAD_ALT_1_PATCH
{ MODKEY, XK_minus, scratchpad_show, {0} },
{ MODKEY|ShiftMask, XK_minus, scratchpad_hide, {0} },
{ MODKEY, XK_equal, scratchpad_remove, {0} },
#elif SCRATCHPADS_PATCH && !RENAMED_SCRATCHPADS_PATCH
{ MODKEY, XK_0, view, {.ui = ~SPTAGMASK } },
{ MODKEY|ShiftMask, XK_0, tag, {.ui = ~SPTAGMASK } },
#else
{ MODKEY, XK_0, view, {.ui = ~0 } },
{ MODKEY|ShiftMask, XK_0, tag, {.ui = ~0 } },
#endif // SCRATCHPAD_ALT_1_PATCH
{ MODKEY, XK_comma, focusmon, {.i = -1 } },
{ MODKEY, XK_period, focusmon, {.i = +1 } },
{ MODKEY|ShiftMask, XK_comma, tagmon, {.i = -1 } },
{ MODKEY|ShiftMask, XK_period, tagmon, {.i = +1 } },
#if FOCUSADJACENTTAG_PATCH
{ MODKEY, XK_Left, viewtoleft, {0} }, // note keybinding conflict with focusdir
{ MODKEY, XK_Right, viewtoright, {0} }, // note keybinding conflict with focusdir
{ MODKEY|ShiftMask, XK_Left, tagtoleft, {0} }, // note keybinding conflict with shifttag
{ MODKEY|ShiftMask, XK_Right, tagtoright, {0} }, // note keybinding conflict with shifttag
{ MODKEY|ControlMask, XK_Left, tagandviewtoleft, {0} }, // note keybinding conflict with placedir
{ MODKEY|ControlMask, XK_Right, tagandviewtoright, {0} }, // note keybinding conflict with placedir
#endif // FOCUSADJACENTTAG_PATCH
#if TAGALL_PATCH
{ MODKEY|ShiftMask, XK_F1, tagall, {.v = "F1"} },
{ MODKEY|ShiftMask, XK_F2, tagall, {.v = "F2"} },
{ MODKEY|ShiftMask, XK_F3, tagall, {.v = "F3"} },
{ MODKEY|ShiftMask, XK_F4, tagall, {.v = "F4"} },
{ MODKEY|ShiftMask, XK_F5, tagall, {.v = "F5"} },
{ MODKEY|ShiftMask, XK_F6, tagall, {.v = "F6"} },
{ MODKEY|ShiftMask, XK_F7, tagall, {.v = "F7"} },
{ MODKEY|ShiftMask, XK_F8, tagall, {.v = "F8"} },
{ MODKEY|ShiftMask, XK_F9, tagall, {.v = "F9"} },
{ MODKEY|ControlMask, XK_F1, tagall, {.v = "1"} },
{ MODKEY|ControlMask, XK_F2, tagall, {.v = "2"} },
{ MODKEY|ControlMask, XK_F3, tagall, {.v = "3"} },
{ MODKEY|ControlMask, XK_F4, tagall, {.v = "4"} },
{ MODKEY|ControlMask, XK_F5, tagall, {.v = "5"} },
{ MODKEY|ControlMask, XK_F6, tagall, {.v = "6"} },
{ MODKEY|ControlMask, XK_F7, tagall, {.v = "7"} },
{ MODKEY|ControlMask, XK_F8, tagall, {.v = "8"} },
{ MODKEY|ControlMask, XK_F9, tagall, {.v = "9"} },
#endif // TAGALL_PATCH
#if TAGALLMON_PATCH
{ MODKEY|Mod4Mask|ShiftMask, XK_comma, tagallmon, {.i = +1 } },
{ MODKEY|Mod4Mask|ShiftMask, XK_period, tagallmon, {.i = -1 } },
#endif // TAGALLMON_PATCH
#if TAGSWAPMON_PATCH
{ MODKEY|Mod4Mask|ControlMask, XK_comma, tagswapmon, {.i = +1 } },
{ MODKEY|Mod4Mask|ControlMask, XK_period, tagswapmon, {.i = -1 } },
#endif // TAGSWAPMON_PATCH
#if BAR_ALTERNATIVE_TAGS_PATCH
{ MODKEY, XK_n, togglealttag, {0} },
#endif // BAR_ALTERNATIVE_TAGS_PATCH
#if NAMETAG_PATCH
{ MODKEY|ShiftMask, XK_n, nametag, {0} },
#endif // NAMETAG_PATCH
4 years ago
#if BAR_TAGGRID_PATCH
{ MODKEY|ControlMask, XK_Up, switchtag, { .ui = SWITCHTAG_UP | SWITCHTAG_VIEW } },
{ MODKEY|ControlMask, XK_Down, switchtag, { .ui = SWITCHTAG_DOWN | SWITCHTAG_VIEW } },
{ MODKEY|ControlMask, XK_Right, switchtag, { .ui = SWITCHTAG_RIGHT | SWITCHTAG_VIEW } }, // note keybinding conflict with placedir
{ MODKEY|ControlMask, XK_Left, switchtag, { .ui = SWITCHTAG_LEFT | SWITCHTAG_VIEW } }, // note keybinding conflict with placedir
{ MODKEY|Mod4Mask, XK_Up, switchtag, { .ui = SWITCHTAG_UP | SWITCHTAG_TAG | SWITCHTAG_VIEW } },
{ MODKEY|Mod4Mask, XK_Down, switchtag, { .ui = SWITCHTAG_DOWN | SWITCHTAG_TAG | SWITCHTAG_VIEW } },
{ MODKEY|Mod4Mask, XK_Right, switchtag, { .ui = SWITCHTAG_RIGHT | SWITCHTAG_TAG | SWITCHTAG_VIEW } },
{ MODKEY|Mod4Mask, XK_Left, switchtag, { .ui = SWITCHTAG_LEFT | SWITCHTAG_TAG | SWITCHTAG_VIEW } },
4 years ago
#endif // BAR_TAGGRID_PATCH
#if MOVEPLACE_PATCH
{ MODKEY, XK_KP_7, moveplace, {.ui = WIN_NW }}, /* XK_KP_Home, */
{ MODKEY, XK_KP_8, moveplace, {.ui = WIN_N }}, /* XK_KP_Up, */
{ MODKEY, XK_KP_9, moveplace, {.ui = WIN_NE }}, /* XK_KP_Prior, */
{ MODKEY, XK_KP_4, moveplace, {.ui = WIN_W }}, /* XK_KP_Left, */
{ MODKEY, XK_KP_5, moveplace, {.ui = WIN_C }}, /* XK_KP_Begin, */
{ MODKEY, XK_KP_6, moveplace, {.ui = WIN_E }}, /* XK_KP_Right, */
{ MODKEY, XK_KP_1, moveplace, {.ui = WIN_SW }}, /* XK_KP_End, */
{ MODKEY, XK_KP_2, moveplace, {.ui = WIN_S }}, /* XK_KP_Down, */
{ MODKEY, XK_KP_3, moveplace, {.ui = WIN_SE }}, /* XK_KP_Next, */
#endif // MOVEPLACE_PATCH
#if EXRESIZE_PATCH
{ MODKEY, XK_KP_7, explace, {.ui = EX_NW }}, /* XK_KP_Home, */
{ MODKEY, XK_KP_8, explace, {.ui = EX_N }}, /* XK_KP_Up, */
{ MODKEY, XK_KP_9, explace, {.ui = EX_NE }}, /* XK_KP_Prior, */
{ MODKEY, XK_KP_4, explace, {.ui = EX_W }}, /* XK_KP_Left, */
{ MODKEY, XK_KP_5, explace, {.ui = EX_C }}, /* XK_KP_Begin, */
{ MODKEY, XK_KP_6, explace, {.ui = EX_E }}, /* XK_KP_Right, */
{ MODKEY, XK_KP_1, explace, {.ui = EX_SW }}, /* XK_KP_End, */
{ MODKEY, XK_KP_2, explace, {.ui = EX_S }}, /* XK_KP_Down, */
{ MODKEY, XK_KP_3, explace, {.ui = EX_SE }}, /* XK_KP_Next, */
{ MODKEY|ShiftMask, XK_KP_8, exresize, {.v = (int []){ 0, 25 }}}, /* XK_KP_Up, */
{ MODKEY|ShiftMask, XK_KP_2, exresize, {.v = (int []){ 0, -25 }}}, /* XK_KP_Down, */
{ MODKEY|ShiftMask, XK_KP_6, exresize, {.v = (int []){ 25, 0 }}}, /* XK_KP_Right, */
{ MODKEY|ShiftMask, XK_KP_4, exresize, {.v = (int []){ -25, 0 }}}, /* XK_KP_Left, */
{ MODKEY|ShiftMask, XK_KP_5, exresize, {.v = (int []){ 25, 25 }}}, /* XK_KP_Begin, */
{ MODKEY|ShiftMask|ControlMask, XK_KP_5, exresize, {.v = (int []){ -25, -25 }}}, /* XK_KP_Begin, */
{ MODKEY|ControlMask, XK_KP_6, togglehorizontalexpand, {.i = +1} }, /* XK_KP_Right, */
{ MODKEY|ControlMask, XK_KP_3, togglehorizontalexpand, {.i = 0} }, /* XK_KP_Next, */
{ MODKEY|ControlMask, XK_KP_4, togglehorizontalexpand, {.i = -1} }, /* XK_KP_Left, */
{ MODKEY|ControlMask, XK_KP_8, toggleverticalexpand, {.i = +1} }, /* XK_KP_Up, */
{ MODKEY|ControlMask, XK_KP_1, toggleverticalexpand, {.i = 0} }, /* XK_KP_End, */
{ MODKEY|ControlMask, XK_KP_2, toggleverticalexpand, {.i = -1} }, /* XK_KP_Down, */
{ MODKEY|ControlMask, XK_KP_9, togglemaximize, {.i = -1} }, /* XK_KP_Prior, */
{ MODKEY|ControlMask, XK_KP_7, togglemaximize, {.i = +1} }, /* XK_KP_Home, */
{ MODKEY|ControlMask, XK_KP_5, togglemaximize, {.i = 0} }, /* XK_KP_Begin, */
#endif // EXRESIZE_PATCH
#if FLOATPOS_PATCH
/* Note that due to key limitations the below example kybindings are defined with a Mod3Mask,
* which is not always readily available. Refer to the patch wiki for more details. */
/* Client position is limited to monitor window area */
{ Mod3Mask, XK_u, floatpos, {.v = "-26x -26y" } }, // ↖
{ Mod3Mask, XK_i, floatpos, {.v = " 0x -26y" } }, // ↑
{ Mod3Mask, XK_o, floatpos, {.v = " 26x -26y" } }, // ↗
{ Mod3Mask, XK_j, floatpos, {.v = "-26x 0y" } }, // ←
{ Mod3Mask, XK_l, floatpos, {.v = " 26x 0y" } }, // →
{ Mod3Mask, XK_m, floatpos, {.v = "-26x 26y" } }, // ↙
{ Mod3Mask, XK_comma, floatpos, {.v = " 0x 26y" } }, // ↓
{ Mod3Mask, XK_period, floatpos, {.v = " 26x 26y" } }, // ↘
/* Absolute positioning (allows moving windows between monitors) */
{ Mod3Mask|ControlMask, XK_u, floatpos, {.v = "-26a -26a" } }, // ↖
{ Mod3Mask|ControlMask, XK_i, floatpos, {.v = " 0a -26a" } }, // ↑
{ Mod3Mask|ControlMask, XK_o, floatpos, {.v = " 26a -26a" } }, // ↗
{ Mod3Mask|ControlMask, XK_j, floatpos, {.v = "-26a 0a" } }, // ←
{ Mod3Mask|ControlMask, XK_l, floatpos, {.v = " 26a 0a" } }, // →
{ Mod3Mask|ControlMask, XK_m, floatpos, {.v = "-26a 26a" } }, // ↙
{ Mod3Mask|ControlMask, XK_comma, floatpos, {.v = " 0a 26a" } }, // ↓
{ Mod3Mask|ControlMask, XK_period, floatpos, {.v = " 26a 26a" } }, // ↘
/* Resize client, client center position is fixed which means that client expands in all directions */
{ Mod3Mask|ShiftMask, XK_u, floatpos, {.v = "-26w -26h" } }, // ↖
{ Mod3Mask|ShiftMask, XK_i, floatpos, {.v = " 0w -26h" } }, // ↑
{ Mod3Mask|ShiftMask, XK_o, floatpos, {.v = " 26w -26h" } }, // ↗
{ Mod3Mask|ShiftMask, XK_j, floatpos, {.v = "-26w 0h" } }, // ←
{ Mod3Mask|ShiftMask, XK_k, floatpos, {.v = "800W 800H" } }, // ·
{ Mod3Mask|ShiftMask, XK_l, floatpos, {.v = " 26w 0h" } }, // →
{ Mod3Mask|ShiftMask, XK_m, floatpos, {.v = "-26w 26h" } }, // ↙
{ Mod3Mask|ShiftMask, XK_comma, floatpos, {.v = " 0w 26h" } }, // ↓
{ Mod3Mask|ShiftMask, XK_period, floatpos, {.v = " 26w 26h" } }, // ↘
/* Client is positioned in a floating grid, movement is relative to client's current position */
{ Mod3Mask|Mod1Mask, XK_u, floatpos, {.v = "-1p -1p" } }, // ↖
{ Mod3Mask|Mod1Mask, XK_i, floatpos, {.v = " 0p -1p" } }, // ↑
{ Mod3Mask|Mod1Mask, XK_o, floatpos, {.v = " 1p -1p" } }, // ↗
{ Mod3Mask|Mod1Mask, XK_j, floatpos, {.v = "-1p 0p" } }, // ←
{ Mod3Mask|Mod1Mask, XK_k, floatpos, {.v = " 0p 0p" } }, // ·
{ Mod3Mask|Mod1Mask, XK_l, floatpos, {.v = " 1p 0p" } }, // →
{ Mod3Mask|Mod1Mask, XK_m, floatpos, {.v = "-1p 1p" } }, // ↙
{ Mod3Mask|Mod1Mask, XK_comma, floatpos, {.v = " 0p 1p" } }, // ↓
{ Mod3Mask|Mod1Mask, XK_period, floatpos, {.v = " 1p 1p" } }, // ↘
#endif // FLOATPOS_PATCH
#if SETBORDERPX_PATCH
{ MODKEY|ControlMask, XK_minus, setborderpx, {.i = -1 } },
{ MODKEY|ControlMask, XK_plus, setborderpx, {.i = +1 } },
{ MODKEY|ControlMask, XK_numbersign, setborderpx, {.i = 0 } },
#endif // SETBORDERPX_PATCH
#if CYCLELAYOUTS_PATCH
{ MODKEY|ControlMask, XK_comma, cyclelayout, {.i = -1 } },
{ MODKEY|ControlMask, XK_period, cyclelayout, {.i = +1 } },
#endif // CYCLELAYOUTS_PATCH
#if MPDCONTROL_PATCH
{ MODKEY, XK_F1, mpdchange, {.i = -1} },
{ MODKEY, XK_F2, mpdchange, {.i = +1} },
{ MODKEY, XK_Escape, mpdcontrol, {0} },
#endif // MPDCONTROL_PATCH
TAGKEYS( XK_1, 0)
TAGKEYS( XK_2, 1)
TAGKEYS( XK_3, 2)
TAGKEYS( XK_4, 3)
TAGKEYS( XK_5, 4)
TAGKEYS( XK_6, 5)
TAGKEYS( XK_7, 6)
TAGKEYS( XK_8, 7)
TAGKEYS( XK_9, 8)
};
#if KEYMODES_PATCH
static const Key cmdkeys[] = {
/* modifier keys function argument */
{ 0, XK_Escape, clearcmd, {0} },
{ ControlMask, XK_c, clearcmd, {0} },
{ 0, XK_i, setkeymode, {.ui = INSERTMODE} },
};
static const Command commands[] = {
/* modifier (4 keys) keysyms (4 keys) function argument */
{ {ControlMask, ShiftMask, 0, 0}, {XK_w, XK_h, 0, 0}, setlayout, {.v = &layouts[0]} },
{ {ControlMask, 0, 0, 0}, {XK_w, XK_o, 0, 0}, setlayout, {.v = &layouts[2]} },
{ {ControlMask, ShiftMask, 0, 0}, {XK_w, XK_o, 0, 0}, onlyclient, {0} },
{ {ControlMask, 0, 0, 0}, {XK_w, XK_v, 0, 0}, setlayout, {.v = &layouts[0]} },
{ {ControlMask, 0, 0, 0}, {XK_w, XK_less, 0, 0}, setmfact, {.f = -0.05} },
{ {ControlMask, ShiftMask, 0, 0}, {XK_w, XK_less, 0, 0}, setmfact, {.f = +0.05} },
{ {ControlMask, ShiftMask, 0, 0}, {XK_w, XK_0, 0, 0}, setmfact, {.f = +1.50} },
{ {ShiftMask, 0, 0, 0}, {XK_period, XK_e, 0, 0}, spawn, {.v = dmenucmd} },
{ {ShiftMask, 0, 0, 0}, {XK_period, XK_o, 0, 0}, spawn, {.v = dmenucmd} },
{ {ShiftMask, 0, 0, 0}, {XK_period, XK_q, XK_Return, 0}, quit, {0} },
{ {ShiftMask, 0, 0, 0}, {XK_period, XK_b, XK_d, XK_Return}, killclient, {0} },
{ {ShiftMask, 0, 0, 0}, {XK_period, XK_b, XK_n, XK_Return}, focusstack, {.i = +1} },
{ {ShiftMask, 0, ShiftMask, 0}, {XK_period, XK_b, XK_n, XK_Return}, focusstack, {.i = -1} },
};
#endif // KEYMODES_PATCH
/* button definitions */
#if STATUSBUTTON_PATCH
/* click can be ClkButton, ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
#else
/* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
#endif //
static const Button buttons[] = {
/* click event mask button function argument */
#if BAR_STATUSBUTTON_PATCH
{ ClkButton, 0, Button1, spawn, {.v = dmenucmd } },
#endif // BAR_STATUSBUTTON_PATCH
{ ClkLtSymbol, 0, Button1, setlayout, {0} },
#if BAR_LAYOUTMENU_PATCH
{ ClkLtSymbol, 0, Button3, layoutmenu, {0} },
#else
{ ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} },
#endif // BAR_LAYOUTMENU_PATCH
#if BAR_WINTITLEACTIONS_PATCH
{ ClkWinTitle, 0, Button1, togglewin, {0} },
{ ClkWinTitle, 0, Button3, showhideclient, {0} },
#endif // BAR_WINTITLEACTIONS_PATCH
{ ClkWinTitle, 0, Button2, zoom, {0} },
#if BAR_STATUSCMD_PATCH && BAR_DWMBLOCKS_PATCH
{ ClkStatusText, 0, Button1, sigstatusbar, {.i = 1 } },
{ ClkStatusText, 0, Button2, sigstatusbar, {.i = 2 } },
{ ClkStatusText, 0, Button3, sigstatusbar, {.i = 3 } },
#elif BAR_STATUSCMD_PATCH
{ ClkStatusText, 0, Button1, spawn, {.v = statuscmd } },
{ ClkStatusText, 0, Button2, spawn, {.v = statuscmd } },
{ ClkStatusText, 0, Button3, spawn, {.v = statuscmd } },
#else
{ ClkStatusText, 0, Button2, spawn, {.v = termcmd } },
#endif // BAR_STATUSCMD_PATCH
#if PLACEMOUSE_PATCH
/* placemouse options, choose which feels more natural:
* 0 - tiled position is relative to mouse cursor
* 1 - tiled postiion is relative to window center
* 2 - mouse pointer warps to window center
*
* The moveorplace uses movemouse or placemouse depending on the floating state
* of the selected client. Set up individual keybindings for the two if you want
* to control these separately (i.e. to retain the feature to move a tiled window
* into a floating position).
*/
{ ClkClientWin, MODKEY, Button1, moveorplace, {.i = 1} },
#else
{ ClkClientWin, MODKEY, Button1, movemouse, {0} },
#endif // PLACEMOUSE_PATCH
{ ClkClientWin, MODKEY, Button2, togglefloating, {0} },
{ ClkClientWin, MODKEY, Button3, resizemouse, {0} },
#if TAPRESIZE_PATCH
{ ClkClientWin, MODKEY, Button4, resizemousescroll, {.v = &scrollargs[0]} },
{ ClkClientWin, MODKEY, Button5, resizemousescroll, {.v = &scrollargs[1]} },
{ ClkClientWin, MODKEY, Button6, resizemousescroll, {.v = &scrollargs[2]} },
{ ClkClientWin, MODKEY, Button7, resizemousescroll, {.v = &scrollargs[3]} },
#endif // TAPRESIZE_PATCH
#if DRAGCFACT_PATCH && CFACTS_PATCH
{ ClkClientWin, MODKEY|ShiftMask, Button3, dragcfact, {0} },
#endif // DRAGCFACT_PATCH
#if DRAGMFACT_PATCH
{ ClkClientWin, MODKEY|ShiftMask, Button1, dragmfact, {0} },
#endif // DRAGMFACT_PATCH
{ ClkTagBar, 0, Button1, view, {0} },
{ ClkTagBar, 0, Button3, toggleview, {0} },
{ ClkTagBar, MODKEY, Button1, tag, {0} },
{ ClkTagBar, MODKEY, Button3, toggletag, {0} },
3 years ago
#if TAB_PATCH
{ ClkTabBar, 0, Button1, focuswin, {0} },
#endif // TAB_PATCH
};
#if DWMC_PATCH
/* signal definitions */
/* signum must be greater than 0 */
/* trigger signals using `xsetroot -name "fsignal:<signame> [<type> <value>]"` */
static const Signal signals[] = {
/* signum function */
{ "focusstack", focusstack },
{ "setmfact", setmfact },
{ "togglebar", togglebar },
#if TOGGLETOPBAR_PATCH
{ "toggletopbar", toggletopbar },
#endif // TOGGLETOPBAR_PATCH
{ "incnmaster", incnmaster },
{ "togglefloating", togglefloating },
{ "focusmon", focusmon },
#if STACKER_PATCH
{ "pushstack", pushstack },
#endif // STACKER_PATCH
#if FLOATPOS_PATCH
{ "floatpos", floatpos },
#endif // FLOATPOS_PATCH
#if FOCUSURGENT_PATCH
{ "focusurgent", focusurgent },
#endif // FOCUSURGENT_PATCH
#if FOCUSADJACENTTAG_PATCH
{ "viewtoleft", viewtoleft },
{ "viewtoright", viewtoright },
{ "tagtoleft", tagtoleft },
{ "tagtoright", tagtoright},
{ "tagandviewtoleft", tagandviewtoleft },
{ "tagandviewtoright", tagandviewtoright },
#endif // FOCUSADJACENTTAG_PATCH
#if SWAPFOCUS_PATCH && PERTAG_PATCH
{ "swapfocus", swapfocus },
#endif // SWAPFOCUS_PATCH
#if SWITCHCOL_PATCH
{ "switchcol", switchcol },
#endif // SWITCHCOL_PATCH
#if ROTATESTACK_PATCH
{ "rotatestack", rotatestack },
#endif // ROTATESTACK_PATCH
#if INPLACEROTATE_PATCH
{ "inplacerotate", inplacerotate },
#endif // INPLACEROTATE_PATCH
#if PUSH_PATCH || PUSH_NO_MASTER_PATCH
{ "pushdown", pushdown },
{ "pushup", pushup },
#endif // PUSH_PATCH / PUSH_NO_MASTER_PATCH
#if FLEXTILE_DELUXE_LAYOUT
{ "incnstack", incnstack },
{ "rotatelayoutaxis", rotatelayoutaxis },
{ "setlayoutaxisex", setlayoutaxisex },
{ "mirrorlayout", mirrorlayout },
#endif // FLEXTILE_DELUXE_LAYOUT
#if CFACTS_PATCH
{ "setcfact", setcfact },
#endif // CFACTS_PATCH
#if MOVEPLACE_PATCH
{ "moveplace", moveplace },
#endif // MOVEPLACE_PATCH
#if NAMETAG_PATCH
{ "nametag", nametag },
#endif // NAMETAG_PATCH
#if EXRESIZE_PATCH
{ "explace", explace },
{ "togglehorizontalexpand", togglehorizontalexpand },
{ "toggleverticalexpand", toggleverticalexpand },
{ "togglemaximize", togglemaximize },
#endif // EXRESIZE_PATCH
#if KEYMODES_PATCH
{ "setkeymode", setkeymode },
#endif // KEYMODES_PATCH
#if TRANSFER_PATCH
{ "transfer", transfer },
#endif // TRANSFER_PATCH
#if TRANSFER_ALL_PATCH
{ "transferall", transferall },
#endif // TRANSFER_ALL_PATCH
{ "tagmon", tagmon },
{ "zoom", zoom },
#if VANITYGAPS_PATCH
{ "incrgaps", incrgaps },
{ "incrigaps", incrigaps },
{ "incrogaps", incrogaps },
{ "incrihgaps", incrihgaps },
{ "incrivgaps", incrivgaps },
{ "incrohgaps", incrohgaps },
{ "incrovgaps", incrovgaps },
{ "togglegaps", togglegaps },
{ "defaultgaps", defaultgaps },
{ "setgaps", setgapsex },
#endif // VANITYGAPS_PATCH
{ "view", view },
{ "viewall", viewallex },
{ "viewex", viewex },
{ "toggleview", toggleview },
#if BAR_WINTITLEACTIONS_PATCH
{ "showhideclient", showhideclient },
#endif // BAR_WINTITLEACTIONS_PATCH
#if SHIFTBOTH_PATCH
{ "shiftboth", shiftboth },
#endif // SHIFTBOTH_PATCH
#if SHIFTTAG_PATCH
{ "shifttag", shifttag },
#endif // SHIFTTAG_PATCH
#if SHIFTTAGCLIENTS_PATCH
{ "shifttagclients", shifttagclients },
#endif // SHIFTTAGCLIENTS_PATCH
#if SHIFTVIEW_PATCH
{ "shiftview", shiftview },
#endif // SHIFTVIEW_PATCH
#if SHIFTVIEW_CLIENTS_PATCH
{ "shiftviewclients", shiftviewclients },
#endif // SHIFTVIEW_CLIENTS_PATCH
#if SHIFTSWAPTAGS_PATCH && SWAPTAGS_PATCH
{ "shiftswaptags", shiftswaptags },
#endif // SHIFTSWAPTAGS_PATCH
#if SELFRESTART_PATCH
{ "self_restart", self_restart },
#endif // SELFRESTART_PATCH
#if BAR_TAGGRID_PATCH
{ "switchtag", switchtag },
#endif // BAR_TAGGRID_PATCH
#if STICKY_PATCH
{ "togglesticky", togglesticky },
#endif // STICKY_PATCH
#if SETBORDERPX_PATCH
{ "setborderpx", setborderpx },
#endif // SETBORDERPX_PATCH
#if CYCLELAYOUTS_PATCH
{ "cyclelayout", cyclelayout },
#endif // CYCLELAYOUTS_PATCH
#if MPDCONTROL_PATCH
{ "mpdchange", mpdchange },
{ "mpdcontrol", mpdcontrol },
#endif // MPDCONTROL_PATCH
{ "toggleviewex", toggleviewex },
{ "tag", tag },
{ "tagall", tagallex },
{ "tagex", tagex },
{ "toggletag", toggletag },
{ "toggletagex", toggletagex },
#if TAGALLMON_PATCH
{ "tagallmon", tagallmon },
#endif // TAGALLMON_PATCH
#if TAGSWAPMON_PATCH
{ "tagswapmon", tagswapmon},
#endif // TAGSWAPMON_PATCH
#if BAR_ALTERNATIVE_TAGS_PATCH
{ "togglealttag", togglealttag },
#endif // BAR_ALTERNATIVE_TAGS_PATCH
#if TOGGLEFULLSCREEN_PATCH
{ "togglefullscreen", togglefullscreen },
#endif // TOGGLEFULLSCREEN_PATCH
#if !FAKEFULLSCREEN_PATCH && FAKEFULLSCREEN_CLIENT_PATCH
{ "togglefakefullscreen", togglefakefullscreen },
#endif // FAKEFULLSCREEN_CLIENT_PATCH
#if FULLSCREEN_PATCH
{ "fullscreen", fullscreen },
#endif // FULLSCREEN_PATCH
#if MAXIMIZE_PATCH
{ "togglehorizontalmax", togglehorizontalmax },
{ "toggleverticalmax", toggleverticalmax },
{ "togglemax", togglemax },
#endif // MAXIMIZE_PATCH
#if SCRATCHPADS_PATCH && !RENAMED_SCRATCHPADS_PATCH
{ "togglescratch", togglescratch },
#endif // SCRATCHPADS_PATCH
#if UNFLOATVISIBLE_PATCH
{ "unfloatvisible", unfloatvisible },
#endif // UNFLOATVISIBLE_PATCH
{ "killclient", killclient },
#if WINVIEW_PATCH
{ "winview", winview },
#endif // WINVIEW_PATCH
#if XRDB_PATCH && !BAR_VTCOLORS_PATCH
{ "xrdb", xrdb },
#endif // XRDB_PATCH
#if TAGOTHERMONITOR_PATCH
{ "tagnextmonex", tagnextmonex },
{ "tagprevmonex", tagprevmonex },
#endif // TAGOTHERMONITOR_PATCH
{ "quit", quit },
{ "setlayout", setlayout },
{ "setlayoutex", setlayoutex },
};
#elif FSIGNAL_PATCH
/* signal definitions */
/* signum must be greater than 0 */
/* trigger signals using `xsetroot -name "fsignal:<signum>"` */
static Signal signals[] = {
/* signum function argument */
{ 1, setlayout, {.v = 0} },
};
#endif // DWMC_PATCH
#if IPC_PATCH
static const char *ipcsockpath = "/tmp/dwm.sock";
static IPCCommand ipccommands[] = {
IPCCOMMAND( focusmon, 1, {ARG_TYPE_SINT} ),
IPCCOMMAND( focusstack, 1, {ARG_TYPE_SINT} ),
IPCCOMMAND( incnmaster, 1, {ARG_TYPE_SINT} ),
IPCCOMMAND( killclient, 1, {ARG_TYPE_SINT} ),
IPCCOMMAND( quit, 1, {ARG_TYPE_NONE} ),
IPCCOMMAND( setlayoutsafe, 1, {ARG_TYPE_PTR} ),
IPCCOMMAND( setmfact, 1, {ARG_TYPE_FLOAT} ),
IPCCOMMAND( setstatus, 1, {ARG_TYPE_STR} ),
IPCCOMMAND( tag, 1, {ARG_TYPE_UINT} ),
IPCCOMMAND( tagmon, 1, {ARG_TYPE_UINT} ),
IPCCOMMAND( togglebar, 1, {ARG_TYPE_NONE} ),
#if TOGGLETOPBAR_PATCH
IPCCOMMAND( toggletopbar, 1, {ARG_TYPE_NONE} ),
#endif // TOGGLETOPBAR_PATCH
IPCCOMMAND( togglefloating, 1, {ARG_TYPE_NONE} ),
IPCCOMMAND( toggletag, 1, {ARG_TYPE_UINT} ),
IPCCOMMAND( toggleview, 1, {ARG_TYPE_UINT} ),
IPCCOMMAND( view, 1, {ARG_TYPE_UINT} ),
IPCCOMMAND( zoom, 1, {ARG_TYPE_NONE} ),
#if BAR_ALTERNATIVE_TAGS_PATCH
IPCCOMMAND( togglealttag, 1, {ARG_TYPE_NONE} ),
#endif // BAR_ALTERNATIVE_TAGS_PATCH
#if BAR_TAGGRID_PATCH
IPCCOMMAND( switchtag, 1, {ARG_TYPE_UINT} ),
#endif // BAR_TAGGRID_PATCH
#if CFACTS_PATCH
IPCCOMMAND( setcfact, 1, {ARG_TYPE_FLOAT} ),
#endif // CFACTS_PATCH
#if CYCLELAYOUTS_PATCH
IPCCOMMAND( cyclelayout, 1, {ARG_TYPE_SINT} ),
#endif // CYCLELAYOUTS_PATCH
#if EXRESIZE_PATCH
IPCCOMMAND( explace, 1, {ARG_TYPE_UINT} ),
IPCCOMMAND( togglehorizontalexpand, 1, {ARG_TYPE_SINT} ),
IPCCOMMAND( toggleverticalexpand, 1, {ARG_TYPE_SINT} ),
IPCCOMMAND( togglemaximize, 1, {ARG_TYPE_SINT} ),
#endif // EXRESIZE_PATCH
#if !FAKEFULLSCREEN_PATCH && FAKEFULLSCREEN_CLIENT_PATCH
IPCCOMMAND( togglefakefullscreen, 1, {ARG_TYPE_NONE} ),
#endif // FAKEFULLSCREEN_CLIENT_PATCH
#if FLOATPOS_PATCH
IPCCOMMAND( floatpos, 1, {ARG_TYPE_STR} ),
#endif // FLOATPOS_PATCH
#if FULLSCREEN_PATCH
IPCCOMMAND( fullscreen, 1, {ARG_TYPE_NONE} ),
#endif // FULLSCREEN_PATCH
#if FLEXTILE_DELUXE_LAYOUT
IPCCOMMAND( incnstack, 1, {ARG_TYPE_SINT} ),
IPCCOMMAND( rotatelayoutaxis, 1, {ARG_TYPE_SINT} ),
IPCCOMMAND( setlayoutaxisex, 1, {ARG_TYPE_SINT} ),
IPCCOMMAND( mirrorlayout, 1, {ARG_TYPE_NONE} ),
#endif // FLEXTILE_DELUXE_LAYOUT
#if FOCUSURGENT_PATCH
IPCCOMMAND( focusurgent, 1, {ARG_TYPE_NONE} ),
#endif // FOCUSURGENT_PATCH
#if FOCUSADJACENTTAG_PATCH
IPCCOMMAND( viewtoleft, 1, {ARG_TYPE_NONE} ),
IPCCOMMAND( viewtoright, 1, {ARG_TYPE_NONE} ),
IPCCOMMAND( tagtoleft, 1, {ARG_TYPE_NONE} ),
IPCCOMMAND( tagtoright, 1, {ARG_TYPE_NONE} ),
IPCCOMMAND( tagandviewtoleft, 1, {ARG_TYPE_NONE} ),
IPCCOMMAND( tagandviewtoright, 1, {ARG_TYPE_NONE} ),
#endif // FOCUSADJACENTTAG_PATCH
#if INPLACEROTATE_PATCH
IPCCOMMAND( inplacerotate, 1, {ARG_TYPE_SINT} ),
#endif // INPLACEROTATE_PATCH
#if KEYMODES_PATCH
IPCCOMMAND( setkeymode, 1, {ARG_TYPE_UINT} ),
#endif // KEYMODES_PATCH
#if MAXIMIZE_PATCH
IPCCOMMAND( togglehorizontalmax, 1, {ARG_TYPE_NONE} ),
IPCCOMMAND( toggleverticalmax, 1, {ARG_TYPE_NONE} ),
IPCCOMMAND( togglemax, 1, {ARG_TYPE_NONE} ),
#endif // MAXIMIZE_PATCH
#if MPDCONTROL_PATCH
IPCCOMMAND( mpdchange, 1, {ARG_TYPE_SINT} ),
IPCCOMMAND( mpdcontrol, 1, {ARG_TYPE_NONE} ),
#endif // MPDCONTROL_PATCH
#if MOVEPLACE_PATCH
IPCCOMMAND( moveplace, 1, {ARG_TYPE_UINT} ),
#endif // MOVEPLACE_PATCH
#if MOVERESIZE_PATCH
IPCCOMMAND( moveresize, 1, {ARG_TYPE_STR} ),
#endif // MOVERESIZE_PATCH
#if NAMETAG_PATCH
IPCCOMMAND( nametag, 1, {ARG_TYPE_NONE} ),
#endif // NAMETAG_PATCH
#if RIODRAW_PATCH
IPCCOMMAND( rioresize, 1, {ARG_TYPE_NONE} ),
#endif // RIODRAW_PATCH
#if PUSH_PATCH || PUSH_NO_MASTER_PATCH
IPCCOMMAND( pushdown, 1, {ARG_TYPE_NONE} ),
IPCCOMMAND( pushup, 1, {ARG_TYPE_NONE} ),
#endif // PUSH_PATCH / PUSH_NO_MASTER_PATCH
#if ROTATESTACK_PATCH
IPCCOMMAND( rotatestack, 1, {ARG_TYPE_SINT} ),
#endif // ROTATESTACK_PATCH
#if SCRATCHPADS_PATCH && !RENAMED_SCRATCHPADS_PATCH
IPCCOMMAND( togglescratch, 1, {ARG_TYPE_UINT} ),
#endif // SCRATCHPADS_PATCH
#if SELFRESTART_PATCH
IPCCOMMAND( self_restart, 1, {ARG_TYPE_NONE} ),
#endif // SELFRESTART_PATCH
#if SETBORDERPX_PATCH
IPCCOMMAND( setborderpx, 1, {ARG_TYPE_SINT} ),
#endif // SETBORDERPX_PATCH
#if BAR_WINTITLEACTIONS_PATCH
IPCCOMMAND( showhideclient, 1, {ARG_TYPE_NONE} ),
#endif // BAR_WINTITLEACTIONS_PATCH
#if SHIFTBOTH_PATCH
IPCCOMMAND( shiftboth, 1, {ARG_TYPE_SINT} ),
#endif // SHIFTBOTH_PATCH
#if SHIFTTAG_PATCH
IPCCOMMAND( shifttag, 1, {ARG_TYPE_SINT} ),
#endif // SHIFTTAG_PATCH
#if SHIFTTAGCLIENTS_PATCH
IPCCOMMAND( shifttagclients, 1, {ARG_TYPE_SINT} ),
#endif // SHIFTVIEWCLIENTS_PATCH
#if SHIFTVIEW_PATCH
IPCCOMMAND( shiftview, 1, {ARG_TYPE_SINT} ),
#endif // SHIFTVIEW_PATCH
#if SHIFTVIEW_CLIENTS_PATCH
IPCCOMMAND( shiftviewclients, 1, {ARG_TYPE_SINT} ),
#endif // SHIFTVIEW_CLIENTS_PATCH
#if SHIFTSWAPTAGS_PATCH && SWAPTAGS_PATCH
IPCCOMMAND( shiftswaptags, 1, {ARG_TYPE_SINT} ),
#endif // SHIFTSWAPTAGS_PATCH
#if STACKER_PATCH
IPCCOMMAND( pushstack, 1, {ARG_TYPE_SINT} ),
#endif // STACKER_PATCH
#if STICKY_PATCH
IPCCOMMAND( togglesticky, 1, {ARG_TYPE_NONE} ),
#endif // STICKY_PATCH
#if SWAPFOCUS_PATCH && PERTAG_PATCH
IPCCOMMAND( swapfocus, 1, {ARG_TYPE_SINT} ),
#endif // SWAPFOCUS_PATCH
#if SWITCHCOL_PATCH
IPCCOMMAND( switchcol, 1, {ARG_TYPE_NONE} ),
#endif // SWITCHCOL_PATCH
#if TAGALLMON_PATCH
IPCCOMMAND( tagallmon, 1, {ARG_TYPE_SINT} ),
#endif // TAGALLMON_PATCH
#if TAGOTHERMONITOR_PATCH
IPCCOMMAND( tagnextmonex, 1, {ARG_TYPE_UINT} ),
IPCCOMMAND( tagprevmonex, 1, {ARG_TYPE_UINT} ),
#endif // TAGOTHERMONITOR_PATCH
#if TAGSWAPMON_PATCH
IPCCOMMAND( tagswapmon, 1, {ARG_TYPE_SINT} ),
#endif // TAGSWAPMON_PATCH
#if TOGGLEFULLSCREEN_PATCH
IPCCOMMAND( togglefullscreen, 1, {ARG_TYPE_NONE} ),
#endif // TOGGLEFULLSCREEN_PATCH
#if TRANSFER_PATCH
IPCCOMMAND( transfer, 1, {ARG_TYPE_NONE} ),
#endif // TRANSFER_PATCH
#if TRANSFER_ALL_PATCH
IPCCOMMAND( transferall, 1, {ARG_TYPE_NONE} ),
#endif // TRANSFER_ALL_PATCH
#if UNFLOATVISIBLE_PATCH
IPCCOMMAND( unfloatvisible, 1, {ARG_TYPE_NONE} ),
#endif // UNFLOATVISIBLE_PATCH
#if VANITYGAPS_PATCH
IPCCOMMAND( incrgaps, 1, {ARG_TYPE_SINT} ),
IPCCOMMAND( incrigaps, 1, {ARG_TYPE_SINT} ),
IPCCOMMAND( incrogaps, 1, {ARG_TYPE_SINT} ),
IPCCOMMAND( incrihgaps, 1, {ARG_TYPE_SINT} ),
IPCCOMMAND( incrivgaps, 1, {ARG_TYPE_SINT} ),
IPCCOMMAND( incrohgaps, 1, {ARG_TYPE_SINT} ),
IPCCOMMAND( incrovgaps, 1, {ARG_TYPE_SINT} ),
IPCCOMMAND( togglegaps, 1, {ARG_TYPE_NONE} ),
IPCCOMMAND( defaultgaps, 1, {ARG_TYPE_NONE} ),
IPCCOMMAND( setgapsex, 1, {ARG_TYPE_SINT} ),
#endif // VANITYGAPS_PATCH
#if WINVIEW_PATCH
IPCCOMMAND( winview, 1, {ARG_TYPE_NONE} ),
#endif // WINVIEW_PATCH
#if XRDB_PATCH && !BAR_VTCOLORS_PATCH
IPCCOMMAND( xrdb, 1, {ARG_TYPE_NONE} ),
#endif // XRDB_PATCH
};
#endif // IPC_PATCH